Since I have some questions about the mud itself, and since those questions are probably a little to long to be simply asked on an in game channel, I'll post them there, hoping that someone will have the time to answer some of them.
You can't probably even imagine how frustrating it can be to be unable to follow a fully rp path, ask thos questions in an rp way and make a two hours rp session based on this. I've been playing French muds for many years now, and you really don't know how hard it is to drag people in a scenario, forcing them to play as their character, especially when the univers is not entierly made for this purpose.
In cosmic rage, I found everything I was waiting for from a mud. Of course, my curse is to find this in a language tht, for the moment, prevents me from building the complexe rp character I would have created in French. But I'm working on it and maybe someday I'll find the courage to make entierly part of cr's univers.
This introduction has nothing to do with my questions, but I wanted to show you that, if I could make it differently, I would, and I would gladly.
My questions are related to the space combat system. Not the system itself, but the weapons as they're displayed in a ship's status. Some similar elements seem to tell me different things.
As an example, let's take the alivary sphere.
IN the status screen, it says, for example, missils : 1 available. The same goes for torpedos. The alivary sphere isa one room ship, which means there's no weapons room, and then, no place to load any missil or torpedo. So what does this info mean? 1 : if I want to load missils or torpedos in my ship in a weapons room, I have to load them one by one. 2 : I can load as much ammo as I want, but they will be launched one by one. 3 : none of this options? Further more, what's the impact of the warhead bank status displayed at the end of the weapons' status screan?
About the repair command now :
I understood that most of the repairs should be done in a battle station or using an engeniering room. But some of them can be made from a control room with the repair command. what's the difference between this two functions?
About the rooms now :
If I summarize correctly, only for space combat, I could install a weapons' room and an engeniering room to my ship. Does it affect my ship's maniability or stability? IN an rp point of view, how can the system prevent me from buying a ship, and turning it into some kind of universal fully equiped ship used for salvaging, fighting, asteroid harvesting ... etc?
I hope this post was understandable enough. Thanks for reading anyway! And, if you ever think of a cosmic rage translation project, even if it sounds crazy, I'm totally with you. I know French people who would probably be able to kill, be killed, revived, and killed once more to be able to play such a game, participate in such a dynamic rp situation. I really hope this will be possible one day.