Hi again everyone,
Thanks for the extra questions, I’ll try and answer as many as possible below:
[email protected] 14, thanks for the interest in the project, its always good meeting a fellow RPG enthusiast. so one of the videos we intend to release we will show sable’s enemy creation tool, which will hopefully give you a better understanding of how it works. But to answer your questions, yes you can create both enemies and boss’s, for both at the point of creation you can specify everything from sounds, attributes, stats right through to what items they drop and the likely hood of them dropping those items, also things like you mentioned such as experience awarded etc. Sable also has weapon and ability creation tools to, which we will also show off in later videos along with how actual battles work, but this means you can build your own equipment and abilities and you can then assign these to players or enemies. You actually make some good suggestions regarding mechanics, some of what you suggest could potentially be done using abilities and status affects you could create in sable, but there could be limitations. As mentioned earlier though sable is still in its prototype stage, we are always looking at adding extra layers of complexity , so ideas and suggestions like this are fantastic, sure we can’t promise to put everything into sable, but if it’s a good idea, fits with what we’re trying to make and the genre of game etc. we’re always open to suggestions and ideas, you can comment here or always feel free to drop us an email directly, we want to make our own games using sable, but its also being built for you to be able to build your own RPG’s so if you or anyone else have ideas do let us know.
-to number 15, thanks for being so enthusiastic about the project, we’ve been approached now by a few people wanting to beta test, unfortunately we are not quite at that stage yet, so not ready to take on any testers yet. But we will post here when we do and also check out our face book page for updates as we will also post there when we do need the testers. Again though a huge thanks for the interest you’ve shown in the project.
-to number 16, wow that was a lot of questions in a short message lol, only kidding that’s absolutely fine, I’m happy answering as many questions as I can, sadly a lot of the stuff you have asked about though I can’t comment on at this stage, some of it just hasn’t been finalized and other things you’ve asked about such as deadlines etc. we just don’t want to tie ourselves down to such things. however, if you are interested in staying up to date with developments head over to our face book page where we will be sure to post updates on our progress. With the videos, again I don’t want to commit ourselves to timescales on these since we’re all busy here working on sable and creating our first game which is always our primary focus, but that being said we hope to put out a new video probably every couple of weeks or so, but again please remember this is just a rough guide line, as work , life and game design don’t always let you stick to a schedule! Haha
-at number 17, so we have specifically designed Sable so anyone can use it regardless of whether they have any coding experience or not, hopefully this gives everyone the opportunity to make their own RPG if they want, does this method have some restrictions, sure it does and if someone wants to code there own game or use an engine which requires coding/scripting they will obviously have more control and flexibility over design. The purpose of the videos was to show how Sable works, that and the games we intend to release prior to the release of sable will hopefully give people an idea of what can be achieved using sable. As with everything in gaming there is no perfect ‘one size fits all’ solution, sadly you can’t please everyone all the time, so will it be for absolutely everyone? no unfortunately not, I think number 18 magurp244 put it best, ‘it’s not designed as a swiss army knife of creativity’ or even a swiss army knife of game development tools, but hopefully a lot of people will still get to have a lot of fun building stuff with Sable once its released.
Hopefully if you watch the rest of the video series as its released you can decide if it’s something for you or not.
Anyways, that was a longer message than I thought it would be, hopefully it answers a few more questions for everyone.
The ebon Sky Studios Team