2017-02-15 18:19:14

I do love warder, even though I keep dying.  I've also never read wheel of time, but it's a lot of fun.

2017-02-15 18:37:47

Hi all!  I'm the aforementioned 3S admin.  Someone mentioned this forum/thread, and I thought I should drop by, mostly to say that I'm very much keen on supporting visually impaired players.  A few things have improved there in recent months, for example 'glance exits' to see the room short description and the exits fully spelled out, and a help file 'help reader' gathering tips for screen-reader-based play that would be hard to find otherwise.  I'm always interested in ideas for improving support for screen readers.  I'm not likely to check by here often, so send any thoughts my way on 3S, either by mud mail or by using 'bug' or 'idea' to suggest areas for improvement.  Or anything else, I like making the mud better, but I understand you've a special interest in screen reader support.

Also a side note, we do have a couple good newbie helpers (including myself).  If you do drop by and need some help getting started, don't hesitate to ask on the new player helping line ('newb').  If it isn't the middle of the night relative to US East, the chances are good that a helper will be about.

2017-02-16 00:04:33

Thanks Oberon!  Due to work requiring a computer all day, I'venot been on nearly as much as I would have liked.  From what I've seen though, people on 3S seem very friendly. 
Also mainly aimed at David, I want to group in future.  is there anything you recommend I do to make things easier?

2017-02-16 00:59:36

@DanC: Depends on how much you want to group. In warders, it's actually very possible to make yourself a fair substancial group asset as far as I can tell. You can join professions such as cult leader and marshal if you don't mind messing up the theme of the guild a little, to give your party members extra bonuses.

Warders already get a guild experience bonus for grouping with other warders. You can supplement this later on with talents that support grouping, for example if I remember correctly there's a talent that further boosts that guild experience bonus for any other warder in your group.

Warders can also defend others with their blades by parrying attacks away from them. I can't remember the command for this off hand or when you earn the ability, but it can help support the tank in a party and you will still attack with the mode enabled.

2017-02-16 03:36:44

I can't speak to the 3S nor to the theme of all the guilds. But for non equipment reliant guilds on 3K you are probably looking primarily at the offensive juggernaut sub-guilds, changelings, monks, fremen, and possibly sii.  Also maybe mages?

Of those I believe juggernauts, changelings, and possibly monks have the simplest mechanics for beginners but I am not positive of that.

2017-02-16 04:37:00

I'm having a heck of a time getting aproved for the qinfo forum. Signed up a few days ago but andeddu is never around. Sent him a mail but still nothing.

Take care, it's a desert out there.

2017-02-16 05:50:08

The qinfo forum is .. .. slow.  I think it's not high on andeddu's priorities.

2017-02-16 07:16:41

Couple of things about questing:

Yeah, it takes a while to get approved. It took me almost a year, but I'm pretty sure I was a rare case. I'd guess within a couple of weeks to a month for most people.

Also, many quests won't be doable until later, especially not with certain guilds. Almost every quest in the game involves fighting, so before just trying to embark on a quest, it's best to check out the ratings first using questlist. While there are a fair number of low qp newbie quests, much of the major questing in the game is geared toward high level and glevel players, and sometimes even groups of players. This is why I say that questing is not a requirement, though it can be in a couple of guilds. As much as i would love to have high mortal, I just don't see it happening until I actually put enough effort into a character to be able to do quests like Bahamut, Boomer Rampage and DragonBallZ.

2017-02-16 11:43:20

I'm really looking forward to the diablo 2 area. smile
So many exciting looking places on here!  Are there any guilds wher I don't have to use my guild weapon and can play around more with random drops I find? 
Not that I'm going to leave warder.  I love that guild and the next one I really want to have a main for is jedi.

2017-02-16 11:55:09

Technically warder can use other weapons, but you can't use void or block and I'm not sure if you get gxp.
Fremen can use other weapons as well.
Gentech are reliant on mud weapons, as are priests I think. Mages on 3K use some mud weapons like daggers and staves, not sure about 3S.
I think witch uses mud weapons as does necromancer.
Jedi has a lightsaber guild weapon that's pretty necessary, though early on you'll use mud weapons until you unlock lightsaber combat and have the money to craft your saber.
Changeling can use mud weapons in human or gorilla form, though they get no gxp for doing so.
Juggernauts wield a mud weapon.
Sii wield mud weapons in some of their forms.

So yes, there are definitely guilds that use mud weapons instead of guild weapons.

2017-02-16 13:10:29 (edited by Fang 2017-02-16 13:11:04)

Probably more guilds use mud weapons then don't.  But someone expressed an interest in non-equipment using guilds so I was listing those off.

Bladesingers on 3k also use mud weapons. Though over time they start to specialise in specific mud weapons.

2017-02-17 01:41:50

Hi all, I've just within a week or so of this post created a char on 3K, and just yesterday became a Fremen thanks to Raven. There's some very helpful folks on 3K and a big thanks to Raven for the help so far. smile

My char name is Azy. I'm still very much in the beginning stages of learning this, to me, complex guild. Though I'm sure I'll get a handle on it in due time. Sadly I haven't read any of the Dune books yet but I will be soon, I think it'll give me some perspective.

@David S, I wanted to ask you what sound triggers do you find to be the most helpful? Also, what mud client are you using? I'm using VipMud as I can script with it sooo much easier then Mush.
When I say triggers I don't mean anything guild spasific, as I know our combat looks vastly different for example.
But the triggers I've set up so far are like, when someone sends me a tell, or for when someone says something over the party tell chat. As well as the guild channel and flapchat. Not sure what to use for a trigger line when combat ends, as there seems to be multiple death text strings. lol that'd be something I wish the admins/wizards at 3K would get together on.

Thanks to all providing helpful tips and insights in this thread, its definitely appreciated.

2017-02-17 01:58:06

"* dealt the killing blow to *" is useful, specially using the wildcards which means you can then pull out who killed who for example, for logging purposes or stopping a round counter or what have you.

I'm not sure how you would do this in vipmud, but I'm pretty sure vipmud has wildcards so it can be done.

Fremen is pretty easy. Read fhelp newbie, fhelp newbie advice, etc. You won't be able to use all the modes early on (by which I mean later on fremen can tank, damage, heal etc. well at the same time, but pre-100 you'll be better focusing on one thing).

One thing i'd suggest doing is training your mode gskills together. Even the modes that you don't use. With how the mode points thing works out, it always helps to keep them equal, even if you don't use pain for example.

Anyway, hope you have fun smile

2017-02-17 02:58:58

What raven says about keeping the mode skills sort of equal is very true. Even if you're not using pain, raising pain will put more points into the "mode pool" that you can use to have the other mode abilities active.

2017-02-17 23:19:25

Another good reason to train Fremen skills you aren't using much is that you can earn gxp faster with more total skills (and they have an escalating cost).  How much to balance that against some skills being more useful is up to you.

2017-03-09 03:37:27

An important change was just made to 3Scapes.

You can now leave guilds without losing any experience or stats. This means that at the newbie phase, you can try out as many guilds as you want at no cost. You still lose your guild object, which means if you leave the guild at higher levels you can still lose months of progress. I think this is a great thing for newbies though as it allows players to freely hop around and find a guild they really like before settling in.

2019-02-17 11:18:18 (edited by Dark 2019-02-17 13:00:00)

Okay giving this one another try my char is therian though I'm not having much luck with those mirrors. Also oddly  the login equipment I get seems better quality than what I find in the newbie zones which is rather strange.

On the one hand I'm level 4, on the other hand I've only found one mirror fragment so far (the one in the hawk bar), had no luck with the starcraft area which seems quite a complex maze.

Any tips much appreciated.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2019-02-18 01:37:17

I don't play anymore but will see what I can do.
Yep, login eq on 3k is better than what you can usually pick up in the newbie zones. It was designed to give newbies in equipment heavy guilds an easier time without having to go eq hunting  or wait for donations. You can toggle it off if you really want to.
As I remember, the starcraft area isn't a maze per say. It just wraps to give it the feeling of a giant open battlefield. Really there are only 3 or 4 rooms. The entrance, a couple of extras and a room with a bunker.
The first few fragments you're basically guided to. If you're not finding the others that are explicitly mentioned, for example in the sspace station, someone may have beaten you to the punch. The others that aren't mentioned are semi randomly scattered around. There are a couple of zones where they don't load, but you basically just need to kill mobs and keep looking for them.
Honestly this may not be your cup of tea unless you have tons of time to invest. After the newbie stuff and first couple of guild levels, every guild accept angel turns into a matter of set it and forget it fighting. And because the game is designed that way, I found angels manual combat to be very tedious.

2019-08-26 12:55:10

Bringing this topic back, does anyone still play? I had a low necro char lying around on 3k and started playing again yesterday. Also, I never understood this, but How do I make sound triggers in vip? let's say someone sent a message on newb for example, how would I make it play a sound?

:D happy to help out with games and the like... maybe :D

2019-08-26 20:24:28

#trigger {text to be triggered} {#play {soundpath.wav} @Vol} {} AnyCase

Alternatively,
#trigger {text to be triggered} {#gagline all; #play {soundpath.wav} @Vol} {} AnyCase

thanks,
Michael

2019-09-10 02:21:30

Hi, I'm not sure if anyone is playing anymore, but I have a question. Is there a command to send you back to your guild location or something? Like, a recall of some sourts. Also, I was wondering how people get arround the maps if such a feature doesn't exist. Thanks for reading.