2019-07-11 04:05:16

I would like it if either the toy combo gauge could be extended (to maybe 5 or 6), and if you could get 6 in eight seconds, you could be able to do something with your space bar that hurt the elves.

You should've gone for the .net ...

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2019-07-11 04:51:00

Yeah, kinda wondered if it was a new grid, but thanks for letting me know. How much of a pain would it be to transfer the elves and remaining toys to that grid?

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https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

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2019-07-11 15:50:53

I don’t think it will be too difficult. I am assuming that elves and toys are stored within their lists. If so, to keep them, just don’t clear the lists.  I would of course look for the list and check if anything is out of bounds of the grid, but other than that, I don’t think  it would cause any issues.
Of course, how to fix the out of bounds issue is your prerogative, Liam, but for toys, I would just pick a random number between one and the maximum size of the grid.  Elves might be a tad more difficult to deal with, we do not want an elf to land on the player unfairly, do we?

Coding is not hard. No, not at all.
What is hard is making code that accepts different and sometimes unexpected types of input and still works.
This is what truly takes a large amount of effort on a developer's part.

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2019-07-11 15:59:00

Its not really a pain, but it's just something that's not really in the design of the game. Consider the shift to be a one on one battle against Santa. or something.

My name is Inigo Montoya. You killed my space bar. Prepare to die!

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2019-07-11 16:03:02

I do too, keeping the toys around is a little weird for me as well. Elves might make sense, but I would agree with the post above in that I considered the Santa fight to be one on one.

Coding is not hard. No, not at all.
What is hard is making code that accepts different and sometimes unexpected types of input and still works.
This is what truly takes a large amount of effort on a developer's part.

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2019-07-11 16:23:45

I dunno. Each to their own and all. I can see Santa dismissing the elves, but the toys aren't going to just disappear, and making it so that the toys are still collectable while Santa is trying to squash you strikes me as a neat idea. He's actually pretty easy to avoid if you play it safe; this will sweeten the pot.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

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2019-07-11 17:50:51 (edited by keyIsFull 2019-07-11 17:51:15)

the other thing is that the grid with santa on it is 70 by 70, and the grid with the toys is a good deal larger I forgot the actual coordinates right now but it's probably like 100 by 100, so you would have to scale it down. Also, I agree with the 750 points not being nearly enough thing. The amount of time it takes to find all the keys is too long to ever justify 750 so there is no point doing it, especially since you're a lot safer only  picking up one, and you just have to hope that you get lucky and the door it unlocked is near you.

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2019-07-11 18:32:48

Well. it is partially based on luck. Are you lucky enough to have that door pop up right next to you?
That being said I'll probably do some point increasing.

My name is Inigo Montoya. You killed my space bar. Prepare to die!

http://l-works.net