2020-07-08 19:19:52 (edited by defender 2020-07-08 19:22:23)

@Shrike
You were probably lowering the main system volume slider instead of the one only for Warsim.
You need to have the program open, and at least one sound needs to have been played from it before that slider will show up.
It will probably not be called warsim either, but instead the file path where Warsim is located.  For instance C:\Program Files (X86)\Warsim\Warsim.exe
Thankfully though, the levels should save for the next time the program is opened, as long as your main system volume stays the same.
@Huw
Didn't someone make a GOT mod a while back though with an older version of the game and self contained?
Also, I noticed that only a few of my reports made it into this release.  Just wondering if the file came through correctly/I could be more clear or if it's just that your spreading it out over multiple updates.

2020-07-10 15:34:11

warning message to all new players!

Please do not discover the cheat menu like I did,  It will ruin the game for you immediately,  I have 0 will power,  and as soon as I saw it I won the lottery so to speak on the game.

I became so powerful all enjoyment went.

If I was Huw I would take that option out or at least lower the scale of the cheat reward also have it as a 1 and only use of that option per game.

All I wanted to do after find it was to smash all the factions as quick as possible,  and when I did instead of seeing a game completion message new factions just randomly spawned,   and thats when the interest stopped for me.

Will be looking forward to seeing further developments to the game in the future.

2020-07-10 17:39:18 (edited by defender 2020-07-10 19:49:50)

Did you explore every part of the game?  If you were only in it for the battles, well, honestly that's not even Warsim's strongsuit IMO.
I'd say go check out the history guild, read all the available books, try to find the easter eggs, mess around in the maze in Buyah, try out the various fighting pits, talk to everyone you can, try shipping ventures and real estate as forms of income ETC.
Not to mention all the custom game modes, mods, ETC.

2020-07-10 18:18:34

agreed with defender
there are so many things you can do
thrown room, arena, monsters, exploring, dot dot dot...

2020-07-10 19:42:23

I just downloaded the game. Anytime I try to do things I get a massive string of symbols spaces or other junk cluttering up before the messages. Is there anyway to get rid of this?

Is this the real life?
Or is this just fantasy?
Caught in a landslide,
No escape from reality

2020-07-10 19:52:40

@Jimmy
Try reading my and Shrike's posts from about 2417 onward.  I'd be happy to walk you through the same thing, but seeing as how I just helped him with identical issues, it seems faster for both of us.  big_smile

2020-07-10 20:02:44

Excellent, and thank you again for this game. It looks amazing so far other than all the random shit

Is this the real life?
Or is this just fantasy?
Caught in a landslide,
No escape from reality

2020-07-10 20:09:09 (edited by defender 2020-07-10 21:13:00)

@Wastelander
Suggestion:  A line of text when opening the game in Ascii mode which tells screen reader users what to do to disable Ascii.  This should be located at the very top of the window if possible, so that it proceeds the Ascii on the start screen.
I hope that isn't too obtrusive for sighted players...  I mean this isn't a free game any more after all.
If you used really small font it would probably still be picked up just fine by a Screen Reader, and you could probably put it in a corner as well.

2020-07-10 20:13:10

It worked. Thank you

Is this the real life?
Or is this just fantasy?
Caught in a landslide,
No escape from reality

2020-07-10 21:52:34

Defender,

Please don't take what I said the wrong way,  Its a wonderful game indeed, what attracted me to the game was the war element after all the game is called war sim.

My warming to new players was a genuine one,  if they do what I did it will ruin there experience.

Also if the status bar never got read out every time you made a command it would help a lot.

2020-07-11 10:39:08

@Defender,

Yeah there was a GOT mod a while ago, not sure if it's outside the 2 and a bit year space where save game files could be updated, as for the list of stuff, I had a little crack at it but was mainly focused on my other to-do list, still got a lot of immediate things I'm working through, I do plan to clear your list though. It's a tiny bit harder without direct quotes of the lines where the text came from as I can search them up, where as the word 'you' would give me 100'000 results haha.

@Shrike, No worries mate, if you're having trouble with willpower from cheats I've got your back, enter 1111 as a cheatcode and save your game, this will remove the ability to use cheat codes in the save file irreversibly.

@Defender that's an idea but I'm not sure I can have simultaneously different font sizes in game unfortunately. Definitely need to make it a little easier so that the first thing people are seeing is a barrage of ascii crap

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-11 18:36:21 (edited by defender 2020-07-11 18:37:37)

@Wastelander
Yeah I was kinda worried that might happen, that's what I get for being lazy, I think I'll try to get those quotes for you then.
Hmm, maybe if you made a text file called something like "Warsim Blind Players please read! .txt" in the root directory and explained the Ascii thing within that?
Because the way that Screen Readers work, we'd inevitably find that before the .exe.

2020-07-12 11:54:29

@Defender, It's all good man, I'll find my way through them anyway but it'll just mean I'll have to manually search and find the locations of the issues haha. Still do-able and appreciate it.

That's a nice idea too, I suppose most blind users are using the itch.io versions rather than steam where it wouldn't be visible unless you dug for it.

Will look at writing one up! Thanks mate

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-14 18:25:47

Hey everyone,

So this update didn't have any particular direction, the main aim was to clear through bug reports and recent suggestions and to continue testing the exploration locations of the game world and make sure everything is working as intended.

What I ended up with was an update adding a new drinking competition, origins of tavern brawls, improvements on the northern fort, wheel of wealth, Ruined arena, South coast region, Magic theatre and way more. I hope you guys enjoy it!

DEALING WITH KAFF OF DARKDALE (5 features)

Defender from Audiogames mentioned that as ruler of Darkdale he'd love the ability to remove the scam-stall run by Kaff, now you can do so, with Kaff offering an interesting alternative, you beat her in a drinking competition and she leaves, else she stays. Are you up for it?

* Added ability to shut down Kaff's legitimate goods stall if you rule Darkdale
* Added Kaff challenging you to a drinking contest to settle your dispute (with dynamic text based on your previous interactions with her)
* Added Screen for allowing Kaff to go free
* Added screen and sfx for arresting Kaff (+1 prisoner, +random loot)
* Added ability to have a drinking contest against Kaff (if you win, +random loot)

TAVERN BRAWL ORIGINS (4 features)

Ever wondered why when you watch a tavern brawl, a fight occurs out of nowhere. Now there's a system that explains why those two are fighting and there's plenty of variety.

* Added new system for bar fight origins now you will be told a story as to why the people are fighting
* Added new screen for fight origin story
* Added 5 random intros to finding a fight
* Added 15 fight origin stories

NORTHERN FORT REPAIRED (2 features)

Had a report of a bug in the Northern fort and found a second one while testing, all fixed now though

* Fixed screen not resetting when installing commander of northern repaired fortress
* Fixed inability to add max troop number to northern repaired fortress (credit u/MorganFreecock <-LOL)

WHEEL OF WEALTH RESPUN (5 features)

Checked out the Wheel of Wealth in a recent playtest and fixed it up a bit with some new screens and sound effects.

* Added new gold gained indicator for Wheel of Wealth
* Fixed text colour issue with wheel of wealth victory text
* Fixed 12 text bugs in wheel of wealth screens
* Added new coin gain sound effect for winning wheel of wealth
* Added new special screen and sfx for winning grand prize on wheel of wealth

RUINED ARENA FIXES (4 features)

The ruined arena screens were pretty bad, noticed in a playtest and have fixed it!

* Fixed 3 text bugs in ruined arena screens
* Fixed broken layout in ruined arena screens
* Added gold indicator to ruined arena rebuild screen
* Added new screen for paying to rebuild arena

SOUTH COAST IMPROVEMENTS (9 features)

I did a sweep of the South Coast region to see if there was anything that could stand to be improved, found a few things!

* Fixed text bug in coast wall screen
* Added indicator of trade route with Nalli trade post if trading with them
* Fixed text bug in harbour master texts in Shaian
* Fixed text colour issues in swampy cup game in Shaian
* Added new sound effect to Swampy cup game in Shaian
* Reworked some of the coastal king dialogues in Shaian
* Fixed text colour issues in swampy cup game in Shaian tavern
* Added new sound effect to swampy cup game in Shaian tavern
* Added march sound effect to recruiting troops in Shaian

MAGIC THEATRE REWORKED (19 features)

The magic theatre was quite awful, I've tried to upgrade every aspect of it and improve it where possible especially when owned. There are now more screens and sound effects in every part of the system.

* Fixed 4 text bugs with Magic theatre intro text
* Reworked layout of gold indicator on unowned magic theatre screen
* Added gold indicator to owned but unupgraded magic theatre
* Added new graphic for magic theatre casting spell
* Added screen and sfx for paying for a performance at magic theatre
* Added new aftermath text for magic fish performance
* Added hiss sound effect to dialogue with magic theatre mage
* Added new aftermath text for arrow performance
* Added new aftermath text for decaying demon performance
* Added screen for buying the magic theatre from the mage
* Added screen for your flag rising above magic theatre once owned (with sfx)
* Added screen introducing apprentice mage when buying theatre (with sfx)
* Added new screen for owned magic theatre spell casting
* Added new aftermath text for dizzying star performance
* Added new aftermath text for bellowing start performance
* Added new aftermath text for drunken money performance
* Added ability to speak to apprentice mage and ask one of 7 questions (6 if the place is fully upgraded)
* Added new screen with sfx for paying for magic theatre upgrade
* Added new screen for upgrading magic theatre showing graphic change and all 4 new benefits and unlocks

ENTRY FEE! FOR ME? (3 features)

u/lordintype made a good suggestion a little while back, you should be able to plead with the leader of the Blackmarket not to charge you a toll as Mercantile leaders can slap a hefty 50 gold entry fee each time you enter.

* Added the ability to ask Blackmarket leaders not to charge you an entry fee (if mercantile leader) (credit u/lordintype)
* Added 3 random texts for asking for no toll from Blackmarket leader (credit u/lordintype)
* Added 3 random gate entrance texts for guard allowing you free entry after having the fee removed by Blackmarket Leader (credit u/lordintype)

GAR'GALLOCK IMPROVEMENTS (2 features)

Noticed two issues with him, now all sorted!

* Added gold indicator to GarGallock
* Fixed Blackmarket music not resetting after GarGallock advice

BLACKMARKET SCAM EVENT IMPROVED (3 features)

In a playthrough I noticed these could be done a little better, now some improvements have been made.

* Fixed 3 text bugs in Blackmarket scam event
* Reworked some text and layout of Blackmarket scam event
* Added new screen for ending of scam success event with laughing man

BRAWL PIT IMPROVEMENTS (2 features)

I noticed that champion fights and two pits battles as Brawl Pit owner didn't use the same system as normal pit fights to show you the gold you've earned, now they do!

* Added brawl pit champion fights and battle of two pit fights give you gold bag reward screen
* Added colour layout to the pit champion and two pits fight aftermath income screens

MORE GOLD INDICATORS (2 features)

Still some more places where it doesn't tell you how much gold you have when you need to see it, trying to remedy this as much as I can.

* Added new gold indicator to Blackmarket coin flipper
* Added new gold indicator to Blackmarket toll screen

BUGFIXES (15 features)

A ton of bugfixes this time, thanks Defender for your reports and bugfinds, and also to u/legalrick2!

* Fixed Long Serpent ship text layout issue
* Fixed minor bandit screen exiting bug
* Fixed Aslona reference in goblin and king joke (credit Defender)
* Fixed Aslona reference in royal bank joke (credit Defender)
* Fixed Aslona reference in mercenary stories (credit Defender)
* Fixed missing screen sometimes when assimilating mercs leader joins you as a knight
* Fixed Drumloop in battle sounds treated as a sound effect not music and not being blocked by music off option (credit u/legalrick2)
* Fixed 'Leather belt that smells of lavender' item name bug (credit Defender)
* Fixed text bug with heartbroken farmer's boy throne room encounter (credit Defender)
* Fixed missing text when gamemaster refuses to hand over gold in throne room (credit Defender)
* Fixed duplicate 'I' in text when game master says arrest me when asking to hand over gold in throne room (credit Defender)
* Fixed missing text when throwing game master out of court (credit Defender)
* Fixed text error showing 1000 gold cost to host party in Darkdale as only 100 gold in error message when gold lower than 1000
* Fixed not receiving gold prize purse for winning goblin drinking competition
* Fixed text bug in fully upgraded owned arena tourney text

EVERYTHING ELSE (6 features)

A few general things here, a new guide in Warsim's files for some of the visually impaired players who play Warsim without any ascii. A pretty big change in mercenary companies only having a single assimilation attempt per year, and several other features and changes!

* Added new guide to setting up ascii-less version of Warsim in Warsim files for Blind Players (Credit Defender)
* Added new system ensuring merc groups can only have one assimilation attempt per year (credit u/TheGamingDictator)
* Reworked two direction names in the Black tower of Baiaa (Credit Angel De'Haven)
* Made it 10x rarer to get lucky on last coin toss (but still luckier than normal) with wishing well (Credit LexTheMighty)
* Added the ability to talk to the wagon man in the wagon man's trade post in Denland (6 dialogues)
* Made random drunk events 3x rarer during drinking contests

WHAT'S NEXT

I still have a backlog of bug reports and feature suggestions to look into and then the next main focus will be reworking the games intro tutorial from being a wall of vaigue text to being a system a little more comprehensive and helpful.

Cheers

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-14 19:00:01

Yayecicles!
Thanks Huw, especially for the guide and the ability to screw over Kaff.
Two things I should mention though, the exposed Ascii on the goblin tribes screen and the fact that now you pay mercs annually but the prices don't seem to have been lowered to match.
If my Cat tavern suggestion makes it in at some point I'll probably explode.  Haha!

2020-07-15 14:40:05

Cheers Defender,

It's no problem at all, your suggestions are pretty 100% of the time spot on when it comes to Warsim so it's always worth adding them.

I'll have to check on the exposed Ascii as that's never good, is this in your list? I might have missed it during a skim but I'm actively deleting the lines of the stuff I've cleared at least.

That's an interesting one about mercs, perhaps the hire fee is as it stays, but the annual fee is half the hire fee? what do you think.

I do like the cat tavern idea to be fair haha

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-15 23:51:31

Actually I've mentioned that particular Ascii probably like 4 times in different reports to be honest.  LOL It's okay though.
I think that merc payment idea is a pretty good one yeah!
And I'm glad you see the Cat thing my way...  I'd love to see more cats in their too, and I can easily find tons of cat sounds which are able to be used free in comercial projects for you if that's the issue.


It was cool to be mentioned [even if not directly] in that moonlight podcast you did.  Though you still keep forgetting to mention audiogames.net and the blind players in your demographics...  I think that would be good PR for you and you deserve it for what you've done with accessibility.

2020-07-17 10:32:12

@Defender, Oof, Well I'm sorry I've yet to sort it haha. I've moved it onto my immediate to do list so I guarentee it will be sorted by next update now!

Will note the merc payment stuff down, should make things a little easier smile

Sure, always happy for more sfx, Omer sent me some awesome ones a while ago.

And cheers about the podcast stuff, I absolutely credit Audiogames as being in line with reddit as my favourite space for Warsim's community, more so than steam. I guess when talking publicly on podcasts and stuff I don't want to use you guys to get myself props but I'll try to namedrop Audiogames more in future pods and stuff smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-17 17:47:50

I kinda figured that's what it was.  I think that's very solid of you, but honestly, we don't mind the PR our selves as it could attract more indi devs and you really don't seem like the type of guy to go on and on about how much your "helping the blind to see" or what ever.
I won't hound you to do something you don't feel comfortable doing, I just think it would be a really good conversation point.

2020-07-19 11:22:25

@Defender, Yeah absolutely and you make some great points. I'm always honoured to be on here and have so many awesome and passionate people interact with Warsim so I'll definitely mention it more in the future.

Also I've been making a dent into your list and I've fixed a few of the ascii things too so thanks for that. It's shaping up nicely.

I noticed this on the list '"totalling" instead of totaling when viewing bank valt' but the way it's spelt is in British English which is my native version of English, and the one with just one 'l' in it is apparently the American English version. British English is the primary langauge of Warsim so I'll be sticking with the current spelling but it is confusing sometimes cause it's hard to tell where the two versions of english differ haha, it's actually quite interesting.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-20 20:12:19

Ah okay I'll keep totalling in mind for the future then, I usually catch those as I lived in Canada for several years but some still slip past me.

2020-07-20 21:35:51

It's all good man it's hard to know the differences

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-21 10:48:58

Also another thing on your list is 'Game thinks there are no minor bandit gangs when there are several that have been formed since game start.  Can't see them on end of turn fight screen and general says there are 0 even after general change, but diplomacy is possible and they attack/rob me just fine.'

I think this comes from asking your general to hide bandits, you just need to ask him to unhide them

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2020-07-21 11:42:25

Hmm possibly though I never turn that on purposefully and formed pest groups were showing up just fine as I recall...

2020-07-21 18:27:12

Pest groups aren't included in the filter but fair enough. In other news I'm down to the last 20 things from your list and have done pretty much all of the rest of them, some really great suggestions and lots of shocking text bugs that I can't believe I've missed.

Cheers for the effort mate!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim