2016-08-22 21:06:32

At niclus:
I think I can do it in the next update. I don't think that it'll be hard.
At post 25:
Yeah. You need to use internet download manager to download the game.
Internet download manager is knoan as (IDM).

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-08-22 22:59:05

Hi,

You can also go to:
http://kianoosh.darkflier.com/luckycop
And try to download from there.

I've been going by Bryn, which is now reflected in my profile. Please do your best to respect this :) Mess ups are totally OK though, I don't mind and totally understand!
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Thanks, enjoy, thumbs up, share, like, hate, exist, do what ya do,
my website: brynify.me

2016-08-22 23:40:33 (edited by Niklas 2016-08-22 23:42:49)

ah cool. I have some other ideas wich could be usefull, especially if you'll add missions. You could implement a crouching and a ducking feature. Also an ability to move very quite and a silencer for some of the guns could be good things. So you could implement stealth missions or elements and situations were you have to act stealthy as well. And maybe places were you and the enemies can hide would be good too, so surprising and strategic fights could be possible like in other shooting games as well.

2016-08-23 09:58:22

good ideas.
But I think they'll take long to do, Cause they need some sfx's, specially for quiet walking. I think each tile need's it's own quiet sound.

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-08-23 15:55:56

hi guise!
I have updated the game. I fixed the bugs as Much As I could, and in this update, You'll see some very very great things, such as gravelhook!
shooting doors and walking slowly and quietly also were added to the game.
Enjoy!

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-08-23 16:11:57

The pause feature doesn't seem to work. I pressed escape, at that time the enemy was 300 tiles away from me or so. after a fiew minutes I returned, pressed enter on rezoom game and got shot twice and killed. It seems the enemies still move even when the game is paused.

Yes, I definitely left the forum. Mhm. Why would you have any doubt?
Code 7 tips: https://forum.audiogames.net/topic/4010 … or-code-7/
Don't forget to be awesome!

2016-08-23 16:48:47

oh, You mean when you paused, He shoot's you?
and another thing I forget to put in the read me and changelog:
j will break the human's nec,
m will break the enemy's nec.

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-08-23 16:50:25

No, when I paused the enemy was 300 tiles away. when I unpaused the enemy shot me and was only a fiew tiles away.

Yes, I definitely left the forum. Mhm. Why would you have any doubt?
Code 7 tips: https://forum.audiogames.net/topic/4010 … or-code-7/
Don't forget to be awesome!

2016-08-23 17:13:12

oh. This bug?
Thanks for reporting it.

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-08-23 18:15:20

the link http://www.kianoosh.darkflier.com/luckycop works for me and i'm using firefox

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2016-08-24 14:59:41

done. Enemy's location will no longer change when you resume the game. But the thing is if you enter the game for the first time, Enemy is on 0, 0.
It doesn't mean that if you go back to main menu and again press play, he will stay on 0, 0 again.
some great things is going to happen I think.
I'm planning to add kombos.
Fists, kick and throwing Will be awesome!
And maybe another weapon, "sniper rifle".

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-08-24 20:04:55

wow, that sounds realy great. Good job, keep it up.

2016-08-25 04:56:54

kianoosh shakeri wrote:

done. Enemy's location will no longer change when you resume the game. But the thing is if you enter the game for the first time, Enemy is on 0, 0.
It doesn't mean that if you go back to main menu and again press play, he will stay on 0, 0 again.
some great things is going to happen I think.
I'm planning to add kombos.
Fists, kick and throwing Will be awesome!
And maybe another weapon, "sniper rifle".

OK, I haven't downloaded the game yet because I am waiting for this game to be completed, but I can really say I'm going to love it.  Never have features like stealth kills been implemented in an audio game, which brings me to my main point. You might want to consider renaming this game because this guy is not a cop. This guy is more like solid snake from metal gear solid, which is awesome, don't get me wrong, I just thought I would point that out.  Also, can you please implement crime prevention?  That would make the game even more realistic. Also, how about car chases? I'm not saying you have to do this. I'm just saying that this would make the game much more enjoyable.

2016-08-25 12:30:26

hi!
Yeh. I know what you mean, And i'm glad that you love it's features so far.
And It's a cop. The missions will add soon.
And another thing is, I love suggestions. It doesn't matter if I can do this right now Or laighter, But they all should be added.
Thanks for your seggustions.

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-08-25 17:31:59

Okay, then a few suggestions from me again: For Levels and missions, Rivers or severs to swimm through would be cool as well, for example if you have to find or follow a specific criminal wich triys to escape from you. Different ambiences in the levels would be great, depending on were they play. Another mission type could be sniper missions, were you have to get onto a roof and snipe specific enemies or something like that. And, it would be good if weapons needs to be reloaded, so the enemies have to reload as well as you. Collecting and using items would be great for enemies as well, so ammonition packs could be collected or bought and and loaded if needed. And in some missions, boss levels would be good, too. Like ever, just suggestions.

2016-08-25 22:36:39

kianoosh shakeri wrote:

hi!
Yeh. I know what you mean, And i'm glad that you love it's features so far.
And It's a cop. The missions will add soon.
And another thing is, I love suggestions. It doesn't matter if I can do this right now Or laighter, But they all should be added.
Thanks for your seggustions.

All right. You know how a lot of games have actual missions and just random missions you can do in the midst of  walking around? Maybe you can implement random bank robberies and other such crimes you have to stop in the game as well as actual story missions. In the car chases, you can earn money for giving people tickets. Of course, some  extra force maybe apply, which is why you could have a gun in the random car chases if they decide to shoot at you.  Maybe the actual missions could consist of solving cases such as arson and homicide.  Also, how about adding in some nonlethal weapons like tasers so you can earn good cop and bad cop points?  Maybe the Fkey could be an arresting procedure where you can bring the person in for money, but here's the catch, a person that once the guy deadd will give you extra money for it.  You could be a dirty cop and decide to kill him for that extra money, but the more you do this, the more the cops will come after you. How does all of this sound so far?

2016-08-26 05:51:58 (edited by djrockmasterrob 2016-08-26 05:53:04)

at Dalen Lewin,
wow. Your suggestions remind me of the Tru Crime video game Series. I've always wished to see an audiogame like Tru Cryme, and your suggestions fit perfectly. I'd love to see all suggestions, especially yours and mine which is below, implamented into this project.
But at kianoosh shakeri,
I do have a suggestion related to Dalen's, which is definitely enspired by Tru Crime.
If possible, you could also implament little dispatch side missions, or as tru crime calls it, street missions. These are seperit from the actual game plot missions. Basicly, a dispatcher comes at you with these street missions all in a random order. So for example, you would here something like, Attention all units. Sitizens Report an asult with a deadly weapon at so and so location. Male stabbed bartender with a butcher knife. Please respond imedietly.
you then have a certain amount of time to get there, and properly take care of the situation. In tru crime, a timer is usually displayed on the screen, but in this sinerrio, you would press a letter, t or r, to check your remaining time. There's also what is called a comp stat map, which shows the player where the missions are, but this can be acomidated by 2 letters which will anounce your current missions and where they are located, either street or game plot, depending on which mission you're after.
But these street missions, along with the game plot missions, if carried out correctly, will earn you the good cop points. If carried out dirty, you will either 1, lose bad cop points, or 2, if your point counter is at 0, you can possibly go into neggitive numbers, which would then make it harder for the player to complete missions that may require a certain number of good cop points. For example, if you have 4 good cop points, and if the next reached game plot mission requires 8 points, 1 or 2 of the street missions will do the trick, just as long as you do them properly. In a game plot mission, you can distribute the good cop points in 1 of 2 methods. Method 1, you get a number of points after eatch mission, based on how well that you have completed the mission.
Method 2. you could arrange it so that after a certain number of game plot missions, you then receive your good cop points, based on how well that you have completed the 4 missions. For example, after 4 missions, you get your final result. You could even redo the missions to gain more points, along with other items, weather it be ammo, health etcetera.
As for dieing in your missions.
you don't lose any points, but they do get reset. Say if you gain 30 good cop points in a game plot mission, and if you die, your point counter will reset back to what you had prier to starting the mission. Same for the street missions.
As for making it to your missions.
If you don't make it to any of the street missions, you don't lose or gain any points. But no worries, the streets are full of heet. another call will hit your radio very quickly.
As for the game plot missions, you can do it the same as the street missions, or you could make the game plot missions time sensitive as well. However, making the game plot missions time sensitive would defeat the purpose of the street aspect of the game, as things would get too complicated.
If you are able to place any part of this or any of the suggestions listed here into lucky cop, I will be more than happy to create and professionally record your dispatch lines for you, along with anything else that you may require.
Please keep up the amazing work with this project. This is a fantastic game.
Best Regards,
Rob

I no longer use skype like I used to, so feel free to follow me on twitter at rockmasterrob for updates, to chat and all that good stuff. I follow any and everybody back who follows me.

2016-08-26 09:19:02

ah wow, wich true crime game is that? , true crime: new york city, or true crime: LA?

2016-08-26 13:17:06 (edited by kianoosh 2016-08-26 13:18:03)

hi.
All of your suggestions were awesome and very cool.
And at niclas, Am working on cartrages in this update. Hopefully I'll make it.
And those missions suggestions for all of you, They'll be for each level.
Thank you,
Have fun.

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-08-26 16:55:37

it is a very good game. I like it.

2016-08-26 17:34:38

at JasonBlaze,
Both True Crime games had both the street dispatch missions and game plot story missions.
The more I think about these 2 types of missions being added to this game, the more I like the idea of how much more fun it would become. Like I say, my vocal assistants is definitely available to you kyanewsh.
I apologize for spelling your name wrong smile
Best Regards,
Rob

I no longer use skype like I used to, so feel free to follow me on twitter at rockmasterrob for updates, to chat and all that good stuff. I follow any and everybody back who follows me.

2016-08-27 14:10:50

hello Kianoosh, i love the new fetures in the update.
keep it up, you are doing grate.!!!

best regards
never give up on what ever you are doing.

2016-08-27 14:18:33

I love that you love it. Thanks

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-08-27 15:30:09

hi guise.
Add's cartrages. They needto be fixed.
I think we will have ambience in this update, kills, and levels!
some limitations for grapplinghook for it's bugs.
Sorry guise, This update may take a bit longer.
thanks for your under standing.

---
Co-founder of Sonorous Arts.
Check out Sonorous Arts on github: https://github.com/sonorous-arts/
my Discord: kianoosh.shakeri2#2988

2016-08-27 19:43:42

kianoosh shakeri wrote:

hi guise.
Add's cartrages. They needto be fixed.
I think we will have ambience in this update, kills, and levels!
some limitations for grapplinghook for it's bugs.
Sorry guise, This update may take a bit longer.
thanks for your under standing.

take all of the time you need. We understand.
.