2022-03-11 09:15:58 (edited by DJWolfy 2022-07-13 09:39:17)

Hello,
This is the official release topic for our game, "fight!".
All questions should be posted here or to the contact option in the game.

description

Fight is a simple, but complex battle simulation program. It consists of a variety of features that you can use to simulate as many fights as possible, and more are being added by the week in our weekly updates. A bit more information can be found in the readme and in the database entry.

links

see the game's database page on audiogames.net

the game's website

download

To download the game, please go to our website and download the WolfGames launcher.
From there, you can use the rapid downloader to install the game quickly.

2022-03-11 09:48:02

This game is great. I love it so much already. I've been having fun with naming characters and customizing them too.

2022-03-11 09:50:43

@2: I'm glad to hear you're enjoying the game! Let me know if you have any questions.

2022-03-11 09:53:47

Mediafire? Why on earth?

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2022-03-11 09:54:31

@4: it's just a temporary solution. I'm getting something better set up soon! big_smile

2022-03-11 10:00:13

how to download from media fire?

don't wish to become like the oceans, the flowers, or the sun. oceans will dry out, flowers will die, and the sun will be extinguished. be yourself and nothing and no one else and hope for a better tomorrow.

2022-03-11 10:02:44

I do have a problem though. I've beaten a couple arena fights now and have gotten no tokens at all. What am I doing wrong?

2022-03-11 10:09:05

@ 6:
If you keep going down, you'll find it. Right underneath the link that says save file to my files you'll find download file and it should start downloading then. If you have any more trouble, ask 1 here, since it's his game. I'm just good at figuring out internet page stuff.

2022-03-11 10:09:08

@6: just click the download link? Try going to the top and hitting k until you find it
@7: Hmm, that seems odd. Which mode were you playing, and what fighter did you challenge? A bit more info would help me fix this bug.

2022-03-11 10:13:31

@ 9:
I was playing arena mode and fighting the nauvice boxer. I created a few custom characters and fought against a team of two of them a few times and won. And still no tokens.

2022-03-11 10:18:41

Hi,
There seems to be a bug with fighting more than one character in the arena meaning you can't get tokens, please bear with while I fix this.

2022-03-11 10:24:25

Hi,
The bug is fixed, and will be gone tomorrow in rc2.

2022-03-11 10:35:09 (edited by Redsneasel12 2022-03-11 10:36:00)

@ 12:
Sounds good; can't wait. I can still gain tokens from one on one fights, so gonna be doing that for now.

2022-03-11 10:36:42

Hello,
@13: You can also gain tokens from doing more than 30 damage, so keep that in mind as well!

2022-03-11 10:46:16

Another thing I would recommend adding here is the ability to save a fighter if you like them when creating in custom mode. For instance, I creat Pikachu and win with him and want to keep that character for later so I don't havta re-create him again. So maybe add a save function after a fight whether you win or lose and then you can save your character for later. Or maybe add something in the character creation menu for that. Just suggestions mind you.

2022-03-11 10:47:15

@ 14:
Yeah, I'll remember that. I already did it once and it was pretty cool. Can't wait to get enough tokens to unlock the new moves though.

2022-03-11 10:49:18

@15, and 16:
Great idea! I will add it soon.
There are lots of sets to buy, also, tomorrow i am increasing the token yield by just under 1/2!

2022-03-11 10:59:04

Can't wait to see what you come up with. I also suggest a mode where you have to beat as many characters as you can in a row with the same character or team. You could call it tournament mode or something like that.

2022-03-11 11:06:35

@18:
Mission mode will be similar to that, but better!

2022-03-11 11:08:31

Ah, mission mode does sound great. Can't wait to see what you do for that.

2022-03-11 17:47:28

I'll probably ply this one in a couple of days, eager to try it out.

2022-03-11 19:53:11

You plan to allow us to make custom moves right? If not that would be cool. smile

#FreeTheCheese
"The most deadly poison of our times is indifference. And this happens, although the praise of God should know no limits. Let us strive, therefore, to praise Him to the greatest extent of our powers." - St. Maximilian Kolbe

2022-03-11 20:29:09

Hmmm, I can't edit fighter moves. Please add it. It's good timewaster!

ice, fire, water, thunder.

2022-03-11 20:31:29 (edited by pates 2022-03-11 20:34:52)

Next thing, add saving fighters to, for example, lists.
I have more ideas.
1. Custom attacks if it's possible.
2. Normal and custom equipment. Armor and weapons!

ice, fire, water, thunder.

2022-03-11 20:37:15

Hello,
alright, this definitely has a lot of potential  and I am very glad you released it.
What I wanted to say has already mostly been covered, I.e we should be able to save our fighters, but here are a few reports from my quick testing:
First, if you created a fighter, but made a mistake, for example chose arena preset instead of random moves, and then you are asked for a name, pressing escape creates an unnamed fighter anyway instead of canceling the creation.
Are we able to see a description of each move and what it will do?
Also, it would be really nice if you could pause a battle in progress, and during this pause, have a status screen which will show the current health of every fighter, their attack, defense and speed.
Finally, I also suggest a small usability improvement for choosing teams. Say I create 10 fighters for a 5 on 5 battle. Rather than going into each fighter individually, choosing team, and then choosing a team, it would be great if while in the list of fighters, you could just press a number and the fighter will be assigned to this team. For example, if I have fighters A, B, C and D, and I go into the list of fighters and press 1 on A, A will now be in team 1. That will allow you to quickly adjust teams.
If there's something else I forgot I'll add a post later on, but so far congratulations on the release and keep it up. As I said in the other topic, just don't rush anything and I'm sure you'll have a great product to show.