F1 Race, Side Pocket, Radar Mission
Hi, everyone! Its a new week, which means that it's time for a new game! Today, we are taking a look at a few of my gameboy favorites on this special triple feature funday!
Since the premise of each of these titles are simple and easy to pick up and play, i thought it would be fun to lump together 3 games of very different genres that i have yet to cover in this series. When recording demos for each of these games, I felt like it was very easy to capture the essence of the games in a short of time, so i decided to combine today's games into a single episode, with a paragraph or two writeup for each game. Thankfully, that still leaves me with plenty of material to cover in the future, and special features like these will be rare, if and when they happen again. With that said, i presents you with today's games, which are f1 race, side pocket, and radar mission, all for the original gameboy.
I didnt have a gameboy for much of my early years as a kid, only borrowed one off a friend a few times until i finally got one in my highschool years. After that, you can bet that I brought it with me everywhere and played it as often as i could, whether on bus rides to and from school occasionally during breaks and classes, and especially at home. I didn't even get into the pokemon craze until late into my junior year because for a while I wanted to fit in with this girl who thought the characters were cute but the story left much to be desired, but then I tried it out for myself and realized that I was an idiot for letting others form my opinion for me because, you know? Battling, trading, and training to be the best there ever was turned out to be pretty fun after all. These games came far before that time, though, and they were pretty fun as well.
Some time during my second year of high school year, I heard that one of my mates was looking to get rid of one of his games, and I was interested and had money. However, he refused to sell it to me. A few days later it was my 16th birthday, and I had a whole bunch of my friends at the house with me. Early on that day, my mate walks up to me and hands me a gameboy cartridge. It was f1 race, the same game that he refused to sell me before, and my favorite gamevoy racer to date. I spent many hours after that day going over each track and crashing into each turn as i worked to memorize the layout of each course and claw my way up the grand prix.
Out of the games in this episode, this one is the most playable for several reasons. First, you cannot get turned around and there are no alternate paths so that races are pretty linear. Second, you can hear when you're scraping up against the edge of the track. Finally, if you mash left and right while driving, you will hear your tires squeal in the appropriate direction to turn whenever a turn appears. With that in mind all thats left to do is memorize each track and race it as best as you can until you come in first, and the game has different end of lap music depending on where you place. There are 3 modes of play here, and the game keeps a save record of your progress in each. In the first part of the demo, i will do a time trial race with other cars on the first track. If i can beat the high score, I can enter my initials. Afterwards, i will tackle the same track in the grand prix and try to claim first place. When I owned my first copy of the game, (yes I got this more than once because the first copy got lost), I was able to make it up to the 7th course in the grand prix mode. To give you an idea of what the first track looks like, someone made an offhand remark back then about how it resembles a snes controller. As you start, you are on the longer back portion before being confrunted with 2 long rights, followed immediately by a short left. After that is a brief stretch of track heading in the opposite direction to the way that the race started before another short left, followed immediately by 2 long rights, which ends on the same long stretch of track you started on to finish the lap. At any time while driving, you can press and hold up to activate your speedboost, which you will hear me doing several times throughout the races, as well as bump into other vehicles and crashing. Over all its a fun game, and very satisfying when you manage to learn and finish a new and increasingly difficult course after some trial and error. Definitely give this a try if you can.
During those days, we kids were always buying games off of each other with whatever money we could earn or save, so we didnt have to deal with a salesman behind the counter, and we could always count on each other for fair and affordable deals. It was in one of these transactions that I managed to snag a copy of side pocket, a simple billiards game by today's standards, but it was a simpler time in general, so that was ok. I definitely spent time sinking balls in this, since hearing them clink against each other and thumping against the sides was so satisfying, as was actually scoring a pocket. Add to that an optional funk and jazz soundtrack in the background, and you have a pleasant auditory package to make up for the barebones presentation. In the second part of the demo, I try to make it through the game's equivalent of a tournament. Its impossible to tell what balls are which numbers, but I didn't care back then, as long as I got lucky and didn't sink the wrong thing. Of the 3 games here, this is the least playable, but its still fun, and I do recommend giving it a try.
I didn't get to play this final game until i got it years later as a prize for the 3ds from Nintendo loyalty program. If you've ever wondered why Nintendo games seem to be just a tad bit more expensive compared to the competition, this is where some of that extra money goes, so be sure to register your games with them and collect your points after you buy, which you cam use to redeem things later. I was doing plenty of just that around the start of the last deckade, registering all of the games that I and the family had been getting for the ds, GameCube and wii until i got to gold status and was rewarded with some extra games and feelies for my effort. Radar mission was one of those games, and i was mildly surprised at how playable it was. I know I said last week that we were gonna step away from the violence, but this one just came sailing in like nobody's business and I just had to try and sink that ship. So radar mission is a naval combat game with 2 modes of play. The first mode is why i got the game, because it is played just as in battle ship, where you and the ai take turns trying to sink each other's fleet on an ever expanding grid as you progress. The second mode lets you pilot a submarine in first person as you try to take out the enemy. Its not very doable, so for the final portion of the demo, I will stick to the first mode and do my best to win the battle. I really like the moody music as it sets the perfect tone of suspense for the situation and changes depending on who has the advantage and during special events like landing on lucky squares that reward you with extra shots next turn. Your radar even beeps when you strike waters near an enemy, and if your or the enemy's carrier is still in tact after a set number of turns, it will deploy a single unit vessel when it is next your or the enemy's turn. Out of the games in today's presentation, its right there in the middle in terms of playability simply because of that first mode, but i think that it is the most interesting and dynamic sounding game in the collection. I suspect that its still available on the 3ds e-shop along with side pocket if interested, so I definitely recommend giving this a try. None of the menus wrap, and neither does the grid if you hold a direction. Lastly, you can have the game place your ships for you, and you cannot fire on a spot that has already been hit. However the battle turns out, I hope you enjoy the final act to today's demo which after a lengthy writeup you can find below.
Today's triple feature funday special
Thanks for checking out this week's episode of Kenshira Plays. I hope that you like it. Tune in next week as we'll demo a story heavy playable game with English dialog. Until next time!