so after finishing the demmo, some thoughts.
1: we need to have a way to skip the scenes, like in bk3. I had to relisten to the scene about 5 times because I was getting smashed by the first boss.
2: We need a way to reread the tutorial messages. on a world map, I didn't fully understand how combat worked, so I wanted to reread the tutorial for it. I couldn't find any way of rereading the past tips.
3: amount of xp remaining. I hate grinding, but I hate it even more when I don't know how much is left till I'm free.
4: durrability should go down a bit slower then it's current speed. It's really hard, Really, really hard to repair stuff at the beginning of the game since you're low on cash.
5: shortcuts. While I don't mind hitting tab for everything else, a shortcut for inventory and your level/xp remaining would be nice.
6: The bats in the cave are kind of buggy. They sometimes don't make a sound, and just jump, which means they're impossible to kill, even though they're still chasing after you. they don't attack, however.
7: alert for when the item is about to break. Just a soft ping might be nice, as I've broken my bow on the first bossfight because I was more focused on not dying.
8: Bows need ammo! They also need to reload! As it stands right now, you have a magic stash which never goes empty and you have an unlimited amount of arrows your bow can hold.
9: When jumping in the water part of the cave, the water goes away as you jump. No, it doesn't get quieter, it just disappears.
Over all, I like the game. It's solid for a demo, it's somewhat stable, but it still crashes from time to time. I'll keep an eye on this one. Hell, for all we know, this one will pass AHC's quality with the current detail to the world and the sound design.
What is hard is dynamic coding, coding that accepts different input at different times.
This is what truly takes a large amount of effort on a developer's part.