A few useful links...
A dedicated thread for questions, thanks to LordLundin.
A few articles can be found in the Articles Room:
Part 1: What is Aurora?, originally written for the earlier version of the game but still applies.
Part 2: Begin at the Beginning, Again for the earlier version of the game, but still has important info in it even if the specifics have changed a bit.
Part 3: What is C# and Why Should I care?, the most recent article, written specifically about the newest version of the game, which is much more accessible.
Part 1 of an Aurora audio tutorial. This covers starting a new game and the Economics window, which is arguably the most important window in the game.
Part 2 of an Aurora audio tutorial, featuring ship design and the beginnings of survey work, by me and LordLundin.
Part 2.5 of the Aurora Audio Tutorial, featuring some info on naval commands.
Hi All,
Some of you might remember a series of two articles I wrote on the space strategy game Aurora 4X. At the time, the game was written in an old, unsupported programming language and had some frustrating issues when used with NVDA, which meant that many people interested in it weren't able to play.
That's almost completely changed now. The developer, Steve Walmsley, has re-written in the game using the C# programming language, and in the process it has become far more pleasant to play. The game is still as deep and complex as it ever was, but it now works very well with NVDA. I'll recycle my intro paragraph from the first Aurora article I wrote, because it still explains things reasonably well…
If you've ever heard of games for mainstream audiences like Galactic Civilizations, Master of Orion, or Space Empires, you might have a leg up on knowing what Aurora is all about. It's a big, open-ended game in which you play as one or several space-going civilizations, go out into the galaxy, and meet all kinds of alien life who may or may not want to kill you. The main thing which distinguishes Aurora from other similar games is the amount of detail it lavishes on almost everything, from spaceship design to science and ground combat. Every ship in the game is part of a ship class which you design yourself, commanded by a commander with a name, personality, and statistics. It's all detailed, and all text-based, for the most part.
The current version, as of May 29 2020, is version 1.11. This has had a few major accessibility improvements since version 1.9x, and can be downloaded from this forum. You will need to grab version 1.51 first, and then patch to version 1.10, as there is currently no installation program.
A few words about the current state of the game are in order. Things are for the most part fairly straight-forward with NVDA, though there are a small minority of screens, such as ship design, which require you to double-click with the mouse or drag and drop. The game does have a few requirements beyond basic Windows 10, you need a screen resolution of at least 1360x900, though there is a mod which enables play on smaller screen sizes. You also need to set Windows display scaling to 100%, as it causes weird issues when played at larger scales.
The game is in a constant state of flux, and new bug fixes are being made every day. There was a time after the initial release when we saw three or four patches in 24 hours, though that seems to have passed by now, changes which break the database and save game compatibility seem to be coming less frequently.
Steve Walmsley has indicated that he is open to making accessibility improvements to the game, which he has strongly demonstrated with this latest release. HE has already done so with major issues, and we're left now with a few annoyances or things which could be easier but are not unusable by any means.
I highly recommend any fans of space strategy games who might have an interest in this to check Aurora C# out, it's truly unlike anything else out there.