@darren I'm on I think my fifth attempt at finishing the game with a Rogue, and I'm still seeing stuff I haven't seen since your level of progress dictates what sorts of monsters/items/weapons show up and I still havent' finished the first path through, plus of course, matters do get annoyingly tactical later which is a hole other element to gameplay.
I will say some extra flavour text, particularly on later locations would be nice, even if traps are virtually the same, for example, maybe instead of a tunnel full of spider webs, it could be a load animated plants or a haunted tapastry that needs burning through, and maybe instead of the snake skin it could be a tunnel full gelatinus cubes etc, since even if their stats are stronger, it is sometimes a little disheartening to find the precise same same ruins further down the path as you found earlier on.
Then again as I said, I'm not sure how games with different characters change in terms of extra locations and so on.
I managed to get killed again by the same thing that killed me previously, actually it was quite annoying since if my greatsword had survived one more round I'd have prevailed as the enemy had just three hp left. I actually suspect that enemy is likely tougher than the boss monster.
I did spread the growth elyxas around a bit though and generally had an easier time, though as I still didn't make it to the castle I can't say whether that worked or not .
Btw, one thing which I do find odd, is mushrooms since you occasionally come upon quite a few of these, but for all intents and purposes you can only use four or five of them because the amount life you need goes up exponentially, which is a shame when there are so many different types to play with.
I don't know if there is a mushroom use reset item in the game, but if there is I've not seen it as yet though that might be the god of random numbers having fun.
I also haven't seen any bad mushrooms as yet, all the ones I've seen have been beneficial ones which surprises me. It might be rather fun if mushroom life cost could be on a steady progression rather than an exponential one, EG one, then two, then, three and so on, but introduce harmful mushrooms into the game which give the player a debuff as well as the life cost.
or do other sorts of mushroom show up later?
either way, annoyingly addictive game, but I will! succeed, eventually .
With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)