2020-04-25 21:06:18 (edited by zkline 2020-06-04 21:06:52)

A few useful links...

A dedicated thread for questions, thanks to LordLundin.

A few articles can be found in the Articles Room:

Part 1: What is Aurora?, originally written for the earlier version of the game but still applies.

Part 2: Begin at the Beginning, Again for the earlier version of the game, but still has important info in it even if the specifics have changed a bit.

Part 3: What is C# and Why Should I care?, the most recent article, written specifically about the newest version of the game, which is much more accessible.

Part 1 of an Aurora audio tutorial. This covers starting a new game and the Economics window, which is arguably the most important window in the game.

Part 2 of an Aurora audio tutorial, featuring ship design and the beginnings of survey work, by me and LordLundin.

Part 2.5 of the Aurora Audio Tutorial, featuring some info on naval commands.
Hi All,

Some of you might remember a series of two articles I wrote on the space strategy game Aurora 4X. At the time, the game was written in an old, unsupported programming language and had some frustrating issues when used with NVDA, which meant that many people interested in it weren't able to play.

That's almost completely changed now. The developer, Steve Walmsley, has re-written in the game using the C# programming language, and in the process it has become far more pleasant to play. The game is still as deep and complex as it ever was, but it now works very well with NVDA. I'll recycle my intro paragraph from the first Aurora article I wrote, because it still explains things reasonably well…

If you've ever heard of games for mainstream audiences like Galactic Civilizations, Master of Orion, or Space Empires, you might have a leg up on knowing what Aurora is all about. It's a big, open-ended game in which you play as one or several space-going civilizations, go out into the galaxy, and meet all kinds of alien life who may or may not want to kill you. The main thing   which distinguishes Aurora from other similar games is the amount of detail it lavishes on almost everything, from spaceship design to science and ground combat. Every ship in the game is part of a ship class which you design yourself, commanded by a commander with a name, personality, and statistics. It's all detailed, and all text-based, for the most part.

The current version, as of May 29 2020, is version 1.11. This has had a few major accessibility improvements since version 1.9x, and can be downloaded from this forum. You will need to grab version 1.51 first, and then patch to version 1.10, as there is currently no installation program.

A few words about the current state of the game are in order. Things are for the most part fairly straight-forward  with NVDA, though there are a small minority of screens, such as ship design, which require you to double-click with the mouse or drag and drop. The game does have a few requirements beyond basic Windows 10, you need a screen resolution of at least 1360x900, though there is a mod which enables play on smaller screen sizes. You also need to set Windows display scaling to 100%, as it causes weird issues when played at larger scales.

The game is in a constant state of flux, and new bug fixes are being made every day. There was a time after the initial release when we saw three or four patches in 24 hours, though that seems to have passed by now, changes which break the database and save game compatibility seem to be coming less frequently.

Steve Walmsley has indicated that he is open to making accessibility improvements to the game, which he has strongly demonstrated with this latest release.  HE has already done so with major issues, and we're left now with a few annoyances or things which could be easier but are not unusable by any means.

I highly recommend any fans of space strategy games who might have an interest in this to check Aurora C# out, it's truly unlike anything else out there.

2020-04-25 21:24:07

Sounds like a cool game!  Thanks for the update.

2020-04-25 21:59:09

Hi.


I wanted to try this game so downloaded it and patched it correctly, I think, (I'm able to tab around the game windows,) but have no idea what I'm doing.


Does this game have sounds? There's no tutorial or anything.


Can someone help?

I'm gone for real :)

2020-04-25 22:00:48

This sounds fantastic, exactly the kind of game I've been wanting to play for ages.
Are you on the forum?  might sign up there.  smile

2020-04-25 22:09:38 (edited by zkline 2020-04-25 22:21:05)

Hi Dan_C,

I am on the forum, my username is Caplin.

There are very few tutorials out since the C# version is so new. In general, the recommendation is to join the DIscord server, and read tutorials about the previous version, which are still current enough to teach the basics. The main things to figure out are how ship design, research, and fleet orders work. I'm able to answer specific questions and might try to continue my Aurora article series, though obviously that could take a while. The forum, of course, is also a source of expert advice.

I meant to say in my first post that there is one requirement which has not gone away, the screen resolution. The game requires at least 1360x900, though I honestly don't know if NVDA can handle the screens even if they aren't completely visible. I think that much larger screens are a lot more common than they used to be, so hopefully this won't be a huge concern.

2020-04-25 22:16:33

brad wrote:

Hi.


I wanted to try this game so downloaded it and patched it correctly, I think, (I'm able to tab around the game windows,) but have no idea what I'm doing.


Does this game have sounds? There's no tutorial or anything.


Can someone help?

Unfortunately the game doesn't have sounds. It's a bit dry, depending on your imagination to fill in a lot of the details. It's explicitly intended as a tool to help fiction writing and role-play.

2020-04-25 22:21:32

Hi.


@zkline, ah; in that case, I'll delete it.

I'm gone for real :)

2020-04-25 22:22:11

I'll get on that.
The resolution should be fine for most people, I'd imagine most laptops if not all now have a larger one than that by default now.

2020-04-25 22:31:37

Dan_C, yeah. If you join Discord my username there is also Caplin, and there are plenty of people who can help. Of course I"m also happy to answer questions in this thread.

2020-04-25 22:36:37

Hi everyone.
The game is just great, I'm sure that after I figure it out, I will spend hours and hours on it.
But I have a question. Whether the new game starts immediately after I launch the .exe file. After launch, it appears to be the Empire control screen, but I'm not sure about that, since a lot of it looks like settings of some kind.
Could You please help? Thank you in advance.

My discord
Jitel#3538

2020-04-25 22:40:45

Right after you start the game, as in launch the .exe file, you are dumped into a default game Steve ships with each new version, as a combination test game and quick start. It has a survey ship traveling around Sol, some research running, etc.

The main screen you're working with for all practical purposes is the "main map." Visually it has a depiction of all the stars and other things in your current system, but it also has all the buttons for everything from research to construction.

To start your own new game, you can hit the "Game menu," button, and then "New game." But the quickstart Federated Nations is also very fun to play around with.

2020-04-25 22:41:07

Hi.

@Jitel, there's a game screen button, it sounds like it would take you to the game screen.


I hope others can enjoy this, if it's mainly for roleplay, it's not for me but it sounds very involved which is great!

I'm gone for real :)

2020-04-25 22:43:07

@11 Thank you very much, I'll take a look at it.

My discord
Jitel#3538

2020-04-25 22:43:36 (edited by zkline 2020-04-25 22:44:48)

Some more info on the map screen…

The map screen has a row of buttons at the top for empire control, constructions, etc. but it also has six or seven tabs for viewing objects in your current system, survey information, etc. It's worth exploring even if the actual visual map is hard for us to use, as a lot of data is available in the various parts of the screen.

Also, as a note, Steve will be adding keyboard shortcuts to the main windows at some point to make things easier. The VB6 version had a ton of these, and I miss them.

2020-04-25 23:00:07 (edited by hadi.gsf 2020-04-25 23:15:29)

So, for those who'd like to play but have no idea how the game is actually played.
This game is turned based. what you do is, you do a few things, for example, turn on auto assignment in the commanders window, assign someone as the governer of earth, set research projects, use 100% of your industry to build more factories and mines, and then, when you feel like you've done enough for now. you tab onto a button called auto turn. this button is a checkbox, but to us it appears as a button. press this once.
Now that auto turn is on. open a window called events log. this is the main window that will tell you what's going on in your empire.
Now go back to the main game window, and go find a button called 5 days.
Note that there are two 5 days button. you want the first one. the second time controls are not to be messed with for now.
After pressing 5 days, the game starts going forward in time. your research will go on the way, your buildings are built, ETC.
Check the events log now. by the time you're there, the game has paused, because it reached a point where it needs your attention.
So again, you go back. you build more, research more, design  components, make ships. order ships around, do  more  things, and then again, go to the 5 days button or 30 days, and press it, and wait till something happens.

This game is complex, You need hours and hours of time to learn it and there are also some issues that we'll try to make the developer aware of, but because he is busy with major bug fixes, we'll have to live with them for now, for example the auto turn checkbox.
tip: If you want to create a new game, open game window, then, you actually have to press the new game button!

twitter: @hadirezae3
discord: Hadi

2020-04-25 23:03:58

Are you extremely interested in the game and don't know where to start? then i've got a playlist for you that explains a lot of things!
https://www.youtube.com/watch?v=5skHvsY … XnlRXl-VgP
note: This playlist is made for the old version of aurora. the new version has some changes, for example, the ground forces are  completely changed. so feel free to skip the ground forces videos.
But, most of the things remained unchanged, and for now, this playlist is all you have, I still use it to remind myself of the things i've forgot!

twitter: @hadirezae3
discord: Hadi

2020-04-25 23:13:44

What the hell is the actual purpose of Aurora?
I'd like to start by saying that aurora started as a tool to assist people with a board game called starfire under a different game and then it started becoming its own game.
Even then, It is still used as a tool to roleplay. You create your empire the way you want, You research on the things you care, You design the ships the exact way you want and begin  developing a story and you can then write that story down for yourself or others to enjoy.
Regardless to say, Aurora requires a little bit of math when designing ships and also when deciding on what to build.
On the question of what you are supposed to do in this game.
You build up your starting planet, You make survey ships. (that includes designing engines and your actual ship). you send your survey ships out to survey more planets. You begin colonizing other planets or mine their resources with remote mines, stations or mining ships. you expand, terraform, begin building combat fleets. and start finding other species. you form allies or  begin skirmishing. you micromanage fuel for your fleet, begin creating outposts and forward bases. you bombard other planets or begin deploying ground forces, (that you actually have to design from scratch).
All of these things that i mentioned however are not simple things to do. You don't colonize a planet by just pressing a few buttons. You have to see what the  colonization cost is, e.g. if your species can handle living on that planet, then you need to send your cargo ships to unload infrastructure on the planet, then you need to design colony ships and begin transporting people there.
There are more fun things in the game as well, for example civilian ships who will trade  within your empire, take contracts for you to do your work.

twitter: @hadirezae3
discord: Hadi

2020-04-25 23:23:34

One thing that's worth emphasizing in this game is that it's really designed to help telling stories. A Lot of information is available in text in one format or another, and that includes all the ship designs, tech descriptions, and so forth. If you browse the forum, wiki, or other people's lets plays, you'll find tons of designs which are generated as they do their own exploration.

Combat is only one aspect of the game, and there are many people who take years before leaving their solar system, let alone finding enemies to fight.

2020-04-25 23:50:03

Hi.

before I hop onto this thing and get myself involved, is the accessibility again something like OCR every screen every few seconds or how doable is it just with normal controls like arrows, tab and obj nav. I have no problems with OCring, but wanted to ask beforehand.

Greetings Moritz.

Hail the unholy church of Satan, go share it's greatness.

2020-04-25 23:51:14

No, the accessibility is very much tab, arrows, and occasionally object nav. OCR is unnecessary and will just confuse you. smile

2020-04-26 00:03:47

Hi, I will surely be following this development. But I just want to know, is this simply 4x where you expand, explore, exploit, and exterminate, that is, do you only colonise new places, then destroy any life you come across? Or are there also things like diplomatic actions, e.G. alliances, trading etc that you can do?

I used to be a knee like you, then I took an adventurer in the arrow.

2020-04-26 00:13:51

The 4X component is pretty strong, but the diplomatic mechanics also got a big overhaul in the recent updates. The game is largely a space opera simulator, in the sense that there's no end goal beyond what you make for yourself.

I hope that Steve will eventually let you do things like ask your NPR allies for help, and suspect such things are in the plans for future expansion.

2020-04-26 01:24:41

WE're forming a Skype group for aurora
Add me on skype and let me know if you wanted to be added

twitter: @hadirezae3
discord: Hadi

2020-04-26 08:05:11

I definitely will keep an eye on this!
For now i think it is a lot over my IQ-abilities, haha!
But i realy like the general idea.
And i absolutely love the term space opera simulator, haha.

2020-04-26 10:36:14

After some time of playing, I can say that I seem to be addicted. Really, I didn't expect the game to have such good detail. For example, I chose Russia and I have Russian ranks in the Navy and Russian names.
Thank you very much zkline for recommending it.

My discord
Jitel#3538