I've been trying to catch you and not successfully so I'll just write here. First, as my alt char Nodnarb, the builder, the radio errors out and says something like no such method called. It lists that char in the radio list, but idk if its lying or not. The Brandon char seemed to be able to join the radio no problem. Also, yeah we need soooooounds lol. Everything that's there is just so aggressively sci-fi, it's hard to do other things.
Also, regarding build things, I'm wondering how you did your spoken zones around the fountain in the main map, because sections always seem to build their own walls. I think we should have two levels of zones deep, so the first could be the name of the area or building, and the second could be an area in the building; for example: Cereal Isle of Department Store.
We also need to have a way to undo mistakes. It's actually quite interesting to me that there seems to be this phenomenon among developers of games that let you build on them where they add all the options in the world, but damned if you make a mistake because there's no delete options
Also regarding sections, I'm not sure I like how the ambience seems to center on the section, and raising up the distance barely has an effect. I'd like to have the ambience of a section cover the entire thing from end to end, and the distance be that at which you can't hear once you're out of the section. Unless you meant to have a lot of little maps. If that's the case, i think builders need a way to be able to create them and teleport around without finding themselves unable to get back to the main map or any other of their own maps. Maybe an area or a region could help in this way? You could make an area, and that is under the builder's control, and they can make maps that only go in that area.
This would stop the builders run amuck thing, but I can also see problems with it. Maybe you could have two builder ranks, junior and Junior builders get one area and can work within that area. If they get a second, it would have to be manually assigned to them. Senior builders would be able to make changes anywhere. I say this because as the game becomes more filled out, it'll be kind of weird for each builder to have their own area and only their own area. Say you have 15 unique areas, that's 15 builders. If the person isn't coming around and their area needs work, someone's gonna have to fix it.
Also, hopefully if we can get some new sounds, they probably should be organized into folders that best match what they're for. Like, room tones, outdoor ambiences, etc. I would also like the ability to be able to place sounds on the map that are stationary. These could serve two purposes: aesthetic and land mark.
Also for building sections, I think it should be made clearer which way you're going so you don't actually cut over something you've already done. Like the builder arrow walk thing, it took me a little while to realize that those directions were absolute, and not relative to your heading. I would like to be able to free form or brush stroke them too at some point.
Breaking news: We're at the home of local Pennsyltuckian Bob Robertson. Now Bob, can ya tell us what happened?
Weyll sher ah guess. Now that fahrwerks is all legal like, I dun figgered awn gittin' my blast awn. But thangs didn't werk out like I thaut.
Fascinating. And your arm? What happened there if I might ask?
Weyll, Ah dun blowed it clean awf 'cause Ah just luvs me sum fahrwerks.