Okay, first thing's first, I really like the fact that this game isn't exactly bank breakingly expensive, which meant I could give it a good old try without worrying.
I'm liking the narration, and the background sounds.
I'll say to anyone, this plays a little more like the inquisitor games, with the edition of turn based rpg combat, go around, use shift and tab to cycle between things and control to interact. That is absolutely fine with me, but people probably shouldn't play this if they're looking for something with a lot of action.
I like the dramatic voice acting, the ambience is extremely good and I'm getting a distinct sense of the world, also, for someone who likes exploring and examining the environment, the amount of stuff to look at in the game is great.
Now, in terms of the downsides, it would be nice if there were ways to speed up gameplay a bit, EG use the arrows to move to the different exits rather than having to tab to them, and be able to use control to interupt the speaking of new room names (especially when backtracking).
combat I'm afraid thus far has been a little simple, since basically you just have one attack option, it's just a matter of continually hitting attack gauging when to glug a potion. Hopefully there will be more items later on to give tactical choices, though at the moment the combat is more like the combat find as an adjunct to a puzzle orientated game, as in the old zork games, than majorly tactical rpg such as manamon.
it would also be nice if there was a little more in terms of combat for enemy actions, since right now the one sword clang sound seems to indicate both you getting hit or the enemy missing. What is more serious for such an atmospheric game, is that I don't really get the impression that my character is in a life or death struggle, since usually I just get a rather wonderfully over dramatic description of my characters' awesomness when he attacks, then a clang, it'd be nice to either have a little more sound or something else to indicate enemy action, especially when going to fight bosses.
On another note, it'd be nice to have a little more information about my characters' strength, EG how much Xp you have, how much to level, and if other weapons or other tactical options are in the game, what value those are, indeed it is a trifle disappointing that there is only one sort of healing potion acting as a full heal, rather than different sorts restoring different amounts of life which make for more detailed decisions as to when to use them.
In general I think I'm going to enjoy the game, especially for it's atmosphere and exploration and the wonderfully epic sword and sorcery acting, though how seriously challenging the combat will get I don't know, even though I am playing on normal difficulty.
then again, there are always two harder difficulties, and I havn't got too far up to yet, so we shal see.
In general, if people go in expecting an interactive story with good sound and a little monster hitting on the side, they won't be disappointed.
Indeed, my only really! major problem with the game, is the name, just because "blindquest", well sounds so blind, and so obvious for an audiogame, but I'm not going to let this top me having fun with what the game is.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)