There are still things I don't understand, like what's the difference between the two scans. I would have thought the lower one would be for behind you and the higher would be for in front. Also I don't know why the controls are mislabeled on the page, in case it's deliberate
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The left stick doesn't turn you. The best I can figure is it's akin to strafing if on foot, or side to side movement. The right stick will turn you though. This is confirmed not only by the directional indicators, but your facing direction in the status menu.
I found it odd that directions were expressed in mathematical terms rather than compass directions. I'm probably not using the correct terminology, so in an attempt to clear things up, basically it's showing north as 90 degrees rather than 0 degrees like you'd see on a compass or heading indicator of an aircraft.
I do love the physics though. How your vehicle has momentum and you can't just reverse and start going right away. If you have a controller, it respects analog input rather than treating it as digital. So when you press lightly, you will hear the sound of the engine. It will be low if not turbo and high on turbo, but either way, the more you press, the faster the burbles become. Same for turning and movement.
When you hit a wall or the floor, you bounce off of it until you just end up losing all your velocity. When you pass by something, you get that doppler effect, but it also works when you pull away from something or climb / dive higher / lower than it. Also, the use of occlusion to denote things that are behind you is - well, I don't want to say brilliant, because it's 2021 and we've had this tech forever, but - at any rate, I'm glad it's being used that way.
I love how you can come to the surface and jump the vehicle out of the water. It sounds so good, and the splash when it hits is satisfying. Can we also talk about the way the sound becomes muffled when you dive and clear when you rise to the surface? That's a hard thing to get right, nevermind the fact that it's synthesized. As a sound designer, I've spent time trying to get that effect just right, and it involves filtering and automation. Sometimes blending two different sounds together, one for the surface layer, and another for the underwater layer.
Also, if you just want to fire it up and chill, it's good for that. Whether you're on the surface or down deep, you'll find interesting harmonies that will make you relax.
Facts with Tom MacDonald, Adam Calhoun, and Dax
End racism
End division
Become united