Thanks a lot for all the comments, even to the negative ones. It's okey, not everybody likes pineapple on pizza, and still to me it tastes perfectly there. It hurts sure, but we know everywhere and whatever you do, somebody will not like your music, or your movie, or your game, and that some of those will say it just too loud. But we are not going to stop here just because of hard feedback. NOT a CHANCE.
As Jack and others mentioned, we know plenty of the things we have to improve.
To me the most important is the audio, since my background is in acoustics and sound perception with 15 years experience in scientific research (somebody asked why we started an audio game company, so there you have the reason. I wanted to make in games what happens with sound in the real world). So improving the audio quality of our game engine is a must. We are already working on it and my team has quite a good plan.
The voice acting is more difficult, since we started that way, and we had to go into a real amateur level because we didn't have the money to pay pro ones. But it will get better as they start to believe and understand what are their characters about. And some people of this forum and others have been asking to become actors, and we will give them some roles. We are going to move a lot on that thing that voice actors in our games are also audio game players.
The script is not problematic. Some people might like the story, and some others not, but it has not been written anything like that, at least for a game, and our script writer is pretty confident. Me too.
The minigames are improving a lot in the future, but each one requires that we modify, develop and improve our own game engine in order to enable the new functionalities, for instance like free walking, driving, shooting, fighting, and so on. That is one of the reasons why you will need to wait three months for the next episode. (Yeah, I'm sorry for those ones that like to say very loud how bad we are. They will have to wait yet a bit for the next chance to come)
About the blindness as a thing to talk on a game: I say it out loud again. It wont happen again, but I explain now why it actually was like that. This first episode was funded by the Finnish AudioVisual Center (AVEK), and to them, who perhaps didn't know anything about what an audio game was, I had to sell to them the idea of a game which will talk about this issue, where the audio expert was blind and all the game was based on audio. I take full responsibility here, because I wrote the application myself and the first version of the script. To many of you perhaps it doesn't make sense, but if some of you has ever written a funding application and got the money, you might know that in a funding application you write what the reviewer wants to read. So we got the money (don't imagine that we talk about millions) and started to work. Soon we got the first comments that how boring was the concept! But we had to follow the concept we were granted for. Anyhow, once everyone knows Soren is blind, we don't need to say it again. Are we cool now?
As many of you know, Mikko Herranen is blind, and he is part of the team. He will actually write a message in this forum tonight, to say to many of you "what's up maaaan!", as soon as he has some time from his other music projects. He might comment about the touching face thing, or perhaps not, but I promise (or it was a dream?) that he told me that he had the attention of few chicks on his life with the trick of let me touch your face. But perhaps I'm wrong.
1- To the ones who want to enjoy, please do it.
2- To the ones that have not test it yet, please do it. We really need to hit the 10000 downloads, in order to prove to some investors that is wise to invest here, so we can do even better games, and that there is huge market to explore (as I said, you need to tell what they want to hear, but those are not idiots and they need prove)
3- To the ones who hate it, we are sorry this time our game was like that. We are launching more episodes and two other games this year with completely different concepts. Perhaps then we are able to please you.
mytruesound.com - we hear the difference