Hi all, I'm a sound design student and currently creating an audio game for my final major project which I'm intending to be fully accessible for visually impaired players. Its an audio-only, choice-based experience, in which the player and their less than willing assistant must traverse multiple locations, interacting with various people and places whilst trying to get home. I'm not a programmer so progress has been slow but I'm getting there and learning lots.
I was wondering if my current keyboard mappings sound ideal.
W is walk
A is rotate player left
D is rotate player right
E is item interaction
Shift is sprint
Space is jump
1 to 9 keys are inventory slots
The game narrative develops through Yes/No choices. I was thinking the F key to highlight the Yes choice and lock it in with Enter. Then for No, highlight with the J key and lock in with Enter.
I have also put in a navigation system that will lock on to the nearest collectible item and lead the player there when activated. I was thinking to activate this with the S key and lock on with Enter and deactivate again with S.
Does this sound ideal? If there was the option to use a game controller would you prefer this?
I am also hoping to share a demo of the first chapter for people to play and give feedback within the next month, so keep a look out for a post about that if its something you would be interested in.