Great, I'll look forward to seeing development.
In terms of the game, despite growing up in the eighties, I never personally found high score competition that interesting, indeed I always played myself to explore and unlock new content.
What I love about the modern arcade games, is that they give players a way to just earn rewards by simply playing, like levelling up in an rpg.
Take FEER as an example. the game is a basic survive as long as possible dodging zombies in sterreo with power ups to pick up. If it was simply a high score fest I'd probably play until I I'd done as well as I personally could at the game, and probably not play again too often.
However, the lights you pick up as point boosts in the game are cumulative, and added to a pool of points which can be used to buy bonuses, bonuses which make the power ups more effective.
Also, every time the game starts, your presented with three missions, these are small tasks or targets to complete during the game, EG avoid a certain total number of zombies, pick up a certain total number of items, or even die a certain number of times.
Complete the missions, you level up, which means getting a multiplyer added to your score. So, rather than just being as good as your maximum amount of skill at the game, you can always be progressing, and doing a little better, which also encourages you to carry on trying.
indeed, if you've not checked out Feer, I'd strongly advise doing so, as it's been one of the most successful audio arcade games on Ios.
I could definitely see these sorts of being fun for audio rush, EG giving you rwards or stats to track by gaining so many points, playing such and such a number of times, moving so often, or even hitting the right or left edge of the playing field a certain amount of times too.
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)