Bookrage's review of "Choice of Kung Fu"
Hello all,
I've had other things in my way so I haven't been able to put down my review of this game but now that I have finally completed it, I can give you my long overdue review.
Genre: This is a game where you shouldn't judge the game by its title, with the name "choice of Kung Fu" it sounds like it is just some beat-em up fighting story. The game description however is very accurate and explains quite accurately the various things you can do in the story such as fight a demon, deal with the foreigners, train in Kung fu, start your own school, and try to earn the right to ask a deep question to the dragon sage, the main mcguffin for the entire story. If you read the whole description and list of cool things, you won't be misled by the story's contents.
writing: the writing in this story is good and solid and really provides a backdrop that makes this game a rarity among the choiceofgames titles. It is not simply a fantasy/historical story that has been transplanted to an Asian setting, but actually works under different rules in the terms of the society and characters as you interact with them. I found while playing that me trying to behave as I thought I should actually offended many of the characters I was dealing with. This was my error, not the game's. Though I'm not a Christian, I was raised in the middle-class, WASP sort of background and though I no longer believe, I tend to extoll many virtues stressed by Christianity. In the East-Asian, Budhist backdrop with their set of values, things like evincing sympathy and pity and even degrees of mercy could be seen as offensive.
For the most part though, the game is decipherable without any research or anything, and once you get it in your head that you aren't in the western European tradition, it is pretty easy to eliminate the "wrong" choices, of which along with things that are dictated by your stats, are sprinkled throughout the game as things that are almost certainly things you should not do.
The characters that I met have a lot of personality and atmosphere, I particularly found Feng quite charming, and abbot Bao was a nice old man too. They really add to the story and are far from just information dumps or things to bounce your actions off of.
There are definite moments of action, such as the battle for the monastery, a battle with a demon, and a challenge from the arch-villain of the story. but there are moments of calm and calculation that evince a feeling of contemplation and are a nice compliment to these actions too such as playing Goh with a ghost, learning poetry, and smoozing it up at a festival as well as making meaningful ethical choices.
One thing I particularly liked about this title was how the European-style enemies were depicted. We in the western world tend to think of our history and culture as normative. This story does a good job of making the Europeans seem strange and odd to the reader, playing the part of the Chinese monk and gives the reader an interesting perspective on their assumptions.
mechanics: This game is pretty good with mechanics, having stats like combat, magic, enlightenment, honor, status, and a list of relationships with important NPCs. A few things like endurance and Enlightenment are a bit tough to manage, but if you play carefully and just make smart choices, you'll be fine. There are 2 or 3 stats though that are Chinese words that I cannot translate, and I never learned what they meant. Even so, These words help in emersion in the setting and I'm going to call them a plus rather than a minus because they are meant to get you in a different cultural mindset than normal.
Romance: As far as I can tell, there are at least two romantic interests in the story, your Rival and Feng. There are probably others but I would need to take some other paths probably to see them. This is one area where the game is lacking. at least in the road I took (Feng) where my relationship was high, she asked me who I loved, I said her, and she got frisky. Other than that nothing really interesting came from it, but the romantic angle wasn't a big deal for me in this story because of everything else.
railroading: It seems that chapters in this game are pretty set in stone, but there is a lot of choices you can make. When you go for training in the mountains, you won't get to do all the challenges in there on one playthrough. Likewise you can choose or not choose to become the heir of a kung fu master. There are also a lot of challenges at the end of the game where you get to make some big choices and there are tons of places in the game where you make choices that change major aspects of things going forward. The game has set events you will have to deal with, but large numbers of events with many ways to approach them. I am eager to replay the game and try other options.
achievements: after a long drout in games I've been playing, this one really delivers, with challenges related to almost every part of the game, such as the challenges to become a monk, the training exercises of the hermit, successfully navigating Feng's tricks, and defeating every major event in the story as well as achieving the ultimate goal of the whole thing. I got a bunch of them on my first playthrough, but I'm eager to go back and try to earn the others, including a few hidden ones.
Closing remarks: This is one of the best games I have ever played and the good things I had heard about it were understatements. With solid writing, a strong setting, a knowledge of when to make mechanics murky when they actually should be, a wealth of options for dealing with every challenge, and a generous mess of achievements, this is one you definitely ought to buy, It might even unseat Diabolical as my favorite. It only lacks in the romance department and although I sometimes like that in games, it's lackluster performance with what it does offer doesn't concern me. This is one of, if not the best title I have played to date and nobody will be a loser in buying this one.