In the past, I've started with main and the menus and such... I can show you quite a few game projects where I didn't get any farther than that.
Of course, when I switched to doing the engine first, the same problem happens; I don't get much farther than actually making the underlying classes.
I like to be able to test my progress, but I need to have something suitable for testing. The tougher part of this is the characters, but I usually start with the maps so that the characters have an environment to be tested in.
The exception being my FiniteStateFighter engine in java, since I added the sidescroller elements to that much later.
Most of my projects involve a pretty wide range of characters, so actually creating them is one of the things that really slows me down. It's much worse if the maps are harder to work with.
For example, I made all of the JFIM Adventure and Mario maps with the aid of a braille display. I've started up several projects where the maps are based more around building from objects rather than being able to "draw" something, and the only one that's really gotten to the internet is Sonic (and that's kind of stalled for the same reason that others haven't gotten releasable).
I doubt anyone's gotten far enough in the JFIM Adventure to notice where my Character creation issues create issues (though it's mostly with weapons, code-wise character and weapon creation are about the same). Also, for the JFIM Adventure, I wrote a program to convert Characters I made with the FSF engine into 3d so I wouldn't have to do it by hand. The results can be buggy at times, but none of the playable characters are converted.
... I will also say that I've been making maps for games in braille pretty much ever since I had both a braillewriter and a gaming console in the same house. Not that most of the maps I made in the nineties would work very well if I dug them up and tried to make games out of them.... but yeah, when I realized I could do that for my actual games, it helped tremendously.
看過來!
"If you want utopia but reality gives you Lovecraft, you don't give up, you carve your utopia out of the corpses of dead gods."
MaxAngor wrote:
George... Don't do that.