I have just uploaded version 1.1.5h
- Added chimes that sound to indicate when the track is about to turn, or when straight sections start.
- Added an option to use the clipboard for narration instead of SAPI.
- Added a sound effect to the damaging barriers found in some missions.
- Added an option to disable the reverse confirmation audio cues, in the audio cues menu.
- Increased the volume of the health and power indicators.
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I'll try to respond to some comments, I'm sorry if I miss anything.
You can replay the story dialog by pressing F5 or the X button. That narration is still missing. I am planning on reworking the mission screen narration a bit and then I will fix that.
Audio cues 2 is really just an experiment. I don't have enough reaction time to play it well, but if I increase the delay between the cue and the button press, then it becomes too confusing.
The show ghosts option shows the positions of steam leaderboard entries, but leaderboards aren't supported in the audio modes (yet?)
There are still some balance issues where rival racers do better in the audio cues mode because there are fewer notes overall, and so fewer chances for them to miss notes. Also, the hyper drift ability doesn't quite give you as much speed as it should in audio cues mode again because there are fewer notes to gain speed from. However, it isn't a very big or insurmountable problem.
The game is not likely to come to platforms other than Steam on Windows. There might be a chance of coming to another storefront, but there isn't much chance of coming to a platform other than Windows. I don't have the resources to do that.
For 90% of the moving barriers, you can dodge them by hugging the wall, except for possibly one cheeky instance. In "Mia Green Is Missing" hitting a barrier usually means failing unless you can immediately boost to catch up.
New Girl is where you need to more smartly use boost and hyper. Boost during straights and hyper through turns. Hopefully the chimes added in the last update will help to hear when you should use each ability. Memorizing the layout of the track is a huge benefit, even for sighted players. This aspect of the game aims to exercise the same kind of muscle memory that you get from normal racing games.