As to parchment, well that's the first time I've found ie8 not working, and I'm a little surprised given how other if related stuff and online brouser games tend to work fine.
Unfortunately though sinse crome is inaccessible, firefox is unstable, and windows 7 is the spawn of satan, I'm a little stuck here, (why microsoft couldn't just carry on with xp or at least make a new version of windows that did everything xp did or at least included backwards compatibility and a none stupid interface I don't know!).
Nevermind, I've always been a fan of winglulx anyway.
As to kerkerkruip, One of the best points about the game is also it's worst. Every fight is so significant, that there can only be a limited amount of them. Thus, there can't be a mob of smaller enemies to gain xp from or a vast array of enemy classes and effects to appear at random, sinse it's the significant fights and powers that matter, and you do after all get all health back after each successfull fight.
this unfortunately also limits exploration, sinse if you have a limited total number of enemies, you can only have so much space to put them in.
I would actually be interested in seeing as an alternative to kerkerkruip's shorter, intensive gameplay, a longer, exploration based game with some of the principles of kerkerkruip, but focusing on randomized quicker battles, exploring a larger dungeon (perhaps 50 or 100 rooms),
with successive experience, in other words, something a little closer to the traditional longer play roguelike, though still with some of kerkerkruip's elements like basic tactical combat, weapon generation etc, even if things like the ability gathering had to be changed to fit into a longer setting (perhaps one ability each level, or having special bosses who gave abilities).
this however I think would be a different project from kerkerkruip as it currently stands, and making such changes to the game would lose part of it's unique quality.
Perhaps some thoughts for a kerkerkruip Ii? or maybe another game entirely with a different plot, (I got the idea this was the sort of direction victor was thinking with the old Idols of war beta that later become kerkerkruip, sinse that had far more monsters, but simpler combat and successive experience).
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)