magurp244 wrote:How is 3D modelling handled in currently available engines? Are there any accessible 3D modelling tools?
None whatsoever, to my knowledge.
It doesn't strike me as being quite so difficult as it sounds to make accessible 3D modeling tools. If I could stay awake long enough to read through the necessary code/documentation of any open source stuff out there, I would find it annoying if I couldn't toss something together for any reason short of the same reason I can't finish anything else. (Unless I have to wade through OpenGL code. I'm not sure that any amount of Akrasiacide could make that painless enough to be worth it.)
I did toss together some 3D geometry classes and functions for my BGT includes, but aside from them being a far cry from perfect, I don't think anyone's actually used it. (I've used it in something I started, but who knows if that will ever come to anything.)
看過來!
"If you want utopia but reality gives you Lovecraft, you don't give up, you carve your utopia out of the corpses of dead gods."
MaxAngor wrote:
George... Don't do that.