@75, can you be a little more clear? I didn't understand
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AudioGames.net Forum → New releases room → Modern mod for SoundRTS
@75, can you be a little more clear? I didn't understand
@76
I think 75 is talking about one of the maps. One of my friends told me that there are meadows in the ocean ,but I don't remember which map, because I don't think I have used it personally.
Yeah, that's right. So I don't know, if It is mistake.
Which one though?
This is on M1. There are ocean squares in this map. But, You can build on this squares, because there are meadows. But on sea squares You can't build, which is ofcourse good.
from what I have seen if you change specific line I do not remember exactly what it is butts double wet number and the buck is there in the ocean
I remember it's additional meadows by square but this to any value you will see the middle happen
Yeah IDK if you can fix that.
Thank You for explanation of this problem. Now I understand, what was the problem. But, I don't know, how to create such maps. Please, could You tell me, how and where to edit It?
Thank You.
Hello,
So, perhaps I can shed light on the problem. The tile, ocean, sea, they are not water tiles by default. Someone would have to go into the map file and put a water flag on all the tiles that are marked as either ocean or sea. This is something I've meant to do, but with my current schedule and lack of time and energy, I haven't done it. If someone could do it, that would be awesome as that is a really cool map. I think the map is called m2 or m1, BTW.
Please, describe here, how to do that and I'll try to do It.
Sorry for double post. But I have found finally those issues.
So, I have now a question. Why are additional meadows in ocean squares? It must be explained, because for this I don't know, if I can keep those meadows, or no. I would like to know It from creator of this mod, because somewhere must be reason.
To answer your questions @86 and 87:
First, the meadows are probbaly in ocean squares by accident. When making maps, it becomes a complete mess of different squares, and those things often happen. For example, when I made a map once, i accidentally made some players spawn in the water, thus instantly dying, and the game not working right.
Also, to make squares count as water, you would write something like the following.
water a1 b1 c1 d1 e1 f1 g1
You shouldn't make the lines much longer than that, or the game will crash when you try to load the map, so make sure those lines don't have too many squares, and split them up into multiple lines.
I have found It finally, but could I edit those maps? Do You know, I am not creator of this mod, so I don't know, what will be opinion of creator of this mod.
Oh, apparently on that map I used ocean terrain for the land next to the ocean. I can see how that would be confusing, especially since on m3 I used ocean for the water next to land. I suppose I should have made a new terrain, maybe called shore. But on M1 the squares marked as ocean are actually land and are meant to have meadows. It was just a way to indicate squares next to the water where you can build shipyards.
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