I'm gonna develop an audio game in CSharp as a bachelor project and I plan to simulate binaural audio to make the virtual space as realistic as possible. Can you give me few advices at the beginning? Which audio library should I use? How to transform game map to 3d sound with reverp and echo in general?
Thanks for your answers.
Is a very interesting question.
I program in c# to, and the libs that I know that supports 3d or HTRF are FMOD with a wrraperrrrrr for c#, slab3d, xenko a game engine supports directli htrf, openal with a wraper, and xaudio2 of microsoft.
I hope if someone know other that will be easier to implement
Hello. IRR Klang is a kind of advanced audio library. It does support 3D audio and effects like reverb, muffling, and some other stuff. Oh, and it's free for non-commercial use.
There's also Bass, which is more low-level. That makes it slightly faster, but slightly harder to implement.
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Tolko zdrave na taz kyshcha
Irr klan does not provide hrtf or binaural sound.
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