@400 exact same issue
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AudioGames.net Forum → Developers room → Lucia - OpenSource AudioGame engine written in Python
@400 exact same issue
yeah, Looping is broken, I hope when 2.0 comes, Everything becomes tested unlike this version which is code from here and there and just add the licensing in the top and exit the code and release... Not cool.
I mean, Many people can fix it, Including me, But from my point of view, When you release something it shouldn't have this many of buggs unless if you are going to call this a beta, Still though, The errors are easy to fix enough so they aren't big deals
Yeah we could probably fix it but that repo's dead, they wouldn't except a pr
@403 what's the point of open source software if you and others will not fix its bugs
the point of open source software is for any one who wants bugs to be fixed, to do it them selves as well.
For example if you see a bug, and you know how to fix it, no one should stop you from fixing it your self... else, just submit an issue if you don't want to fix it or can not fix it...
Else the software would not be open sourced.
@404
That is incorrect. Development is very much active so fare as I can tell.
Also, I submitted a PR. It was rejected because I'm an idiot, not because the maintainers felt like it.
+1 @407, it really doesn't make sense when someone comes and say hey I can fix it but I wont because they should do it themselves
double post, sorry
I just noticed that the github version has already this bug fixed, strange pip doesn't have that, i'm going to use the github version instead as it seams its more up-to-date
also a question
is there a way for me to make sound sources in lucia, sounds that play but instead of 1 tile only they have a range of tiles to play on, for example, 10,20,10,20,0,100
AudioGames.net Forum → Developers room → Lucia - OpenSource AudioGame engine written in Python
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