Our name is Ebon Sky Studios, and We are a new audio games development team whose goal is to create immersive role-playing games for the blind community. Our focus is to tell immersive stories, combined with exploration and solid battle mechanics.
As recently mentioned in a message to the audio games mailing list, we have been working on a set of game development tools over the past two years and are starting production on our first audio game title: Crimson Eclipse.
Today We want to talk a little more about our developer tools (Sable) which have been designed so that not a single line of code, any scripting, or text file modification are required. In this series of videos, we want to show you how this all works-from initial map creation all the way through to dialogue and monster design.
We hope you find this series to be informative, and that it will shed a little light on our design processes. We encourage you to leave comments/ask questions.
The links to the Youtube videos are below:
Sable demo - Part I (Map Creation)
Sable demo - Part II (NPC's and Tasks)
Sable demo - Part III (Equipment)
Sable demo - Part IV (Enemies)
Sable demo - Part V (Dungeon Creation and Linking Maps)
A video application for a competition we have entered sable into:
*for the competition we need to get as many video likes as possible, so liking the below video or sharing the link is a great way of showing your support of the project, , and will help us further expand Sable.
Sable demo - Part VI (Basic Ability Creation)
Sable demo - Part VII (Some Miscellaneous additions 1/2)
Sable demo - Part VII (Some Miscellaneous Additions 2/2) - YouTube
Sable demo - Part VIII (Item Creation and Enemy Amendments)
Sable demo - Part IX (Playthrough)
Below I’ve added a few answers to questions which come up a lot regarding Sable, hopefully this helps people new to the topic:
-Sable is windows based and has been written to design RPG style audio games.
-we do intend to eventually sell the development tools, so you’ll be able to build your own games with it, but at the moment our primary
focus is on our first two games, which will show what can be achieved using sable and also let us hone the engine at the same time.
-you can add your own sounds and music to sable. Simply adding your sounds will automatically populate the appropriate menu in sable with that sound
option, so you could add your own step sounds, music, ambience, objects, enemies, equipment etc. pretty much whatever you want. This can be seen in our second video in the series.
-our focus with Sable is a set of tools where every part of the RPG audio game can be created with absolutely no coding or scripting , allowing anyone regardless of programming knowledge full access to every aspect of creating their very own game. due to this coding and scripting is not possible in Sable.