So, I'll clarify some of what I meant, even though I thought I was pretty clear before.
1. If I try and reload on the ground, I find that the Lady moves, doesn't talk, and always, always kills me. No exceptions. The only way I beat her was by reloading in the air, jumping over her, jumping away, landing, turning, shooting twice, pausing a tick, jumping up and over her, away, land, turn, shoot, repeat. It works, but it's pinpoint accuracy. For the first boss. Thus, my issue previously mentioned is that if you reload on the ground you're a dead duck, as you don't seem to be able to start running after a reload. you get a little lag, and she moves too fast. So, okay, fine. Reload in the air. Lesson learned.
2. My gripe about range while fighting the Grey Lady. You've had to use the bow a little before this, it's true, but not a ton. Since the bow can't reach her when she's too far, and can't reach her when she's up close, you're going to waste shots. Take it from me, if you waste too many shots, you're dead, so this is pretty unforgiving.
3. The tutorial warns you about her teleports, yes, but half the screen doesn't strike me as being "too far away" as she's within bowshot range, though just barely, when I've seen her teleport. I was expecting she would only teleport when you were, I dunno, more than two-thirds across the screen.
4. Bats. Yes, I know you have to hit them in the air. I didn't when I first found them, but I figured that out in short order. I can leap up, strike at a bat and still miss in the tenth of a second after it bites me so...uh, they're not -that fast, and this is also true with the sword, so go figure.
Easy mode is more like normal/hard mode would be in other games. There is a bit of room for error in the first level except for pits (which are fine, I have never ever had trouble with pits), and the second level is harder but not much harder. Grey Lady is much, much, much harder by comparison. Look at all the people who've struggled with her. That's called player feedback. If two people in ten tell you something's too hard, it's a wash. If eight tell you it's too hard, it's probably time to take them seriously.
The next level after this isn't too bad really.
The Gremlin boss isn't telegraphed in any fashion. I just thought I was in the next level fighting a regular gremlin, because I didn't get a cutscene. That guy is infuriating, but he's doable. Wish his melee attacks would do less damage on easy mode (they take about a quarter or so of my health, and that seems a bit much). this is particularly true since the level before is notoriously arrow-draining if you're not careful, and though you can fight the gremlin without arrows, you're going to trade hits and die pretty fast.
And then you have the next level. Giving zombies a chance to plague you before you get the miracle cure is borderline mean all by itself. Rocks are okay, though I have the same problem with this as I had with Paladin of the Sky's stupid planks that somehow kick you around corners back to the stairs in Tower of Judgment. Sometimes you can be hit when the sound isn't centered, when it's a little to your left or right. It's a minute detail, but I haven't ever had this problem with Super Liamm, so I dunno what to tell ya. Then there's bombers. Fine on their own. Peskky, but I can live with them. And then, spiders. Oh, spiders. I hate these enemies. The ability to potentially gang up on you and freeze you while other creatures melee you to death in under four seconds? Not nice. It's almost a pity there weren't more levels with a little less in them, at least at the start.
Again, folks. This is not what most people consider "easy mode". The fact that some people -have done it is not the point.
And, as far as the half-smug comments about learning attack strategies, let's see:
Gremlins like to approach, hit you, run away, then come back. They're mysteriously immune to damage while retreating even though an arrow in the back ought to be fatal.
Statues appear to regenerate health, or they start being -given more health in the level with the spiders. Five shots kills one in level 2, but it takes more than ten in later levels.
Spiders can appear almost out of nowhere from either side. It's kind of difficult to avoid them, even while jumping madly around, when you're between two. And especially hard if a ghost or a zombie or both pop up on one side or the other.
Ghosts, on their own, are fine. They can pop up right behind you. Okay, spin and hit, they die. But I've had this happen while trying to escape from said spiders. Instant death. There is nothing to be learned from this. It's called randomization, and it's not a skill you can account for.
Rats and bats never seem to be where you want them. A rat or a bat can bite you, and whether you're on the ground (for a rat) or in the air (for a bat) it's possible to swipe multiple times with a knife and miss.
The sword is useless against almost everything, because the sheer slowness of it means you get chewed to hell while you wait to swing again.
Since enemies don't appear in the same place from the same direction at the same time, there is only so much you can do as far as planning. Random spawns means you can get caught between enemies you'd just as soon flee from.
So please, please, please, don't talk to me about advanced audio gamers not getting the concept. It's a poor deflection from the points being raised, most notably about the Grey Lady here. This game is fast, and random, and wild, and not precise. And that's fine, but don't claim it's precise when it's not. Only very specific enemies (like said Grey Lady) are in any way precise.
I figure the simplest things to make easy mode easier are:
1. Make ghosts, including Grey Lady, only take 20% health when they touch you.
2. Make arrow pouches hold 20 arrows, and maybe (but only maybe) increase the bow's capacity for holding arrows up to 10.
3. Maybe, but only maybe, start the player off with more lives. Easy mode is not game default. Easy is easy. You don't get anything for beating it, so short of making all enemies wander aimlessly and just feeding it to the player (which would be bad), I think an effort should be made to try and make the game easier than its default. Give players something to mess around with, to decide whether they want to bother amping up the difficulty later. You still have four other difficulties for players to challenge themselves. Because my thought right now is, "If easy mode is this hard, then nightmare is simply not worth playing". I'm not a masochist. Sorry.
Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1