2016-09-01 00:33:07

Hey guys, just wanted to post a link to something new.  This is something I started on when I was out of the house and unable to work on my main project(s).  Every now and then I'd add a bit more to the game, and today I think it's at least ready to have some other people take a whack at it.

In Seven Shores, you captain a merchant ship. You can circle any of the game's 7 lands, or choose to sail between them from the harbor located on each. Along your journey you can acquire crew, battle enemies, find treasure, buy and sell resources, and invest in local establishments. Having your ship destroyed, or having your crew's morale reach zero, both end your game and reset any properties you had acquired. This game is still in its very early stages, so I'm sure things will be balanced differently as time goes on. There is also a high chance that the server will go offline or reset as I continue working, so have fun but don't get overly attached to your progress, haha.

Each of the lands will have similar random terrain (because I haven't added enough content to give each its own), but the amounts of different things Are different.  Shop prices are also different depending on which land you're in, potentially making it worth while for future merchants to stock up on one land's cheaper resources, and then sell them for a profit in lands where that resource is in higher demands.

At first I imagine most people will just struggle to not die, and some of that may come down to the game not yet being very well balanced.

Oh yeah, I haven't run this through the gauntlet of browser tests yet (Safari, Chrome, and IE), so the game may not work correctly with those.  If you use any of those 3 and experience no weird problems, let me know so I can take it off the list.

www.kaldobsky.com/audiogames/sevenshores/

- Aprone
Please try out my games and programs:
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2016-09-01 01:49:40

Greetings captain! Good to see ya're sailing again! big_smile
Well, ruined rp aside, I'll surely take a look at this new project.
Best regards, Haramir.

The true blind is the one who refuses to see.

2016-09-01 03:11:36

Some people seem to have figured out how to invest in shops, but I'm seeing a lot of players who haven't used that feature at all yet (so I assume they may not know how it works).

If you have the correct resources, many locations will give you the option to convince it to work for you.  It may be farmers needing stone to add a well to their property, a blacksmith in need of iron and coal, or a tavern needing more food to feed its customers.  As long as the location is not already loyal to another player, and you have the required resources, you will have the option to earn the place's loyalty.

Once the place is loyal to you, you will have an additional option to set the description.  This is like in the blazing game, and allows people to hopefully write some fun stuff for others to read.

The shop that is loyal to you will slowly generate resources each time you take a turn.  When you eventually circle the land and land back on the same spot, your loyal workers will reward you with all the resources they had saved up.  Once you leave, they go right back to saving up more for whenever you return.

No matter what, the loyal shop will remain loyal for 3 times that another player lands on it.  After 3 times, another player landing on that spot can choose to spend resources to basically capture from you.  The shop will then serve their new master.

These investment properties should be thought of as long term investments.  You may wind up circling the land 2 or 3 times before you're lucky enough to land on the same spot again, but as long as other players haven't captured it, eventually it turns into a nice boost of resources.

Traveling between lands is something you'll want to avoid until you've built yourself up a bit.  When moving around a land, you only use up 1 food each move.  Once you venture out into the open ocean, you and each additional crew member all use 1 food per move.  Having a small crew will use up less food, but will also leave you much more vulnerable to the many dangers you may run into.

I think the various crew skills are probably understandable enough, but the "skilled navigator" one might confuse a few people.  When traveling across the open ocean, each navigator you have on board will add 1 to your movement die roll.  If you find yourself with a handful of navigators, moving across the ocean will be very speedy.

- Aprone
Please try out my games and programs:
Aprone's software

2016-09-01 04:47:20

Hey hey oh captain my captain!
This allready caught my interest and i will give it a looooong go!
Will you this time create a downloadable client for this new game?

2016-09-01 07:11:06

The high seas,ahoy!
Since I love everything and anything that has to do with ships and seas, this is just perfect.

Tryed a bit of it,just now, and so far what I have seen are those buttons which just say choice. Are those just the placeholders for things that haven't been implemented yet?
Another thing I'd like to see would be games showing options for particular locations even if you don't have the gold to do something. I guess show what you can do at a location but dim the buttons if the requirements are not met.

Fun stuff!

grryf

Of all sad words of tongue or pen, the saddest are these, ‘It might have been.
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2016-09-01 08:15:47

Gaaaaar me hearties!
Pirates be nearly as cool as Dragonsin my not so humble opinion, gaaaar!

An awesome game indeed and rather fun like blazing, I've always fancied a game with ships and sailing since I don't think we have one thus far.

Btw, random and silly suggestion.
Ever thought of combining this and blazing into one game?

To explain, how about the idea that the shores of the 7 lands are populated, but their interiors are still virgin teretory. At some squares while sailing your ship around the land, you get the option for one of your crew to travel into the interior, though obviously that would lose you a crew member and some gold. You then create a character on blazing and play along. At the blazing settlements is the option to send gold or a letter back to your ship. If you pay to send a letter, your ship's morale increases, the further along your character gets, the bigger the morale boosts. If you establish a settlement, you get the option for some of the people of the settlement to take a wagon to the coast and crew your ship.
There are other interactions that might occur such as sending resources back from your fronteer towns to the coast, or even sending several people back to crew a new merchant ship if yours gets destroyed, but you see where I'm going with this, effectively you'd be playing both the pioneers setting out into the interior of a new land, and the cunning merchants making a prophet from the recently established settlements.
It could be a pretty fantastic combination.


however before we get into speculation land, I have a couple of skirvy bugs to report.

First, yes, I used the loyalty option in a shop, however I haven't yet seen a way to sell resources, indeed the loytalty option required fourty gold not resources from me, so I hope there is a selling option somewhere.

Second, I have one of those skirvy bugs.
I've got to space 91 of menton, and have got stuck, there are no buttons to progress, no controls, just the text.
I've tried maximizing the page and using supernova's ability to find all buttons, and no luck, indeed I'm completely and entirely stuck with no way of going on.

Here is the text of the page:

You rolled a 6 and move forward.
Current location: space number 91 of Menton. Smeltery.
With a coal fed fire, metalurgists form iron bars from molten ore.
Your ship's health is 34 of 40
Your crew's morale is 22 of 30, which is good.
You have 0 gold coins.
Inventory:
8 lumber
52 food (1 consumed per move, 3 consumed on ocean)
10 cloth
10 coal
Your ship has 2 crewmen aboard.
Jacoby (+5 max morale)
Solomon (+5 max morale)
The next 6 spaces that lie ahead of you are Burnt homes, Cove, High winds, Textile mill, Forest, and
Quarry.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2016-09-01 08:17:36

Right now i'm stuck at a place because i have no button to roal the dice. Anything i can do?

2016-09-01 09:30:59

Grryfindore, I hadn't realized that the buttons are all marked "Choice".  Is everyone else experiencing that too?  Sounds like I might need to double check this with an actual screen reader, because I must admit I haven't busted out the tablet in accessible mode because it sat out and no one remembered to charge it.

I like the idea of the player seeing what choices they cannot afford, I just haven't found a good way to implement that yet.  It sounds like it should be as easy as just disabling buttons instead of hiding them, but there are at times several hidden buttons that enable and disable based on the situation.  Without getting in to how it handles everything, just switching it to disabled buttons would be an ugly mess for many locations.  So yeah... I need to figure out a way to make it work.

Dark, I'm going to give that combo idea some thought.  Seven Blazing Shores anyone?  hahaha!

Very nice work not only keeping track of which space you're stuck on, but also the output from the game!  That will be very helpful, and I intend to go hunt down the source of that stuckage after I finish this post.  There are marketplaces that allow you to sell resources, but also a few other spots here and there may let you also.  Carrying around a bit of everything is a good way to unlock more choices when you visit places, so don't sell everything, lol.  smile

Viktor, can you tell me which space you're stuck on?  It seems Dark is having a similar issue, so it's likely one bug that's affecting you both.  In the event I cannot spot the cause of the bug from Dark's info, it would be helpful to have a second bugged location to examine too.

It seems people have been putting a lot of time in on the game so far.  I do consider the game to be pretty bare-bones right now, and I've brainstormed a lot of things that could be added.  One thing I've had in mind is to have actual construction, rather than only winning over the loyalty of computer controlled shops.  I'd still keep the investing aspect, but have other locations where you could build different structures from scratch using your resources.  Each building type would serve some special function to benefit you, and they would collect payments from other players who stop in for visits.  In almost a quest-like system, depending on the type of building it would have different levels of upgrade-ability that might send you out gathering the required resources.  Crew would be sent from your ship to manage the property, giving another reason to collect new crew when the opportunity presents itself.

I also really want to sit down and balance out the resources at some point.  Buying and selling them should be very profitable if you go between the right lands, but it doesn't seem to be yet.

I think I'll add more casino games too, lol.  Has anyone figured out the card game yet?  If you do, and are therefore able to judge how good/bad your hand is, you can turn that particular casino game into one of skill rather than luck.  I didn't make it easy, but there are clues about the game thrown in every now and then.

- Aprone
Please try out my games and programs:
Aprone's software

2016-09-01 09:47:48

I believe I found and fixed that bug.  Earlier I closed the server and launched it again (to fix something), and it seems there was a typo in my loading code, so it was mixing up scripts.  The Smeltery you were on Dark, had been partially overwritten with scripts for the Sea side tower.  The tower would normally require you to attack it before you could sail away, but since you cannot attack a Smeltery there were no button options.

If anyone runs into that again, be sure to let me know.

- Aprone
Please try out my games and programs:
Aprone's software

2016-09-01 10:50:49

my fav dev is back at it again, always refreshing to see new work/updates from you aprone......anyway love the game, i'll keep my eyes on this thread so I can see what cool stuff you add to the game as it grows in development

can i get a peace double harmony burger? no chaos

2016-09-01 14:24:49

Okay, glad that nasty bug is fixed, thanks for catching that one.
The resources thing is rather fun, though it'd be nice to have a record of where your loyal settlements are, also like Grryf I'd appreciate knowing what resources were needed at which location to do what.

The only issue I'm having is twice now I've got killed by that bloody tower, even though my crew had three members, two with pluses to cannons. It'd be sort of nice to know how tough the tower is, especially since it's the only fight I've seen thus far, and trying to race past it does uba damagee, indeed unlike blazing since there is no explanation of how I died I have no idea what would or wouldn't be good stats against the tower.

Btw, I know the 7 lands currently are relatively similar, but it'd be nice if they had a little difference in terms of description, even if the encounters were pretty much the same.

For example, in menton the textile mill is described as lots of looms with women weaving (presumably cotton cloth), on another continent it could be a silk worm farm on a desert coast with people cultivating and drying silk, while on another continent it could be a rough village of sheepherds spinning fleases into wool with hand sticks, or a trappers camp in the frozen northern woods with men curing firs.

For practical purposes all give cloth, but have the idea of going somewhere different each time thus meaning sailing to other continents had some feeling of travel.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2016-09-01 14:45:42

agree with dark, it would be good to know what will be needed to defeat an enemy. I encountered thieves, I could have paid them and ran away, but I chose to fight the battle thinking I would win because I had 3 crew members, but I loss miserably lol

can i get a peace double harmony burger? no chaos

2016-09-01 17:20:16

So I'm wondering, how long does it take to circle one land?

2016-09-01 17:37:08

I tried this game for a bit earlier. I'm not doing to well yet, but I'm sure I'll figure it out once I get the strategy. So far I only explored 2 islands, so should probably go check out more of them, to see which one has the cheapest prices then stick with the best one, if there's such a thing. This does seem to be quite a nice game, though.

Yes, I definitely left the forum. Mhm. Why would you have any doubt?
Code 7 tips: https://forum.audiogames.net/topic/4010 … or-code-7/
Don't forget to be awesome!

2016-09-01 18:20:08

Dark I've tried to add some helpful descriptions to those enemy encounters.  A few of them give you very specific details, while others give you an estimate.  For example, it may say there are about 7 thieves when there may be 6 or 8.  This is me trying to pass a bug off as a feature, in true programmer fashion.  Some locations can customize their description as needed while others can not based on how things are designed.  When it cannot alter its description I had to be vague because the conditions of the battle are a bit random and there is no way to display what those values will be.

Customizing the locations for each land is definitely something I want to do.  I almost blocked off 6 of the lands before making the game public, just because they were all still flavorless copies of the first.  A few differences in prices and amounts of certain shops, but they all sound alike.  That's one of those things that will just take time to sit and write out new descriptions for everything.  Looks like you've given me a small head start on that.  big_smile

Smoothgunner, haha sorry about that!  I believe it was late last night or early this morning (depending on time zone) and I was watching you and a few others circling the land.  I think you had at least 6 shops loyal to you, which is pretty good in my opinion.

Baruch, at the moment I believe each land has 124 spaces.  To move you roll a 1D6 die, so we could say on average you move about 3.5 spaces per turn.  I guess that means it will take, on average, about 35 rolls to fully circle a land.

Mayana, prices are still going to be adjusted further, but it is true that prices differ based on which land you're on.  Each land will be pretty close to average on 5 of the game's 7 resources.  Each land has 1 plentiful resource that it sells for cheaper and pays very little for.  Each land also has 1 scarce resource that it charges more for, but pays more when you are selling it.  The gap between "cheap" and "expensive" is what I still plan to mess around with.  I want there to be a lot of room to make money buying and trading resources between lands, but I also don't want to totally screw over players to where they cannot get a particular resource without traveling somewhere else.  It's a balancing act.

- Aprone
Please try out my games and programs:
Aprone's software

2016-09-01 19:23:50

I'm getting a bit better at this game, but still not quite. Making people work for you is very nice, but from what I have seen they no longer do that if you start over, and I usually don't manage to stay alive long enough to get any benefits from those workers. I probably need to find a land with more ins and taverns and less sharp rocks and high winds. I seem to be unlucky, crew morale allways drops to fast.

Yes, I definitely left the forum. Mhm. Why would you have any doubt?
Code 7 tips: https://forum.audiogames.net/topic/4010 … or-code-7/
Don't forget to be awesome!

2016-09-01 19:39:13

Mayana, yeah all of your lands reset when you die.  I thought about making them stay loyal to the new you once you've started over, and that may be a change I make in the near future.

Crew morale is what tends to kill me off too, so I may need to make it a little easier in that regards.  What I personally do is hire new crew whenever I can, and hope one or more is an entertainer.  Those guys gradually raise the crew's morale as you sail around.

- Aprone
Please try out my games and programs:
Aprone's software

2016-09-01 19:57:34

entertainer? Never saw one of them, wish I'd start with 2 of them, it would sure be better from just hoping that just maybe you'll find a tavern. Thanks for advice.

Yes, I definitely left the forum. Mhm. Why would you have any doubt?
Code 7 tips: https://forum.audiogames.net/topic/4010 … or-code-7/
Don't forget to be awesome!

2016-09-01 20:15:49 (edited by Chris 2016-09-01 20:17:35)

Aprone, do your web games use the Kaldobsky account or can I just create any name and password? I'm just wondering whether I need to use my paid account or not.

Grab my Adventure at C: stages Right here.

2016-09-01 20:23:55

@Aprone, I've not actually seen the thieves yet, just the tower, and there's no indication of strength on that, hopefully the descriptions will help somewhat.

As regards loyaltyI don't like the lands staying loyal to you since that has the potential of monopolising things a bit too much for a couple of players if someone always steaks out the same land. On the other hand, it'd be nice if there was some continuing bennifit from your character's deaths. Actually things getting too static is also something I wondered about in Blazing (hence my suggestion about settlement attacks).

So, how about a legacy system.
Basically the first time you visit a settlement that was loyal to your old captain you get a message "someone recognizes you as a friend of captain insert old captain and gives you a present of x gold/resources"

Optionally, you could also consider having your old ship wrecked on the square you died for your new ship to plunder part of the resources of, eg "Washed up on the beach you see a cargo crate baring the name of captain insert old captain name's ship, inside you find x quantity of resources from old ship"

Actually this is one thing I  wondered about in blazing as well with the corpses of your dead adventurers kicking around to loot somewhere big_smile.

In text games, using different descriptions to enhance atmosphere of situations with similar functions combined with the ambiguity of actual text is something I always admired.

Fallthru does it, king of dragon pass does it, and many other games do it to.
If you want assistance with writing descriptions for different types of places depending upon climate and culture of different lands, I'd be glad to help there.

Same goes with Blazing, I love the formula of both of these games, it's the sort of really simple but addictive system that could create something truly amazing when put together with some mechanics and also be satisfying to a good number of players.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2016-09-01 20:32:48

Chris for the time being, neither this game nor Blazing use the actual Kaldobsky gamer accounts.  You can just fill in whatever you like.  Down the road, I do intend to switch them over to using the official gamer accounts, but I have to do a lot of back-end coding to get the official ones compatible with how I made these web games.

Firefly, sorry I didn't answer your question sooner.  When looking back, I noticed your comment and I must have somehow missed it the first time.  My apologies.

If the game were to get very popular, like popular enough that it was worth taking time away from other projects to make a dedicated Seven Shores client, then I might.  Even if I did, I'm sure it would not be what people are hoping for though because it would be a windows client, not a phone/tablet one.

Getting a client app to run nicely on the different platforms is a bit of an undertaking.  Yeah I know there are shortcuts to make it work by using engines and libraries written by other people, but with a few exceptions I only use code I've written myself.  The exception is that I'm willing to use Microsoft's Direct X library for loading in sound files, adjusting volume, and adjusting pan.  To me those features are so basic that I don't feel like I'm riding along on someone elses work by using them.  I never use any of the other direct X sound, positioning, or direct input features.

The simplistic nature of Seven Shores and Blazing were done this way because it meant I didn't need dedicated client apps for the games.  The same game will run in someone's browser on windows/mac/linux, on any tablet, and on all the smart phones.  So working across the board is a huge plus, and the price for getting that so easily is that it is limited to the webpage themed design.  I hope that made sense.

I never put sounds into Blazing, but I really should sit down and work the bugs out of that code.  Even simple sounds would probably liven up both games and make them feel more professional than they currently do.

- Aprone
Please try out my games and programs:
Aprone's software

2016-09-01 20:45:50

Dark I definitely welcome any alternate location descriptions.  I feel like I spend more time trying to think up and write out descriptive text, then I do writing the actual game's code!  Well not really, but it sure feels like it some times.  tongue

- Aprone
Please try out my games and programs:
Aprone's software

2016-09-02 03:14:59

@Aprone, drop me an email on alternative descriptions and some notes on the different lands (eg, culture and climate so I don't have a description of snow bound woods in the desert kingdom), and I'll see what I can do.

That's the sort of project I love putting time into.

As regards clients and such, personally I'm very happy with the browser version myself, indeed when the game is a bit more complete you might consider linking with some of the gamebook sites for games like Age of fable since fans of gamebooks would probably enjoy this sort of game as well.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2016-09-02 04:31:58

Hi Aprone! Thanks for your answer! I absolutely get your point! And you are wright. This way is the most compatible one! So lets keep it on this way for the moment.

2016-09-02 17:38:58

Just posting a death message that I personaly found funny, though you probably won't:
You head to shore and explore some stone ruins spotted within the trees.
You have gained 13 gold. With tempers reaching the breaking point, your crew cries Mutiny and throws your sorry butt overboard. The morale of your crew has risen.
Well, at least throwing me overboard made their morale better, if nothing else. Now, that you are happier again, could someone, uh, help me? Throw a rope or something? Thanks.

Yes, I definitely left the forum. Mhm. Why would you have any doubt?
Code 7 tips: https://forum.audiogames.net/topic/4010 … or-code-7/
Don't forget to be awesome!