Hi everyone,
The topic might say it all, but I've been thinking I'd be nice to develop a bit what I mean.
Let's say that we want to build a life sim, a train sim or whatever involves the use of a real world map or anything similar.
Let's take the train sim for example, which has been talked about in other topics.
If you don't import any real maps, you'd have to build the tracks by yourself, station by station, city by city, so you have to add every new location manually.
Look at Eurofly instead. With the geonames or Open Street Maps imported, all you have to do is to go to the X and Y coordinates, and as a developer you can set the wanted airport on that place. Also, if you wanna go from place X to place Y, the distance and everything is calculated automatically, since everything is already placed on the map and you don't have to add everything manually when you are coding.
My question might sound a bit too complicated, but still: How do you think implementing that geonames thing work? I mean, when you import these geographic files into your software, do they look like a map already, with the distances between locations already calculated and so on? I'm asking this because if we look at Eurofly, we have the map of the entire world, and it's way too huge, with all the villages and towns, so it might be impossible for a developer to do all this.
I'm really curious how this entire thing work, and what do you think is better? Adding a map and then working on it, or adding the locations one by one, which it might be quite tricky in my opinion, especially if you wanna do a Train Sim for example, and you'd like to cover some specific countries etc.
I hope I've explained it well.
Thanks in advance
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