2011-03-18 09:26:24 (edited by Munkwunk 2011-03-18 09:27:49)

Hi eeryone,

I am new to the Audiogames.net community, though I have been lurking around for a while now.  I finally decided to start posting because I am conducting an independant study on the way disabled people play board, roleplaying, and video games.

I have compiled a list of 15 questions, and if you'd be so kind I would appreciate it if you took a few minutes to answer these for me.  My intention is to gather some statistical data as well as some personal knowledge about who, what, why, and how disabled people play games.

I will answer these questions myself in a second post, so youc an get to know me a little bit as well.

QUESTIONS FOR DISABLED GAMERS

1: If you don't mind sharing, what is the nature of your disability and how does it effect your ability to play board games/RPGs/video games?

2. How long have you been gaming?

3. For comparison, how long have you been disabled?

4. How have others reacted to your disability at the game table...
A: with your regular group?

B: in game store/game convention setting with strangers?

5. Do you play with other disabled gamers regularly?

6. Briefly describe your most difficult experience in regards to gaming with a disability.

7. Briefly describe your best experience in regards to gaming with a disability.

8. What types of games do you like to play most? Least?

9. What methods have you found work best for adapting games to your disability?

10. Are there specific games that you find easier to adapt?  Harder?

11. What do you enjoy doing when not gaming?

12. What message would you like to give to other gamers regarding playing with disabled persons?

13. What message would you like to give to disabled persons about gaming?

14. Is there anything else you would like to add?

15. Would you be willing to have your answers re-posted on my web site?  If so, do you want a name/username associated with them, or would you prefer to be kept anonymous?

I understand that your privacy is important and will only reproduce tehse responses with your consent.

Thanks again for taking the time to respond!

2011-03-18 09:48:14

1: If you don't mind sharing, what is the nature of your disability and how does it effect your ability to play board games/RPGs/video games?

I am legally blind with limited functional vision.  I have glaucoma, RP, and high grade myopia.  I can play only large print or audio-based video games.  I spend a lot of time playing board games and tabletop role-playing games, but in each case I either need to bring an electronic magnifier with me to the table or use some other adapted materials.  I ask a lot of questions about the current state of the game environment and make decisions based on my feedback.

2. How long have you been gaming?

I started playing video games when I was about 4 years old, board games around the same time (though I didn't start playing European-style board games, whcih are far mroe in-depth than Miltron Bradly games, until I was about 22) and tabletop role-playing games when I was 13.

3. For comparison, how long have you been disabled?

I started losing my vision when I was 16.  I am currently 28.

4. How have others reacted to your disability at the game table...
A: with your regular group?

My regular gaming group is very understanding and accomodating.  We try not to play games that require too many visuals while I'm around, and they're always helpful when I need questions answered and they are patient with me as well.

B: in game store/game convention setting with strangers?

When I go to a public place like a gaming convention, the people have always been very helpful and understanding as well.  Some people seem oblivious to my needs while others are perfectly accomodating.  It can be hard to play games with new people because they don't always understand, but most of the time people are willing to learn and/or help what is -- and isn't -- needed.

5. Do you play with other disabled gamers regularly?

There are no other disabled gamers in my regular gaming group.  I have, however, played with other blind people at Dungeons and Dragons conventions.  One time as many as 3 of us were at a table of only 7 total players.

6. Briefly describe your most difficult experience in regards to gaming with a disability.

My most difficult experience was coming to grips with the fact that I can't really play most of my favorite mainstream video games anymore.  I was particularly fond of Guild Wars, but my vision has degraded to the point that I can't raelly play now.  It was very hard for me to come to terms with this.

7. Briefly describe your best experience in regards to gaming with a disability.

My best experience was when I sat down at the table to play D&D at a gaming convention and there were two other blind players sitting there with me.  I think it really helped people to take notice that even blind people play games, and it was otherwise a very nice experience because the whole group was extremely friendly, patient, and accomodating.

8. What types of games do you like to play most? Least?

My very favorite games are role-playing games.  I have always enjoyed them ever since I was little, but now they are even more important to me because action games are difficult to play sometimes.  RPGs let me sit back and focus on what I'm doing before making decisions (in general; there are exceptions).  I love playing games of all sorts though.

My least favorite games are sports games, since I have never been a fan of sports to begin with.  I also don't really care for Real Time Strategy games, but I love turn-based strategy games.

9. What methods have you found work best for adapting games to your disability?

Audio queues are by far the best.  When those are around though, I use large print or my electronic magnifier to help me read necessary text.  A sharp memory also helps!

10. Are there specific games that you find easier to adapt?  Harder?

Games without lots of tiny little pieces are much more difficult to adapt than others.  I also have a hard time adapting to games with boards that are not stationary, like Carcasonne in which you place tiles to build the board as you go along.  Video games are also hard to adapt because I'm not a prorammer and am reliant on the tools produced by others.

Easier games are tabletop RPGs, because I can read text books on my computer in PDF or text format and then use large print dice at the game table to roll my actions.  I use either large print character sheets or electronic character sheets on my laptop to keep track of characters, or to keep track of villains when I'm the Game Master.

11. What do you enjoy doing when not gaming?

When not gaming, I love listening to audio books or reading books on my text-to-speech enabled Kindle.  I also love heavy metal music, watching movies, and doing various things on the computer.  I enjoy maintaining a blog about gaming and I also write product reviews and RPG material.

12. What message would you like to give to other gamers regarding playing with disabled persons?

Be patient and understanding.  Soem disabilities aren't even noticable, like color blindness or dyslexia, but they may still need you to be patient with them while they take their turn. 

13. What message would you like to give to disabled persons about gaming?

I believe anyone can game regardless of their ability level.  Just because I have been referring to them as "disabilities" doesn't mean that you don't have the ability to game; you just need to make some adjustments sometimes.

14. Is there anything else you would like to add?

I hope you all have enjoyed reading my responses.  I know it's a lot of work, but I would love to hear some feedback from as many of you as possible!

15. Would you be willing to have your answers re-posted on my web site?  If so, do you want a name/username associated with them, or would you prefer to be kept anonymous?


Of course I will post my own answers on my web site!  I'll be sure to add my username so that people can identify me.

2011-03-19 15:50:52

1:
Optic nerve atrophy resulting in complete blindness. I can only play games via tactile and/or auditory feedback. This means using a mouse pointer is impossible, and I additionally am unable to read print so I rely upon scanning books via OCR or preferably obtaining an original PDF (not scanned image PDF) version as well as either tactile dice or software dice rollers.

2:
Since before I can remember at a very young age, though gaming with my disability has been for the last 12 years or so.

3:
About 12 years or so.

4:
A:
My friends I have played games with, though admittedly not a physical gaming group sadly since I have only experienced multiplayer gaming in any amount via MUDs, have accepted it with good grace and assisted me where they can. I met my closest friend in a MUD as a matter of fact.

B:
I haven't played in such an environment though the few times I've ventured into a physical games store the staff have been generally polite, some do seem to struggle to know what they are supposed to do and some are very helpful. Between my requirement for electronic format materials and the general ease of the internet physical stores are sadly not particularly useful for me personally.

5:
I have encountered other visually impaired gamers on occasion but have not generally gamed with them with any regularity.

6:
Very difficult to say. The truth is that many, many games are completely impossible to play for me simply because they rely so entirely on visual information. In many, but not all, conventional computer games audio is only a secondary consideration. Equally many printed materials must be scanned, and the use of unusual fonts or decorative page backgrounds can interfere with this.



7:
Papa Sangre for the iPhone. It uses 3D sound alone to indicate the location of objects around you, and the whole experience I found very intuitive including the slide to turn feature. It restored my faith that it is still possible for me to face challenges in a game which are a result of game play and not my disability, ones which I can overcome with practice and mental effort.

8:
I'll generally try most things but I tend to favour fantasy and sci fi games. Computer roleplay and strategy, both real time and turn based, are things which interest me. Tabletop roleplay, wargames and board games are things which I have an interest in but have had precious little opportunity to try out because it requires other players which between mobility skills and general shyness are difficult.

I am probably least interested in sport games, though I will play certain sport related games quite happily. Competitive team sports in particular I dislike.

9:
Computer games must be adapted by the developer and the number of possibilities are various, depending on the genre and style. Roleplaying games which have PDF copies of rules material available for online purchase are very helpful where they exist, scanned image PDFs are not helpful however. The adaptation methods do vary incredibly wildly since no two game types are the same.

10:
An RPG with original PDF copies of rulebooks is practically ready adapted, just add a dice roller program or phone app and you're pretty much ready to go. By contrast conventional computer racing or shooter games tend to be far more difficult to adapt, even if the developer were interested which thus far has never happened, due to the reaction time and precision required.

11:
Reading (well via audio so really listening).

12:
I can't think of any helpful message. Playing with a disabled gamer is probably the best lesson that exists. If someone is an idiot they'll be an idiot whatever you say, if they're not then they'll learn through experience.

13:
We might be somewhat disadvantaged, to varying degrees, but that doesn't mean we should give up. Doubly so where games lead to socialisation and new friends.

14:
Nothing I can think of.

15:
Yes, either anonymous or forum username is fine.

cx2
-----
To live by honour and to honour life, these are our greatest strengths and our best hopes.

2011-03-19 17:07:59

I just wrote this answer in notepad, so it might be full of spelling mistakes as even though it's not rushed I don't want the forum to time out on me.
1: If you don't mind sharing, what is the nature of your disability and how does it effect your ability to play board games/RPGs/video games?
I'm totally blind. I have what is known as ROP which stands for retnopophy of premeturity (and I believe I spelt that rather wrongly.) I play a lot of video games, but board games and rpgs can be a bit tricky unless you count Entombed or a MUD.
2. How long have you been gaming?
Since I can remember. My first kind of game was a mainstream game on the playstation but since then I've discovered amusement arcades, audiogames and even more mainstream games.
3. For comparison, how long have you been disabled?
My hole life.
4. How have others reacted to your disability at the game table...
A: with your regular group?
I guess the closest you could come to a regular group is discussing and playing games while on skype, as I haven't really played any board games, due to the sighted doing their own thing.
B: in game store/game convention setting with strangers?
I remember that in a store called CB games that used to be around they let me try out any game that I was interested in before I purchased, and this really helped me out.
5. Do you play with other disabled gamers regularly?
I've played top speed online before, and sometimes go on MUDS such as alter aeon and project bob with some other visually impaired gamers, and the MUD community seems quite accomidating.
6. Briefly describe your most difficult experience in regards to gaming with a disability.
Playing a lot of mainstream games -- I can't play games like call of duty, mass effect, brutal legend (although I can get a little way in that one), due to the 3d environment. Heavenly Sword is managable with a game save from gamefaqs.
7. Briefly describe your best experience in regards to gaming with a disability.
I remember the time when I spent an entire week constantly playing Tekken 3 and finally managed to unlock absalutely everything, using the help of a FAQ and not cheating, but without that FAQ I wouldn't even know that doctor boscanivich existed, and thus wouldn't have even known the awsome challenge that lied ahead, and I stuck, and stuck, and stuck with it until I finally unlocked him, as the final character.
8. What types of games do you like to play most? Least?
The fighting and music game genres, and of course, the various audiogames out there for the pc, and I hope to get an iPod touch soon to play papa sangre.
9. What methods have you found work best for adapting games to your disability?
Well there are audiogames that rely on sound, for mainstream I get sighted help for the menues, or I sometimes just go all in and just experiment, as there aren't really any adaptions and if there are games like that for the mainstream that are, somehow, adapted, they're usually overly simple -- take Soundvoyager for example. In contrast, the idea of Papa Sangre just seems absalutely awsome, and it just makes sence.
10. Are there specific games that you find easier to adapt?  Harder?
The hardest games to play are the games with a 3d environment, the easiest to play are audiogames, and the mainstream games that I own are generally easy to pick up and play (Mortal Kombat vs Dc universe, Rock Band, Soul Calibur IV, and others)
11. What do you enjoy doing when not gaming?
I play both guitar and drums, and do a martial art called "San Shang Gong."
12. What message would you like to give to other gamers regarding playing with disabled persons?
If someone comes on a mainstream platform such as playstation network and says that they're blind, don't disregard them, and also do not let your guard down -- but adapt your playstyle slightly. Also don't be a cheapshot (MK vs dc early sighted players I look to you here, you stopped me from going online, I'm now a single player mainstream gamer although when the new mk comes out that might change.
13. What message would you like to give to disabled persons about gaming?
Play any audiogame that gets released. Also, try to get into mainstream games, there are so many miths that need dispelling that just can't be explained in this question.
14. Is there anything else you would like to add?
I hope, soon, to start creating some audiogames of my own, and even turn something simple (like space invaders) into something a little more different (guys this is not going to be a clone, I promise you all, this is all I'm going to say on the matter for now)
15. Would you be willing to have your answers re-posted on my web site?  If so, do you want a name/username associated with them, or would you prefer to be kept anonymous?
You could say aaron from audiogames forum, and also somewhere put jukesy1992 as even more people would recognise it (psn and websites)

2011-03-20 04:00:21

Rather amusingly, I started to write some answers to this questionaire friday morning when i got it through the entombed list, but had to run off to catch a train before completing it so i'll do it here.


1: If you don't mind sharing, what is the nature of your disability
and how does it effect your ability to play board games/RPGs/video
games?

I was born with congenital Glaucoma and catteracts which were removed at birth, however this removal along with other operations caused extensive ocula damage to both eyes. Then, at the age of 7 I had a massive expulsive hemmerage in my right eye leaving me with only a small amount of vision in my left eye, enough to see colour and light and dark at close range.

I have always played computer games and standard board games, ---- beginning with an atari 2600 at the age of 4. sinse I cannot read in game text, this limits me from playing many game types such as rpgs and stratogy games, however i have had success playing a variety of 2D action games (particularly of the 16 bit era), especially exploration platformers such as metroid, Turrican or mega man as well as beat em ups and occasionally puzle games through a combination of using highlighting in text and memory to understand menue structure, occasionally with recourse to faqs, game scripts or other internet resources (some games would be unplayable without these).

with the release of the ps1 however, this situation changed, sinse 3D games are too spacially complex for me to comprehend, thus reducing the number of computer games I could play exponentially.

I have however continued to collect playable computer games for the Snes, Mega drive (genesis), and more recently the gameboy advanced using the gamecube gameboy player adapter.

In 2001, I discovered online text games and brouser rpgs which I could play with my screen reading software, and later in 2004, was introduced to specifically designed audio games which use sound as the only output.

I have played various standard boardgames such as monopoly, chess and conventional card games using either braille cards or pieces and cards which could be braille labeled, and more recently computerized versions, though due to my poor ability to understand spacial relations more complex war stratogy board games would probably not be something i would seak out.

In terms of tabletop rp, I played d&d for a short amount of time before going to university. Though I've wanted to take this up again, due to it's high accessibility and the fact that rpgs are my favourite style of game, i have only done so comparatively recently in the last few years, through a group i was introduced to by a mutual friend.

i now play Mutants and masterminds each Saturday, pluss have met friends for one off sessions as well.

2. How long have you been gaming?

I have bene Playing brailled or adapted standard card and board games from before i can remember, probably as young as two or three, (sinse my mum is also registered blind, adaptation such as high contrast or tactile signals pluss brailling of important text was always easy).

I began playing video games at the age of four on an atari 2600 console.

I started playing interactive fiction, online brouser based games and other textual games in 2001  on a laptop at university, then in 2006 I was inttroduced to audio based computer games as well.

i first engaged in tabletop rp at the age of 18 just before I went to uni. Though i wished to take this up again, I wasn't able to until a couple of years ago when I was 25, ---- though mostly this was due to time constraints.

3. For comparison, how long have you been disabled?

My condition is congenital, and was made more serious by birth complications so I have always had limited vision, ---- registered as blind in the Uk, and a braille user.

However, i lost a large amount of vision due to an expulsive hemmerage in my right eye when i was 7.

I am currently 28 years old.

4. How have others reacted to your disability at the game table...
A: with your regular group?

My regular group were met through a mutual friend and thus were people I'd met previously before gaming with them.

they have thus been extremely accepting of access measures such as me using a laptop both to record my character sheet and use an electronic dice roller, and were quite happy to read appropriate rules sinse when i originally started playing with them I didn't have a readable copy of the mutants and masterminds rulebook.

the same has been true in other one off sessions I've played with mutual friends as well.

B: in game store/game convention setting with strangers?

I've never actually attended one of these, sinse I bought my rp books online and met my group through mutual friends, however sinse my brother (who is registered partially sited), is a well known international standard ccg player and regularly attends conventions I do not envisage a problem.

5. Do you play with other disabled gamers regularly?

One of the members of our rp group has a mental illness and is thus officially registered as diabled in Britain, however this has litle effect on the actual game other than her occasionally missing sessions.

I do not play regularly with any other disabled gamers, however I do interact extensively online, through playing audio games, brouser games or muds, and sinse I work for www.audiogames.net and also moderate the discussion list for entombed, the first ever audio rpg.

I also regularly try out new brouser or indi games or other materials and work with developers regarding access changes.

6. Briefly describe your most difficult experience in regards to
gaming with a disability.

I think certainly the most upsetting experience I had was my attempt to play mario 64. though i longed to play complex rpg games with plot and story, I did do fairly well playing 2d games, and thus could participate in the anticipation of newly released titles such as Donkey kong Country, Versions of street fighter 2, killer instinct or Marrio all stars.

In mario 64 however, i found a game which was totally unplayable and signified the point when I could no longer have much chance of playing the latest releases and the rapid decline in the number of games I could play.

7. Briefly describe your best experience in regards to gaming with a
disability.

While I have had some very positive experiences in general tabletop rp, probably the most positive gaming experience I have had was to do with the mega man zero series on the gba.

I had previously played and greatly enjoyed the Snes mega man offerings like Mega man x, and one of the chief reasons I wanted a gba player for the gamecube was to try the new zero series.

Not only were these some of the hardest games in the mega man series, but they also boardered on rpgs with extensive character dialogue, a massive selection of in game items and even levellable weapons.

yet, sinse the items' location was fixed and not randomized, and the in game screens and icons were easy to learn even without reading the text, I was able to anotate several faqs and a game script, and thus successfully finished zero 1-3.

this also gave me the chance to participate in the on going story of the series, which was a fantastic experience and much what I have wanted from an rpg.

8. What types of games do you like to play most? Least?

Generaly the feature I enjoy best in a game is exploration and story. The exploration can be of a physical space, or can be a matter of seeing a new enemy per level. Obviously the prime genre for this experience would be rpgs, but I've had many hours of fun getting a similar experience from other games, ---- particularly 2D platformers, or tabletop rp games with a deep back story.

Even arcade style games I play primarily for their atmosphere and for what I can experience in terms of different levels and places, rather than just to wrack up score.

sinse I am not interested in competition, games which focus purely on this aspect do not interest me.

These include sports games, sports management games, and also that catagory of brouser based rpgs eintended only for multiplayer pvp, pluss certain sorts of stratogy games.

9. What methods have you found work best for adapting games to
your disability?

Tabletop rp games are quite playable given a laptop to write a character sheet and dice rolling program, ---- pluss possibly a copy of the rules in a screen reader firendly format.

for games which are screen reader compatible such as brouser based games or occasionally other programs (such as the neils bauer smugglers series), it is important to have representations of graphical information in a format a screen reader can access, ---- eg, labled images.

for playing graphical games, firstly the games elements and contrast have to be distinguishable by having a good contrast and spacial relations which are not too complex. Then, sinse the text isn't readable there has to be another option, for instance a game script or menue description readable with a screen reader, or an audio user interface as an alternative though this has only happened in a couple of independently developed games.

where some interface element such as a map or cards is needed (as is the case ins ome online gamebooks), an alternative might also be helpful.

10. Are there specific games that you find easier to adapt?
Harder?

the less text a graphical game has, and the better contrast it's characters, the more easily playable it is.

by contrast, for brouser based or other games which rely upon screen reader use, more text which is readable with a screen reading program and less reliance on for instance a graphical map is best.

the same goes for providing textual versions of tabletop rpg rule books.

11. What do you enjoy doing when not gaming?

When not gaming, ---- or writing about gaming on mailing lists, forums etc, I read extensively mostly in audio, pluss watch films and series on dvd (sometimes with audio description though usually without). I also have a keen interest in performance and light opera, and thus perform on stage on a regular basis, ---- pluss practice extensively.

I am also currently writing a phd thesis on disability as well.

12. What message would you like to give to other gamers regarding
playing with disabled persons?

the more accessible a game, the less the gap in effort required for a disabled person to play,a nd thus the more the disability can be completely forgotten about.

this is true of many tabletop rpg games.

However by contrast, even when access aides are in place, the disabled person might have to expend more effort in playing a game, eg, taking more time to read through a pack of braille cards than a sighted person would visually.

On the occasions when this comes up, it should be taken into account in the rules, ---- eg, allowing a disabled player more time to look at his/her cards, however equally it should not be thought of as creating a difference in thought, outlook or motivation.

whatever adaptations are in place, and whatever effort the disabled person needs to expend, they are stil ultimately there for the same reason as everyone else, ---- recreation!

13. What message would you like to give to disabled persons about
gaming?

It is not true that all games are accessible, nor is it true that all games are inaccessible.

Therefore, do not allow your disability to completely influence what games you play or how you play them, ---- eg, only playing with other disabled people, however do not completely disregard your disability and assume every game is or should be playable.

if a certain game you wish to play can not be adapted, first try to adapt it, then move on and seak a similar experience in another game.

14. Is there anything else you would like to add?

Methinks my extensive verbage will cause this answer to collapse into a singularity if I do.

15. Would you be willing to have your answers re-posted on my
web site?  If so, do you want a name/username associated with
them, or would you prefer to be kept anonymous?

Well, sinse I'm already posting them on the forum at audiogames.net, it'd be a bit late to keep them anonymous.

Generally online I'm known as Dark, however my real name is Luke hewitt.

Pick either or both, ---- however I would suggest that if you wish to include my real name you also include the username dark, sinse it's more commonly what I use online and thus would probably be more recognizable.


I understand that your privacy is important and will only reproduce

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2011-03-25 19:39:23

1. My left eye has been non-functional since birth. My right eye started scarring around age 3, then got considerably worse around age 14, to the extent that presently it's practically useless other than on rare occasions. Between 3 and 14 (or 15; the second decline was gradual, though fast enough to be noticeable) I could play most video games that I tried (some I couldn't see well enough to handle. Things like Final Fantasy that involved a lot of reading, or things with poor contrast or too much n64-era 3d-type graphics). I often had to be really close to the screen, though, to the extent that it took a while for me to get to where I wouldn't block people's view in competitive games. Handhelds were out of the question, other than the Sega Nomad (and then, if I had my super-thick glasses and just the right angle/lighting; definitely couldn't read anything on it). Playing anything other than fighting games or games I was already very familiar with became considerably tougher from the 14-15 decline onward (Mario was the first to go, and I was quite familiar with it). On the upside, games like Mortal Kombat 4 became easier as I stopped relying on the hard-to-make-sense-of visuals. (Ok, so only MK4 got that benefit... everything else suffered one way or another.)

2. Most of my life, more so from 3 onward.

3. Varying degrees from birth. Most debilitating from 14 onward.

4. I've never really developed a gaming group, regular or otherwise. Occasionally played with family members. My dad's tried to be accommodating. Everyone else will give information when necessary (mostly in cooperative games more than competitive ones).
B: I once played Mortal Kombat II in a bording school setting, and once tried to play Super Smash Bros. Brawl in a college setting. The former turned out well. The latter was frustrating to the point of being not worth the effort.

5. No. It's happened like... twice ever.

6. While I really dislike being locked out of adventure-type games, the worst situation that comes to mind was finally getting a game I had wanted for several years... only to be completely incapable of dealing with it without sight. (It's a fighting game, but rather fast paced and didn't have stereo with the equipment I was using; not sure if it has stereo at all, even.).

7. Mortal Kombat Vs. DCU (PS3) amazed me with its accessibility compared to other Mortal Kombat titles. Not sure if that's the best, though...

8. Games in which one can explore things, whether it's the game world or the possibilities with fighting techniques. I very rarely played Sonic3D Blast (when I could see well enough) to win, but just to play around in the different stages. The 2D Sonic the Hedgehog games did a great job of blending giving me reason to play to win and giving me room to just play around (accessible versions of these would make me very happy...).

9. Spacial sound and verbal cues. I don't think a lot of talking in games is a good thing, but little things here and there can be helpful. The problem with spacial sound comes in competitive games, especially those that require split screen to play correctly. Mainstream games seem to be improving on both of these fronts, though it seems like the sighted gaming community is getting annoyed with talking menus and things.

10. Fighting games are typically the easiest to adapt. More adventurous games with complex stage designs (platforms, etc) are harder to adapt, and are things I'd very much like to see made accessible.

11. I generally like to do creative things, or to study interesting things. I do a lot of game design, writing, music, Etc. I spent quite a while trying to come up with ways to make animation and the like accessible, but haven't done much on that front for a while.

12. Turn the music volume down, but not off. ^_^

13. Don't give up; we'll get there at some point! At the same time, try not to annoy people...

14. -

15. Post away! Cae Jones is ID enough.

看過來!
"If you want utopia but reality gives you Lovecraft, you don't give up, you carve your utopia out of the corpses of dead gods."
MaxAngor wrote:
    George... Don't do that.

2011-03-27 23:14:50

I'd like to thank you all again for taking the time to respond.  I know it's a lot of work and can be difficult to answer some of these questions, so I think it's really awesome that you all took the time to do so.  I was hoping to gain a few more responses froms ome of the other places I posted these questions, and after I finish gathering all of the data I will update my website with some of my findings.