I'm happy to announce that three days ago, we released version 6 of the interactive fiction roguelike Kerkerkruip. It should be an exciting new release, since it contains the biggest changes since the original release, among them:
* Complete redesign of most powers that the player can gain. The powers are now much more useful and much more interesting.
* Perception, willpower and dexterity have been replaced by body, mind and spirit. This is more than just a change in flavour: these new faculties have distinct effects on combat and on all powers, and you'll be able to raise them as you kill monsters.
* A new enemy: the hound.
* A new system for tracking the difficulty. You will now lose only one level of difficulty upon death, rather than being reset to Normal immediately. The difficulty levels have also been renamed.
* And many, many other changes and bug fixes.
You can get the game, as well as more information, from the official website.
The game has had some discussion on this site -- it also has a database entry (which I apparently can't link to because the forum software only allows me to post one link?) -- so a further introduction is probably unnecessary. Also, I am planning to open a topic on this forum somewhere in the next few weeks to discuss with you if there are any tweaks or additions we could make to Kerkerkruip that would make it more easily playable using a screen reader. None of the designers uses such software, so I'm sure there are elements of the UI that could be improved for visually impaired users! But as I said, I'll make a dedicated thread about that when I have the time to respond to it fully.