2020-05-06 12:22:55 (edited by tunmi13 2020-06-09 01:23:08)

Taken from the readme:
Under your father's rule, you were classified a hunter. You were responsible for killing game and bringing it back for the family to eat. Several other citizens of the small village that your father ruled over, also did likewise for their families.
One day your father decided to hold an event that would allow hunters from all around the village to test their archery skills. And you were delighted to participate.
The event was even more exciting, because it would take place in another village. So you were told to pack what you had. You brought your bow with you, and several arrows, and set off for the event's location, which was only a days walk.
You walked through the forest for days, trying to find the village. But you couldn't. You eventually became lost, and animals became attracted to your scent. The clearing you found could only cover your whereabouts for so long. You had no other choice but to fight them off, for as long as you could, and wait for your death...
Battle of the Hunter is a 2D endless game, in which your goal is to survive in the forest-like environment around you. Gather resources to craft stronger weapons and tools that will allow you to survive. Eat and drink as you battle your way through the oncoming animals. Pick fruits from trees to keep yourself from dying of hunger, and drink water from the nearby spring to keep yourself from dying of thirst. Will you survive, or will you die? It all depends on you.

I'd like to thank all the private testers, Cattaleen, Marry, Oscar, Brooke, and others for your help in privately testing the game in its early stages. Thanks to you all!
Download link:
https://tunmi13.dev/projects/bth.zip
.
If you find any bugs, please let me know.
Enjoy.

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2020-05-06 12:33:34

awesome, will try it right now.

2020-05-06 12:59:29

Hmm, but, this is 3 d, not 2 d

2020-05-06 13:01:30 (edited by tunmi13 2020-05-06 13:01:54)

No, this is 2D. It does not have a z axis, and you do not rotate. The only directions are forward, backward, left, and right.

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2020-05-06 13:03:12

sounds so cool! i'll try it right now!

2020-05-06 13:17:44

a bug: when exiting from game and reentering nothing saves, and this is why crafting shop doesn't works for me

2020-05-06 13:20:02

ah this is actualy cool, a small bug though, if you have 1 life and die by thirst the character will in a dieing loop, what i mean if you hit start it will die again, start, die again big_smile

2020-05-06 13:25:10

Oh, I believe I know why this is happening, thanks Jason.
@ManamonPlayer: That shouldn't be happening. Go to Game Settings and hit Reset Game, Ii believe your settings didn't configure themselves when you launched the game.

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2020-05-06 13:52:04

@3 and 4, As I understand it, I think we're referring to top-down? So yeah, that's where you can move in 4 cardinal directions but you can't turn nor can you jump. I like to think of this like a board game or piece of paper.

If you for whatever reason wish to contact me, the best way to do so is through Discord (Minionslayer#2980). You'll get the quickest response times, and by extension, a higher priority. I also sometimes post my thoughts (for the better or worse) over on Twitter at @Minionslayer2.

2020-05-06 13:58:11

Yes, like that MinionSlayer, thanks for the example.

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2020-05-06 14:39:33

No sound here.

2020-05-06 14:57:57

Hi, could you be more specific? What do you mean by no sound. Be sure Windows defender is not eating at the Exe file, as the sounds.dat is compiled within the application.

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2020-05-06 15:23:57 (edited by Niklas 2020-05-06 15:42:49)

Wow tunmi13, this is so awesome. Keep up the great work. I had hoped for a Survival game and I realy have to try this. Keep it up. Cool. But for a later Version, it might not be bad to have an end or have the possibility to get out of the forest and find your Family again. But it is a cool start. I am excited to see how far the further development goes.

2020-05-06 15:43:40

Seems a bit of a lost opportunity. You're a hunter killing all these animals trying to eat you, but you're eating fruits and such instead of butchering the animals and using their resources for survival. Sinues to make bowstrings. Flesh to eat. Pelts to wear. Bones to make knife handles and other implements. The horns of applicable beasts to make improved composite bows, etc. It just reminds me of the waste that used to have when hunters would get buffalo by chasing entire herds off of cliffs, then only harvest what they could carry, leaving behind massive piles of flesh to rot and go to waste, the starkest example of human inequity. I know that's not what you're aiming for, but you might consider turning the corpses into resources if you haven't already. Even better, consider a nutrition system where you need to balance vitamin intake. Remember, people who ate only meat died of scurvey. People who eat only fruits and vegetables have iron and calcium deficiencies. The list goes on.

Kai

Spill chuck you spots!

2020-05-06 16:21:12 (edited by Dakonna 2020-05-06 16:31:34)

@14 gives some interesting ideas, and if this game is developed further, a lot of this could become reality. Right now, this is still very arcady, there's a lot of stuff going on at once so the last thing you'll worry about is a balanced diet. mainstream survival games can get away with features like that because danger isn't always present, examples are the long dark or ark survival.
Now come some suggestions of my own.
1: Instead of safe zone and fire being in a fixed position, you could do the following:
If the player wants to light the fire, the fire will be lit at the position the player is at. In a small radius around the fire, animals will not attack. They may get close to you, see the fire, and then retreat again. Or sometimes they will try to get at you regardless and you can try to loor them into the fire like you could in peralous hearts smile . But you would have to put wood into the fire sometimes. If you don't, the fire gets smaller which decreases the protection radius, and eventually it will go out completely.
2: How about having some smaller, non threatening animals around? The predators would go for you, but sometimes just chase down those animals instead, but you could also kill them. They wouldn't give as much meat, at least the smaller ones wouldn't.
3: Right now it's pretty difficult to aim at an animal since the panning isn't the most concise when it's close to the center. A targeting beep (with a toggle for those that don't want it) that tells you when you're lined up would help a lot, especially since the bow fires slowly.

I used to be a knee like you, then I took an adventurer in the arrow.

2020-05-06 16:51:53 (edited by tunmi13 2020-05-06 16:54:43)

You can already eat meat in the game, you need to make a cooking fire int he shop. About using resources, I am implementing that. For possibly making armor or things that will protect you. Just chill out, this is only 1.0 we're talking about here. rofl
@Connor: I was thinking of possibly ridding of the safe zone and making the fire the safe zone. You'd still be able to fire, but if animals came close enough to the fire, the flames would hit them and they'd die. Something of that nature.
I am also thinking about implementing smaller animals, but due to some sound preloading issues, that will have to hold.

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2020-05-06 17:45:27

great game so far, i love it. keep it up. Lol i wanted to make this type of game but it looks like some one took my idea... just kidding. as i said, keep up the good work.

best regards
never give up on what ever you are doing.

2020-05-06 18:32:55

Sounds neat. For some reason, windows defender keeps deleting it saying it's a threat. Any ideas why?

The Certified Altruistic Lexicon is nigh!

2020-05-06 19:17:08

"tunmi13, this is fantastic! your best game so far definitely, and a great experience.
One thing I find a little odd, is that I had several games where I died of hunger due to not enough trees spawning and no way of building the fire, which was strange, once I built the fire this stopped that from happening, but there is still a severe lack of trees to say this is the forest big_smile.

More trees would be nice, especially since other than skulking buy the safe zone, trees are the only way of recovering health.

Now, suggestions time:

1: I like the suggestion to do away with the safe zone and make the fire a more permenant item, however it'd be cool to then let you build other things, for example, a cabin to increase health recovery rates, maybe improved arrows for the bow or the like.

You might also consider changing the way some resources work in the game to give the player more the feeling that they're in the forest.
For example, if you increase number of trees, have the player gather wood from trees by walking up to them and hitting space, and maybe have bushes the player can gather grass from, this would also let the player build items too, EG an axe to get you more wood at once, a gathering basket to get you more grass, maybe a water bottle to let you drink faster and recover more thirst.

if wood and grass were more easily obtainable in the game, you could also consider making the cooking require those items too, after all you'd need wood to keep the fire going and to maybe make meet skewers.

It also seems a little odd to me that all the animals you kill and cook are predatory ones, since usually people don't eat meet from carnivores as it tastes worse and provides less bennifit. It'd be nice if you actually had to hunt and kill meet animals like birds and maybe wild pigs, though if you ever add leather as a resource in the game, it'd be cool to add leather armour and maybe weapons like sling stones or bolas.

Speaking of animals, would it be possible to increase the volume of animal footsteps? At the moment killing from a distance with a bow is rather hard, since I don't tend to know animals are there, indeed the best use I find for the bows shooting in front of me when I'm running in one direction getting an item, though I've not managed to unlock the binoculars yet.


Personally, I really look forward to seeing where this goes, and hope lots of updates and cool stuff to build gets added into the game, indeed it'd be really awesome if the ending actually required building some special items, thus getting you to make stuff.

All in all though, great game.

"Dungeon diver, yes, windows defender is having problems at the moment with BGT projects. Previously making exceptions folders was enough, but I've noticed recently with some projects chrome even refuses to download unless you turn real time protection off, and then turn it back on again.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2020-05-06 19:18:25

Hi! I downloaded and tried the game, it looks nice! But how come I can't find any trees? How strange ...

2020-05-06 19:42:05

Okay I've now built the revolver, and I can say with the way weapons work, the revolver is just too good.
It seems, all weapons, and indeed animals do damage on a radius around you, that means you don't really need to actually face the direction your shooting or swinging, so with the revolver, you can basically just stand still and blaze awaw, and at most move away from an animal, indeed the only trouble you have is random spawn.


Unless weapons are going to be directional, I would very much suggest making projectile crafting a thing in the game, especially if we're seeing more animals and more weapon types in the future.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2020-05-06 19:56:12

i will only say one thing:
you are becoming a great dev, and i am serious, you made so great games in the past few months, you are awesome.

2020-05-06 20:06:03

Okay, I do suspect the tree thing is bugged. I just had a 20 minute long game, and not a single tree big_smile.
Amusingly enough I died of poisoned meet, since I only started with about 1500 health, and yee gods the revolver is rather broken.
I also still! despite 40 grass, 73 wood and 28 branches haven't got enough metal for the binoculars big_smile.

Really awesome game thoug, and I suspect it's going to become even better in the future.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2020-05-06 20:18:00

wow, sounds great. however I'm facing a very known issue.
can i get a dropbox link please?

allow me to speak more,
catch me on Twitter
or, Mastodon

2020-05-06 21:08:04

Hi,
Great concept. I spoke to you about this privately but I'd like to see if the community agrees with me: Meat should not poison you. It makes little sense. If you gut and clean the animal, then cook it in a fire, it shouldn't be toxic, meat rarely is, unless it's rancid, which I sure hope this stuff isn't. Making both food sources poison you, as well as these animals hitting you extremely hard and these fruits and meats being the only way to restore health, you're kind of set up to fail quickly.

Heroes need foes to test them. Not all teachers can afford to be kind, and some lessons must be harsh.