I feel like there's a lot of misunderstanding happening here.
First off, the over-the-top sarcasm doesn't work. I don't want everything handed to me. I am generally happy to grind a job till I get better abilities. I don't need to be spoon-fed, not by any stretch. As someone who actually enjoys quests myself, I would take it amiss if someone just blew through my area. Of course I would.
But you know what I'd like even less? Players leaving because info is gatekept arbitrarily. I would rather give them hints, or guide them very, very slightly, than lose them altogether. If they get a little help and reach the end, but do most of the work themselves, I'd be totally fine with that. Frankly, I care more about the big picture than about my own ideas of how you should play the game.
Listen, once you build that area and release it - and yes, I have built plenty on different games over the years, albeit not on MUDs specifically - your rights essentially end. The very act of submitting an area to go live states implicitly that you are turning it over for your players to enjoy. This means that your opinion essentially gets left at the door, at least as a tool for measurement. Oh yes, you have every right to get salty if someone tosses a bunch of your hard work out the window, but that does not, in my eyes at least, entitle you to just say "no, it's not allowed to discuss any aspect of quest info in this mud, period, because I want everyone to have the same experience I intended". Where does anyone get off telling me, or anyone else, how to game? That is simply not appropriate, and speaks to the elitism I spoke about previously. Players who want to experience the story just as you intended will do so. Players who need a nudge, in my opinion, should be able to ask in general non-spoilery tems, and if a player chooses to help out the struggling person quietly and without just putting a wrecking-ball to the content in question, I say what the heck is wrong with that? Why is it, exactly, that we are prioritizing the hard work of builders over the time spent by those who play? People often say that without a builder's hard work, there's no game. Quite true. But guess what? Without players, you have a game with nobody to play it. Which is more sad to you?
I want to point out, second of all here, that my opinions are being stated as a player of the MUD. I do not have to extend any especial professionalism, or withhold critical opinion, just because I'm staff. Now if I was spreading lies and slander, or roundly abusing their admin, or talking about how I cheat or some such? Then yeah, you have a point. But I'm bringing up a legitimate problem I have, and whether you agree or not is irrelevant. I have a right to state it, and to defend it, and that's what I'm doing.
Last point for now: there are actually a lot of aspects of this game that I like. I love missions, for instance (well, most of them), and I like that the jobs are being better balanced. Some still need work, but this is a question of slow progress and I can definitely be patient. The reason I might have seemed demanding about qinfo is because as far as the change goes, it takes no code tweaks, no changes to anything related to the quests themselves; all they'd have to do is post an update saying that qinfo is still to be kept quiet, but that it is acceptable to ask for general hints if you're really stuck, or to provide said hints in private. This would take, what, five minutes? I say do it already, but we've beaten that to death. Anyway, good points. I hear the militia has been resurrected, and that's awesome. I like that I can dive into games I thoroughly enjoyed as a young teenager. I feel a lot of effort has gone into the general quality of most areas; typos are rare and details are good. There's a lot of content that opens up when you become legend, and while I'd like to see a little more of that open up at, say, level 50, I like the overall concept. There are issues I don't like, but this is by no means a terrible MUD. I've never said it was. It is only frustrating and a bit archaic in some ways. Why else do you think I still keep tabs on it? I'm actually really picky about the MUDs I play, and this isn't one I've given up on. Let that sink in. I'm not just here to trash the game, and it is intellectually bankrupt to dismiss my opinions thus.
Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1