I'm going to start with the house keeping up at the top to head off some of the questions/comments I suspect will come from this post, and then I'll dive into what I have going currently and would appreciate collaborating on.
1. Starmourn is a science fiction mud from Iron Realms. It's great fun, but you should also know that it's roleplay required. It is possible to advance in the game by getting credits from doing in-game activities, but it is also possible to get credits and advancement from real world money. I know the community is divided on whether this is ok, but the idea of pay to play is beyond the scope of this post. If you are tempted to offer your thoughts on "pay to play" muds, don't. That's not what this post is about. Cool? Cool.
2. I have coded significant systems to make the game more playable for myself, but I have built them on the back of borrowed code, such as the Yu-Gi-Oh mushclient pack, because I didn't want to go to the trouble of learning base from scratch. Additionally, while I have designed a few sounds for my setup, most have been borrowed from sources like Miriani and Swamp. I know the forum has definite thoughts and rules around both stolen code and stolen sounds, which is why I have kept all of my work to myself. Do not write me here or privately asking for my setup as it currently stands. I will not break the rules or further rip off developers and artists just for people who want something to play with. please save us both the trouble.
With that out of the way:
I am at a point with the systems I have built where my pack could be beneficial for people wishing to try Starmourn, and I'm confident the pack would be helpful for people who have struggled with some of the more graphically-based systems. For example, scooping gas in the traditional method requires you to steer your ship on a graphical map and aim for the colored spaces. I have built a system that represents these colored spaces in sound.
I have also hooked into GMCP such that it is possible to walk into a room and have a targeted list of all the NPC's present. It makes hunting a ton easier because, when you enter a room, the next target to fight is already selected for you.
There is much I still want to do, such as aliasing more class skills, building systems to track your health and afflictions for PVP, creating a safe list of NPC's that you don't fight, etc., but the system is already pretty robust.
Now the parts where I could use help, listed in order of priority, for those who are still interested:
1. I do not know how to distribute the code beyond providing a dropbox link, which means I don't know how to patch code. Additionally, I don't know how to distribute specific triggers and aliases while keeping some to myself. As an example, I have created an alias which links the artifacts I own to my ship, but those artifacts are specific to me. If anyone else tries to use that alias, it will not work for them. I still want to keep the alias for myself, however.
2. I do not know if the libraries I'm currently using are the best or easiest ones out there. I have always been fascinated by the Alteraeon exit sound functionality, for example, but so far I have not been able to replicate it using the YuGiOh sound methods. Resources or thoughts there would be greatly appreciated.
3. Once all that is done, the setup would need sounds. I have no desire to steal anyone's work and distribute as my own, so I have no desire to release the pack with stolen sounds from various sources.
Ultimately, I think Starmourn is a fantastic mud--easily the best I have ever played, and I want to open that experience up to others who enjoy roleplay, a great community, fascinating game systems, and a place that marries all three together into some sort of great mud throuple. If I keep waiting until I have the knowledge to publicize my systems, however, I won't do it anytime soon.
Thoughts/suggestions/resources/offers of help welcome, and thank you.
Pages 1