Hello?
If there are plans to update the Komandoh 2 version, I have a few suggestions.
1. In my opinion, it would be nice to allow the user to change the Background Music themselves, such as in Komandoh 1 or breed memorial.
2. If you plan to make additional parts or paints, I would like you to make more parts or paints that increase the power stats of the top.
Suppose you have 4 decks. Deck 1 has a high Power stat, and Deck 2 has a high Blow stat. The rest of the stats are assumed to have been properly assigned. Deck 3 is specialized in dramatically lowering the Power and Blow stats and raising the remaining stats to overturn the opponent's top. Deck 4 is specialized in fleeing with extreme increases in Health, Endurance, and Speed stats.
In my experience of playing thousands of versions, decks 2, 3, and 4 were well balanced, but deck 1 had a poor win rate. The cause may be complex, but I think it is primarily in the paint.
Due to the balance, it was confirmed that Power, Defense, and Health were tied into one set, and Blow, Weight, and Speed were tied into one set. However, increasing the Power and Speed stats at the same time could not be done with a total of 15 or more, no matter how well.
Defense and Speed stats can be raised to 25.26 in total, providing an advantage to decks 3 and 4, and increasing the Health stats usually increases the Blow stat, and the Weight stat has a lower bonus than the Blow stat, providing an advantage to deck 2. , I think deck 1 is absurd in that it can increase the power stats by sacrificing both the health stats and the speed stats. If a paint that can increase both Power and Speed stats high at the same time or parts that increase Power stats are released, the balance will be better.
3. In single battles, if the power stats are high and the defense stats are low, the actual health
decreases, but the penalty does not seem to work in other modes such as multi-battles. There seems
to be a similar problem with the Blow and Weight stats. Please check.
Thank you very much.