I don't think Hamad's part of it.
So while this thing was in beta and I was heavily testing it, I wrote a system in python to port a given set of SBYW maps to environment suite compatible syntax, and copy the needed resources, effectively allowing me to build environments out of any SBYW maps of my choosing. I used this to preserve a network of maps that have been dubbed the honeycomb, some may know the maps Spiderverse, newbright_city, blueform_place, and other such maps that were part of this network. I'm uploading that to the server now, they're kinda big. I have two versions, a version with _nomusic appended to the filename which is just a bit smaller and eliminates all music sources since there can be no music volume control in this engine, and just the regular one which drops all music to -15. I'll take requests for maps that should be made into environments, since I have the permission to use the SBYW sounds in the construction of these environments. Getting them from the current main server will be easiest, but if you have dependencies that you've entirely worked out you can send me a zip file to port if you like.
It should be noted that due to the current workings of this engine, precise tap platforming, or really most platforming since we don't have a sonar, is really hard to do. I've taken the liberty in the forgotten forest to put bleep sources on the platforms so it's easier to hit them. You can do some tapping if you do it really fast, but you can only be relied on to do that for a small amount of squares. So SBYW maps that require precise platforming like that should either be avoided or modified, I will not accept purely challenge maps. This is an exploration engine, after all.
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An anomaly in the matrix. An error in existence. A being who cannot get inside the goddamn box! A.K.A. Me.