@number 100, firstly thanks for being the 100th post, honestly its great we’ve reach so many posts and that so many people have shown an interest. As for first letter navigation, yes all menus can be navigated using first letter navigation, this also works throughout the game to, so anywhere you need to scroll to or select, such as inventories, battle screens, equipment, spells etc you can use first letter navigation. There isn’t a master menu for all menus, and although which keys do what could easily change before release, at present there are two main menu types, one for adding/creating new stuff, such as terrain types, wall types, panning sounds, objects, creation tools, music and ambience, each one of these options are currently assigned to the keys 1 through 7, but you can also use tab and shift tab to change from one menu to another , i.e. tabbing whilst in the panning menu will take you to the object menu , or you could just press 4 to get there. the second menu type is for everything you’ve created/added and project options , everything in here is in a master menu , so you press currently right alt to bring this up and you could then select things like, class, enemies, weapons, items,abilities, project options etc, and each one will then have submenus with more options for whatever you have selected. Like I said keys could change from what they currently are, but hopefully that gives you a little more idea of how the two main menu types are laid out in sable.