2019-11-30 18:53:18

Hello everyone, as promised here's our new update! Actually quite a big one that has taken all my time this week, hope you guys enjoy it!

NEW RACES

Continuing on from the previous update I've added a bunch of new prefixes, some of them have pretty crazy effects too! Now we've gone from 82 million races to 85 million possible in game! (85,996,358 to be precise)

* Added new race prefix 'Boulder' (+4 battlescore)
* Added new race prefix 'Monstrous' (half pop)(triple battlescore)(always evil)(4 sets of eyes and teeth)(always savage)
* Added new race prefix 'Nightmare' (third pop)(4x battlescore)(always evil)(4 sets of eyes and teeth)(always savage)(Dark red skin)
* Added new race prefix 'Bridge' (-2 Battlescore)
* Added new race prefix 'Alpha' (x2 Battlescore)(+10 Pop lvl)(Slightly bigger heads) (credit AlternateEnding)
* Added new race prefix 'Pillaging' (+5 Battlescore)(Evil)(Can rob gold like bandits) (credit AlternateEnding)
* Added new race prefix 'Advanced' (x2 Battlescore)(x2 Pop lvl)(+2 Civ lvl) (credit u/AdministrativeTreat7)
* Added new race prefix 'Camouflage' (Invisible)(Half pop)(+20 battlescore)(credit AlternateEnding)
* Changed Blind prefix to give -7 battlescore instead of -3 battlescore (credit Defender)
* Made Eldritch race use the new monstrous and nightmare face warp with purple skin (credit AlternateEnding)
   
RIDDLE ME THIS

New riddles... for reasons

* Added level 3 riddle (six legs two heads...)
* Added level 2 riddle (look at my face, I am someone...)
* Added level 1 riddle (round as an apple, deep as a cup...)
* Added level 4 riddle (passed from father to son...)
* Added level 2 riddle (Silently it stalks me, running as I...)
* Added level 1 riddle (Neck but no head, arms but no hands...)
* Added level 2 riddle (Like dogs shouting at the moon...)
* Added level 3 riddle (Put it in a pit, locked behind steel...)
* Added level 2 riddle (Only honest men will keep this...)
* Added level 4 riddle (No flesh outside no blood no bones...)
* Added level 1 riddle (Never resting never still...)

KINGDOM TYPES

Thanks to the people over at /r/gamedesign we got a big heap of new kingdom types in game that are documented on the wiki here - https://github.com/Huw2k8/warsim/wiki/K … hip-Titles

These will now appear as for many of the kingdoms that will occupy your new worlds!

* Added new kingdom type 'Bokonate' (King: Granfalloon)(Lord: Lord)(Civ: 3)(Credit u/u/Varkarrus)
* Added new kingdom type 'Tribe' (King: High Muckamuck)(Lord: Warlord)(Civ: 0)(Credit u/u/Varkarrus)
* Added new kingdom type 'Kingdom' (King: Rex)(Lord: Dominus)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Tribe' (King: Alpha)(Lord: Warlord)(Civ: 0)
* Added new kingdom type 'Caliphate' (King: Caliph)(Lord: Warlord)(Civ: 3)(Credit u/TsundrBus)
* Added new kingdom type 'Empire' (King: Kaiser)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Shahdom' (King: Shah)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus & u/DupeyTA)
* Added new kingdom type 'Tribal council' (King: High-Chief')(Lord: Council Elder)(civ: 1)
* Added new kingdom type 'Tribe' (King: Chieftain)(Lord: Warlord)(Civ: 0)
* Added new kingdom type 'Khanate' (King: Khan)(Lord: Warlord)(Civ: 3)(Credit u/TsundrBus)
* Added new kingdom type 'Kingdom' (King: Majesty)(Lord: Lord)(Civ: 4)(Credit u/TsundrBus)
* Added new kingdom type 'Divine-Kingdom' (King: Pope)(Lord: Cardinal)(Civ: 4)(Credit u/Hexegesis)
* Added new kingdom type 'Theocracy' (King: Patriarch)(Lord: Pious-Lord)(Civ: 3)(Credit u/Hexegesis)
* Added new kingdom type 'Community' (King: Guru)(Lord: Follower)(Civ: 3)
* Added new kingdom type 'Kingdom' (King: Steward)(Lord: Lord)(Civ: 3)
* Added new kingdom type 'Theocracy' (King: God-King)(Lord: Low-King)(Civ: 3)(credit u/Hexegesis)
* Added new kingdom type 'State' (King: Governor-General)(Lord: Commander)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Grand Khanate' (King: Great Khan)(Lord: Warlord)(Civ: 3)(Credit u/negative_energy)
* Added new kingdom type 'Dynasty' (King: Pharaoh)(Lord: Vizier)(Civ: 3)(Credit u/negative_energy)
* Added new kingdom type 'Land' (King: Great-Protector)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Emirate' (King: Emir)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Regency' (King: Regent)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Added new kingdom type 'Tribe' (King: Tu'i)(Lord: Warchief)(Civ: 0)(Credit u/negative_energy)
* Added new kingdom type 'Tribe' (King: Amenukal)(Lord: Warlord)(Civ: 0)(Credit u/negative_energy)
* Added new kingdom type 'Principality' (King: Prince-Bishop)(Lord: Lord)(Civ: 4)(Credit u/negative_energy)
* Altered Theocracy with High-Priest in charge to have Priests instead of Lords(credit u/Hexegesis)
* Kingdom with elder and warlord renamed to 'Elderdom' instead of 'Kingdom'
* Altered Shogunate lords from 'Samurai-Lords' to 'Daimyo' (credit u/Hexegesis)
* Altered republics leaders to 'High-Consul' and lords to 'Consul' (credit u/TheGamingDictator)
   
I NAME THEE

Human names are the most commonly used names in the game, even 1000 can get a little stale after a while, tried to mix it up a little bit with 350 names, and it was a hell of a trawl to get these in!

* Added 350 human names (was 1086 now 1436)

CELEBRATIONS IMPROVED

The celebration ceremonies you host in the throne room were executed poorly, now they have been update, tons of bugs have been fixed and the entertainment side has been expanded with each act getting a facelift as well as new additional acts appearing in your ceremonies.

* Fixed reference to Aslona instead of your kingdom name for friendly leaders during celebration
* Fixed 6 grammar and spacing bugs from dialogues for friendly leaders during celebrations
* Added 2 new dialogues for friendly leaders during celebrations
* Fixed 8 grammar and spacing bugs from gifts given by friendly leaders during celebration
* Added new indicator of gold/lands/troops given from friendly leaders showing what's gained and lost
* Fixed 5 grammar and spacing bugs from dialogues for hostile leaders during celebrations
* Added 2 new dialogues for hostile leaders during celebrations
* Fixed 6 grammar and spacing bugs from gifts given by hostile leaders during celebration
* Added new indicator of gold/lands/troops given from hostile leaders showing what's gained and lost
* Fixed 6 grammar and spacing bugs from dialogues for mercantile leaders during celebrations
* Fixed reference to Aslona instead of your kingdom name for mercantile leaders during celebration
* Modified 5 mercantile leader celebration dialogues to be more mercantile orientated
* Added 2 new dialogues for mercantile leaders during celebrations
* Fixed 9 grammar and spacing bugs from gifts given by mercantile leaders during celebration
* Added new indicator of gold/lands/troops given from mercantile leaders showing what's gained and lost
* Added unique no gift screen for mercantile leaders
* Fixed 5 grammar and spacing bugs from dialogues for stupid leaders during celebrations
* Added a new dialogue for stupid leaders during celebrations
* Added unique no gift screen for stupid leaders
* Fixed 4 grammar and spacing bugs from gifts given by stupid leaders during celebration
* Added new indicator of gold/lands/troops given from stupid leaders showing what's gained and lost
* Fixed reference to Aslona instead of your kingdom name for normal leaders during celebration
* Fixed 7 grammar and spacing bugs from dialogues for normal leaders during celebrations
* Added 2 new dialogues for normal leaders during celebrations
* Fixed 6 grammar and spacing bugs from gifts given by normal leaders during celebration
* Added new indicator of gold/lands/troops given from normal leaders showing what's gained and lost
* Fixed 7 grammar and spacing bugs from dialogues for Strange leaders during celebrations
* Added 2 new dialogues for Strange leaders during celebrations
* Fixed 13 grammar and spacing bugs from gifts given by Strange leaders during celebration
* Added new indicator of gold/lands/troops given from Strange leaders showing what's gained and lost
* Fixed all staff/grand champ in celebrations having line above their head instead of spaces
* Fixed independent leaders missing line below their faces during celebration ceremony
* Fixed Elder atik in ceremony missing above head spacing
* Fixed Blackmarket leader in ceremony missing above head spacing
* Fixed Eswin in ceremony missing above head spacing
* Fixed Blackmarket Pit champ in ceremony missing above head spacing
* Fixed Ogloob in ceremony missing above head spacing
* Fixed Niklas in ceremony missing above head spacing
* Fixed Brawl Pit champ in ceremony missing above head spacing
* Fixed 8 linespacing issues in generic celebration dialogues
* Fixed 53 grammar issues in generic celebration dialogues
* Fixed 42 linesspacing and grammar bugs in celebration rewards
* Fixed grand champions of independents have lines above their heads
* Fixed random line appearing when speaking to random visitors in events
* Set max cap for random guests in event at 25
* Fixed intro to acts screen text and layout
* Added random horn sound effect when celebration event starts
* Fixed double space for custom celebration ceremony in throne room and replaced with custom text
* Fixed throne room goblin dancer having yellow skin
* Added new end screen for goblin dancer post dance
* Fixed pause screen with press space bar option shown for goblin dancer
* Added new sound effect for goblin dancer
* Fixed covers faces with hands text bug for throne room changeling
* Added new special post changeling dance screen for throne room celebration
* Added changeling introduction screens for throne room celebration
* Added 3 different dynamic intro texts for changeling in throne room celebration
* Added new introductory face change scene for changeling in throne room celebration
* Added new 2-layered intro screen for sandtalker throne room entertainment and celebration
* Merged throne room celebration events and custom requested celebration events into one code
* Added 3 different dynamic intro texts for sand talker in throne room celebration
* Added new outro screen for sandtalker throne room entertainment
* Added 3 different dynamic outro texts for sand talker in throne room celebration
* Fixed colour issue for acrobat in throne room
* Added intro sceen for throne room acrobat entertainer
* Added 3 different dynamic intro texts for acrobat in throne room
* Added outro screen for acrobat in throne room
* Added sound effect to acrobat in throne room
* Fixed sound restart bug for sand talker in throne room
* Fixed abomination ascii filter skipping face
* Added new introductory screen with sfx for farting abomination in throne room
* Added 3 different dynamic intro texts for farting abomination
* Added 3 new dialogues for farting abomination during his performance
* Fixed farting abomination dialogue colour being yellow
* Added new outro screen for farting abomination
* Added new intro screen for the wild skalds throne room entertainers
* Added 3 different dynamic intro texts for the wild skalds
* Added new outro for the wild skalds
* Modified the text shown while the wild skalds sing to include their lyrics
* Added sound effects to throne room juggler
* Removed extra line from juggling graphic
* Added intro screen for throne room juggler
* Added 3 different dynamic intro texts for the juggler
* Fixed juggler skin being yellow
* Added outro screen for throne room juggler
* Added new intro screen for comedian throne room
* Added 3 different dynamic intro jokes for comedian throne room
* Added 3 dynamic responses with sfx to comedians jokes throne room
* Added outro for comedian throne room
* Added intro screen for brawlers
* Added 3 dynamic intro texts for brawlers in throne room
* Added new intro screen for wulf thorenson throne room
* Added 3 dynamic intro texts for wulf thorenson
* Added outro screen for wulf thorenson
* Fixed 13 grammar and text bugs for throne room celebration event introductions
* Added 3 new intro screens for blackmarket shanty in throne room
* Added 3 dynamic intro texts for blackmarket shanty in throne room
* Removed buggy animation for shanty in the throne room and replaced with static image
* Added new outro screen for blackmarket shanty in throne room
* Added new intro screen for long serpent chant throne room
* Added new main screen for long serpent singing
* Added new outro screen for long serpent singing
* Fixed farting abomination not appearing in throne room celebration ceremonies
* Added vampire bard into screen in throne room
* Added 3 new dynamic intro texts for vampire bard in throne room
* Added new outro screen for vampire bard in throne room
* Added new intro for poet throne room
* Added 3 new dynamic intro texts for throne room poet
* Added outro screen for throne room poet
* Fixed missing line in entertainment magician
* Reworked magic fish performance spacing
* Added magic casting sound effect to throne room and colour
* Fixed arrow performance spacing and colour
* Add 6 specific screens for different performance post animation
* Add outro screen for magic performance
* Added intro for scorpion fighter screen
* Added 3 dynamic intro texts for scorpion fighting screen
* Added reworked dynamic scorpion fighting code to throne room
* Added outro for scorpion fighting throne room
* Added new goblin drummer entertainment event to celebrations

OMERS SOUND EFFECT IMPROVEMENTS

Omer from audiogames did us a solid and edited a bunch of the games sound effects to be vastly improved!

* Added improved version of 'goblin hit head' sound effect (credit Omer)
* Added improved version of 'watchtower down' sound effect (credit Omer)
* Added improved version of 'Goblin death' sound effect (credit Omer)

BUGFIXES

A big load of bugfixes this time thanks to suggestions and lots of personal testing.

* Fixed speaking to random guildmember in main musicians guild didn't work
* Fixed the 6 grr sound effects not working at all
* Fixed wild skalds in celebration event saying they are in the tavern
* Fixed demon warder text and line bug in throne room
* Fixed do as you will screen options for demon warder not working
* Fixed demon warder refers to you as king and not your custom title or queen title
* Fixed yellow text for northern hall with no orb
* Fixed having more than one chaos orb blocks you from being able to put the orb taken from the northern hall back
* Fixed winning gold from sudden death in throne room missing a line in win screen
* Fixed holy order dialogues with champions text being yellow
* Fixed knight hire text line split bug in throne room
* Fixed selecting provide troops to merc when no troops available gives wrong screen (credit u/TheGamingDictator)
* Fixed defeated in an grand tournament text bug
* Fixed textwrap bugs for assist in battle screens from forts and nomads
* Fixed barracks options not blanked out when you have no troops to train
* Fixed battle of the two pits stats screens text colour being all yellow
* Fixed seer of minds smoke colour issue
* Fixed seer of minds smoke screen layout issue
* Fixed lost wandering knight explore encounter having no +knight indicator (credit u/TheGamingDictator)
* Fixed text beneath upgrades taking their colour (credit u/TheGamingDictator)
* Fixed bandit truce messenger typos (credit u/TheGamingDictator)
* Fixed bandit truce messenger grammar bugs (credit u/TheGamingDictator)
   
EVERYTHING ELSE

* Added 3 new lovecult dialogues to the game
* Made colour test cheat add a space between number and name
* Removed unneeded pause for galbak the grunter
* Added new unit type 'Scrollkeeper'
* Added new seer of minds intro screen once paying for a reading
* Rewrote insane difficulty intro text (credit u/TheGamingDictator)

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-11-30 19:26:35

a couple more race prefix ideas, but I have suggestions as to how they would work and admittedly much of this is cosmetic.

infested: Little dots representing flies around face if the creature has one along with possible bug buzzing sound. (significant drop in population and power of units, mostly low-end units)

stinky: green cloud of gas with face, possibly plays farting sound when you deal with them socially. (slight penalty to unit battle score or slight increase, depending on whether the stink is based on a disease or is a weapon such as the spray of a Skunk or a stink beetle..
loud: Makes a screaming or yelling sound when dealt with socially, (perhaps slight bonus to battle rating because it could be scary?)
optimistic: relationship with neighbors gradually improves over time if no hostile action is taken, (as in, you just get points on your relationship by simply not attacking them.) (name chosen to reflect that they try to see the best in everyone. If they have relationship scores with other kingdoms, the effect passes to them as well.)
pPsimistic: gradually loses relationship over time unless deliberate action is taken to keep it up. (They see the worst in everyone and thus
don't keep relationships up well.)
reserved/stoic: all social interactions with this group, both positive and negative have decreased effects (an attack does not make them as angry, nor do gifts, trade routes, and the like help them as much.)
Dramatic/Emotional: things that alter relationships with these groups have increased effects at the base level (attacks drastically lower relationships, gifts greatly enhance realtionships, and so on)  prices for stopping raiding and stuff also are exaggerated.
constant: The nation has preset relationship values that cannot be changed by any action on your part. and the same is true with their neighbors. Also, if they are at peace with you, they will stay that way, and the same goes for war as well.
Bloodthirsty/warlike: These kingdoms are at war with everyone permanently.

also, a couple questions about the new battle system.

1. It seems with injury coming in where units can be partially killed, that that might make the demon fights more dynamic unless I have something wrong, because it seems now, that demons could be worn down and it wouldn't just be (does he kill that guy or does that guy kill them?" Do I have this right? This also seems in the long run if I am right that it might make the demons easier.
2. Will we see a written report of the battle? I think it would be cool to read a report of what happened vs just hearing, you won or lost and maybe when the battle is over, we could read a rundown or summary of the events, perhaps delivered by our generals or a courier.

2019-11-30 20:16:34

@Bookrage,

Thanks for all the additional ideas, I'll note them down and go through them when I next go through the prefix masterfile

As for your questions, yep you're absolutely right about the battle system, currently it's who kills who, but here both sides do damage, damage might kill some on one side and leave injury where It didn't quite finish the job.

Theoretically that means demons will be easier but I'm going to be doing rigorous testing through all of this to make sure they are still immesely tough, currently haven't done any demon related combat code at all.

The battle to be honest is going to be mostly written out, it wont be lines of death vs death anymore it will be phases with text, but yep there will be much improved post battle screens, possibly varying in detail depending on your general/spymaster etc

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-12-04 20:03:57

thrown room bug
you are visited by an old hag who claims a knight carrying banner broke into her lair, killed her fellow witches and   stole                                                     their savings calling it 'Treasure' she demands reparation and says she was never an enemy of Aslona, but if this is not                                                       made right, she'll become one!                           
it should be x rather then the default name
oh, also i created some funny sounds to go along with the game
https://www.dropbox.com/s/mxceu9p6d56r3 … m.rar?dl=1

2019-12-05 13:30:12

I checked that text but it doesn't mention Aslona, it refers to the generic kingdom name variable so it will only report what your kingdom name is.

As for those sound effects, A+ Awesome as always.

I like the knight questing sound and know where that can go, do you have suggestions for the others?

What could the gate close and open be used for for example?

The moving stuff sounds like prisoners walking on gravel, it's an interesting sound but where would you put it in game?

Great work as always! so glad you can make these sounds smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-12-05 14:36:56

the gate ones can be used for when you enter and exit from the buildings such as artifact hall and so
the group walking sound can be used when, i forgot the exact thrown romm encounter but when a group requests you to join, the men walk your cortyart to collect their uniforms or something
the prison.wav can be used when you send someone to the prison
oh, and for the bug, i probably used the generic name when i start it, so maybe that's why
oh bye the way, if you wish we can create a shared dropbox folder together if you have a dropbox account for easyer sound sharing
oh and feel free to send texts   for a sound if you wish
have a nice day

2019-12-05 18:37:19

Hi. I would really like to help this game. So, if you didn’t know already, I am a voice actor. I don’t mind recording a few lines for the game. It would also give me some experience. I will do it for free. Unfortunately, I don’t have the worlds best sounding microphone, but I think it could do the job. Let me know if you’re interested. I can give you some of my demos to listen to.

Hopefully, we'll get a fully accessible open world game someday.

2019-12-06 13:46:05

I'll keep a note of those location ideas, thanks Omer! smile

And it's cool I don't mind picking them up off here, it's easy enough with the insta download.

You've done a great job with the sound effects so far and I can't thank you enough.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-12-06 13:47:40

@RTT, Hey that's kind of you, to be honest for voiced dialogue other than for the demon overlord there aren't any really spoken lines, mostly just reactionary sounds and stuff and maybe the odd one in the throne room.

If you can think of anywhere where a voiced small line might work I'm open to it though smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-12-06 15:42:24

Hi. I was thinking that the game could have some sort of sarcastic narrator that could replace the tutorial we currently have. The tutorial isn’t bad at all, but that was the idea I came up with. Maybe the narrator could guide you through starting the game. There could be a prompt asking you if you want to enable the narrator. He would make periodic comments in the game as to how you are playing.

Hopefully, we'll get a fully accessible open world game someday.

2019-12-06 16:55:11

I bet the merchants and bartenders could have individual greetings...

2019-12-06 18:23:26

@RTT, That's a thought, how many areas do you think you would have him cover, and what for example would you have him say if you entered the staff menu?

@Defender, that's true, however I think giving voice to the many 100s of dialogues in game would be a bad idea. As cool as it would be this would bloat the games filesize which I have to be cautious of. It's already a few 100mbs and that's mainly from tiny sound effects. I think having lots and lots of voiced lines could bloat it to mutliple gbs and this would complicate my upload process among other things.

I have had some characters in game such as Skug the slaver in Blackmarket slums having sound effects that play as you speak to them, in his case it plays a small grunt sound effect which is used elsewhere in the game.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-12-06 18:24:25

**FRIDAY DISCUSSIONS**

Hello everyone, so here we are shockingly at week 10. It's been a long time coming but the combat update is finally testable. It's been a busy week outside the combat update with lots of working and development happening too, but I feel like this has been probably the most progress done on the combat update in a week to date.

**FIRST COMBAT TEST**

The new system works unlike before, so instead of sending armies forward and only a specific troop type being killed then moving on to the next one it's much more random. Any unit in the battle could be hurt or killed giving you a list of the dead troops below the text describing the battle.

I've also fully coded and tested the injury system meaning the battle is even more finely done, every attack phase will roll damage to deal to the opposing side and will include even injuring troops if it can't kill them, this will mean the wounded troop will have lower hp when they are next hit by damage whereas before this wasn't the case and a victorious unit would continue on.

I still have lots of things to work on including expanding and further testing these battle phases as well as adding pre-battle events that can damage you, random events that can do all sorts, and weather based events which can potentially end the battle prematurely.

I also need to ensure the right information is being displayed so players know where they stand and work on the post battle screens explaining things. Although even getting things to the testable level is great progress and shows we're getting somewhere.

I'm excited to see where it goes next and have now got a much clearer plan of what to work on next and should hopefully be able to progress much quicker through the combat stuff now!

**THE REST OF THE WEEK**

The rest of the week was spent working on a new content update which contains a bunch of new things including another big addition to the race generation system, a bunch of new kingdom types courtesy mostly of /u/rabidrab, and a whole bunch of bugfixes mostly thanks to /u/thegamingdictator.

I'll probably release it within the next few days but I've got a busy weekend ahead of me so I can't say for sure!

Thanks for reading

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-12-06 21:10:04

Hi wastelander.
So, let me give you this scenario.
You've just started the game in casual mode.
You're thinking of making some changes to your staff.
You enter the staff menu and the narrator will say something along the lines of,
"Ha! You've proved my point. You're nothing but a casual, casual. The starter staff were given to you for a reason, you ignorant little newb. What would the developer think of these stupid tactics?"
The narrator could say something like this when you loose control of the black market.
First, he would say this if you had no men stationed at the market.
"Seriously? This isn't like other games, you low-level grunt. If you don't protect your area of the sandbox, the other kids will more then likely take it from you. This isn't the wastes, you know."
He could say something like this after you create your own race or monster part.
"oh! Looky looky! The casual made its first mess! Wanna show mommy and daddy? I bet they'll be real proud of you! I know I'm not."
You can remove the insults if you like.
The narrator can get more well disposed as you get more gold and lands.
He could also make comments if you cheat.

Hopefully, we'll get a fully accessible open world game someday.

2019-12-06 21:29:14

to me that seems a little obnoxious, sure you could turn it off but it would still rub me the wrong way.

2019-12-06 21:59:59

I understand what you’re saying, but that was just a general outline. I did say that the insults could be removed.

Hopefully, we'll get a fully accessible open world game someday.

2019-12-08 04:03:02

@RTT, Yeah it's a difficult thing to get right but I'm not sure I'd go for the insulting style of narration if It were to be in the game. It would either be neutral or attempt to be helpful like some kind of wise sage advising you. But I'm in two minds about it

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-12-08 22:35:02

Hi. I found a bug. So, my high general decided that he would request me to terminate his employment as he was feeling sick lately. That was a lame excuse so I decided to let him fall through my trapdoor. The only problem is that I think I may have left the ladder inside the trapdoor as he climbed back out and is now a member of my staff. Basically, he didn’t die. My head diplomat also kind of disappeared for some unknown reason. LOL.

Hopefully, we'll get a fully accessible open world game someday.

2019-12-09 19:03:57

Hello everyone, while work ramps up more on the combat stuff I've still been bobbing in and out of fixing and adding things here and there, and as usual this has cumulated into enough for a nice little update. Still now that combat is in the testing phase these side updates may drop in frequency as combat development amplifies even more.

BEAST RACE DEVELOPMENTS

I saw a magic the gathering card online while searching for new warsim ideas, the card was Beetleform Mage . This gave me the idea to add a prefix that would take any animal and turn it into a mage form race. So you can get 'Dogform Mages' 'Turtleform Mages' 'Eagleform Mages', they will have a lower race population but will usually be fairly civilised. Thanks to the complexity of the games race generator at this point, adding the new beast type modifier adds 262 new beast form core races that mixed with the many combinations and singular race prefixes takes us from 85.9 million possible races to 94.8 million, which is quite a huge jump!

* Added 'ANIMALform Mages' beast race type (+8'891'494 new possible races)
* Now 94'887'852 possible races, Was 85,996,358
* Updated Animal folk description (credit u/TrueIronKing)
* Updated Animalmen description (credit u/TrueIronKing)
* Updated Demi-Animal race description (credit u/TrueIronKing)

BLACKMARKET PEACE

Some of you may not know that with a chaos orb artifact it's possible to calm the blackmarket down and put essentially a peace seal on it, meaning you can't attack it, brawls don't happen in taverns etc, it was pointed out that the screens related to this little side effect were so poorly done it wasn't even clear why they were happening, I have since upgraded all of them from single short lines to having their own screens and being far clearer.

* Added new screen and sound effect for removing chaos orb from sewer wall
* Added new screen and sound effect for putting chaos orb in sewer wall
* Added new screen for wall watcher prophecy screen
* Added new screen for pitside tavern brawl blocked by market peace
* Added new screen for slums pit blocked by market peace
* Added new screen for dragons kneecap tavern blocked by market peace
* Added new screen for blackrow tavern blocked by market peace
* Added improved screen for being unable to attack the blackmarket explaining it's due to chaos orb in sewer wall (credit u/Ziven001)
* Updated graphic of the wall with the orb in it

SOUND EFFECTS

Not much in the way of sound development but a random sound effect that is used lots in the game is further diversified.

* Added 3 new Mmm sound effects used in various places in game (from Cafofo's sound pack)

PREFIXES

A bunch of new prefixes, my favorite is 'The Pilferer' just because it sounds funny to me. There he is Halmyr the Pilferer!

* Added new name suffix 'Shadowcloak' (+21 battlescore)
* Added new name suffix 'The Audacious' (+9 battlescore)
* Added new name suffix 'The Whelk' (-10 battlescore)
* Added new name suffix 'The Envoy' (+5 battlescore)
* Added new name suffix 'The Dream-Feaster' (+39 battlescore)
* Added new name suffix 'The Agonised' (-5 battlescore)
* Added new name suffix 'The Opal' (+11 battlescore)
* Added new name suffix 'The Opaline' (+10 battlescore)
* Added new name suffix 'of the Farbogs' (+9 battlescore)
* Added new name suffix 'Nightwing' (+19 battlescore)
* Added new name suffix 'The Pilferer' (+1 battlescore)
* Added new name suffix 'The Crawler' (+2 battlescore)

KINGDOM TYPES

Thanks almost entirely to u/RabidRab there's another big expansion of the kingdom types in the world further mixing up what kind of kingdoms you can find. The list includes some unusual ones such as the scottish based 'Mormaerdom' and the welsh based 'Teyrnas'

* Added new kingdom type 'Jarldom' (King: High-Jarl)(Lord: Thane)(Civ req: 3)
* Added new kingfom type 'Kingdom' (King: High-King)(Lord: Jarl)(Civ req: 3)
* Added new kingdom type 'Divine-Kingdom' (King: God-King)(Lord: Low-King)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Celestial Empire' (King: Celestial Emperor)(Lord: High-Prince)(Civ: 6)(Credit u/RabidRab)
* Added new kingdom type 'Captaincy' (King: Captain)(Lord: Lieutenant)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Heavenly Kingdom' (King: Son of Heaven)(Lord: High-Lord)(Civ: 5)(Credit u/RabidRab)
* Added new kingdom type 'Theocracy' (King: Priest-King)(Lord: Priest-Lord)(Civ: 3)(Credit u/RabidRab)
* Changed Theocracy with patriarch into Patriarchate with Lords as lords(Credit u/RabidRab)
* Added new kingdom type 'High-Kingdom' (King: High-King)(Lord: Petty King)(Civ: 4)(Credit u/RabidRab)
* Added new kingdom type 'Khaganate' (King: Khagan)(Lord: Khan)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Prince-Bishopric' (King: Prince-Bishop)(Lord: Lord-Bishop)(Civ: 4)(Credit u/RabidRab)
* Changed fiefdom ruler from King to Low-King (Credit u/RabidRab)
* Changed Consortium ruler to chairman with Partner as lord (Credit u/RabidRab)
* Added new kingdom type 'Mormaerdom' (King: Moarmer)(Lord: Toiseach)(Civ: 3)(Credit u/RabidRab)
* Added new kingdom type 'Teyrnas' (King: Brenin)(Lord: Arglwydd)(Civ: 3)
* Changed divine kingdom with pope ruler to Papacy (Credit u/RabidRab)

KINGDOM UPGRADE IMPROVEMENTS

A little bit of work was done making kingdom upgrades clearer in what they do, as well as adding the same coloured menu and detailed upgrade screens for upgrading the brawl pit. And a slight immersion tweak in that having recruitment signs somewhat reduces people visiting you in the throne room asking to join you.

* Added arena guard post upgrade explains what it does now (credit u/TheGamingDictator)
* Added militia upgrade weapons showing how much strength they give when purchased (credit u/TheGamingDictator)
* Added militia upgrade weapons showing how much strength they give in the buy menu (credit u/TheGamingDictator)
* Added tax office upgrades show how much tax is increased before buying (credit u/TheGamingDictator)
* Added info of how much you make from mining tools before you buy them (credit u/TheGamingDictator)
* Made Brawl pit upgrade screen use standard red green and grey upgrade colour system   
* Added new screen for not having the gold to upgrade the brawl pit
* Added new screen for upgrading the brawl pit decor and size with sfx
* Made having recruitment signs give slightly lower chance of throne room joiner visitors per upgrade (credit Liosalpha)

BUGFIXES

A great deal of this update is bugfixes, some of them small and some large and annoying, thank you everyone who reported these as you improve the game for us all!

* Fixed grammar issues in the 'your court arrives' celebration text (credit u/TheGamingDictator)
* Fixed 'to for the' text bug in celebration intro (credit u/TheGamingDictator)
* Fixed 10 Arena intro grammar bugs (credit u/TheGamingDictator)
* Fixed grammar bug with 'here warriors come' (credit u/TheGamingDictator)
* Fixed hunter game scared away encounter typo (credit u/TheGamingDictator)
* Fixed 29 grammar issues with generic complaint throne room encounters (credit u/TheGamingDictator)
* Fixed reference to king regardless of your chosen title in throne room knight quest event (credit u/TheGamingDictator)
* Fixed grammar issue with paid recruitment encounters in throne room (credit u/TheGamingDictator)
* Fixed 15 grammar bugs with Arasuk (credit u/TheGamingDictator)
* Fixed grand champion reference to aslona regardless of kingdom name (credit Nicolasstag)
* Fixed previous council member reference to aslona regardless of kingdom name (credit Nicolasstag)
* Fixed old noble reference to aslona regardless of kingdom name (credit Nicolasstag)
* Fixed missing line for sand talker in throne room
* Fixed misplaced sound effect not running in sand talker encounter outro
* Fixed sand talker game crash bug (credit Nicolasstag)
* Fixed ozymandias statue text bug (credit liosalpha)
* Fixed kingdoms destroying themselves text reports aslona instead of custom name
* Fixed kingdoms being assimilated text reports aslona instead of custom name
* Fixed brawl champion join as champion of kingdom mentions aslona instead of custom name
* Fixed by the glory of aslona arena text to use custom name
* Fixed merc group leader joins as champion reports Aslona instead of custom name
* Fixed promote champion text refering to aslona instead of custom name
* Fixed rebels diplomacy screen calling them the rebels of aslona instead of the rebels of custom name
* Fixed rebels backstory text still showing aslona instead of custom name
* Fixed throne room foreign joiner/refugee event giving only first kingdom unit (credit Meieratlarger)
* Fixed coastal king song text bug (credit Liosalpha)
* Fixed question 20 of the eastern history exam spelling bug
* Fixed error in scroll graphic for earning 9 points or less out of 10 in the southern exam in history guild
* Fixed all mentions of Aslona in history guild (credit u/TheGamingDictator)
* Fixed paying gold to watch fights in your owned arena (credit u/TheGamingDictator)
* Fixed missing +peasants indicators when recruiting from rihhm
* Fixed 21 grammar and text bugs in rihhm recruitment screen
* Fixed missing +peasants indicators when recruiting from smallhaven
* Fixed 21 grammar and text bugs in smallhaven recruitment screen
* Fixed 6 grammar issues in intro text for Arasuk
* Fixed 7 grammar and text bugs in Arasuk recruitment screen
* Fixed missing +peasants indicators when recruiting from Arasuk
* Fixed 7 grammar and text bugs in Shaian recruitment screen
* Fixed missing +peasants indicators when recruiting from Shaian
* Fixed spacing issue in slaver post in Blackmarket slums
* Fixed missing doomstone cult screen (credit u/Ziven001)
   
EVERYTHING ELSE

Lots of loose and uncatagorised stuff here today, mostly improvements and tweaks!

* Updated race packs to use latest races
* Added new screen for when recruiting from smallhaven (credit u/TheGamingDictator)
* Added new screen for when recruiting from Arasuk (credit u/TheGamingDictator)
* Added new screen for when recruiting from Shaian
* Added slaves you have currently indicator in Blackmarket slave post (credit u/TheGamingDictator)
* Added slaves you have currently indicator in Slaver fort slave buying screen (credit u/TheGamingDictator)
* Added slave soldiers you have currently indicator in Slaver fort slave soldier buying screen (credit u/TheGamingDictator)
* Improved layout and text in ancient door to make it clearer (credit u/Ziven001)
* Added second screen to troop report showing fort garrisons, militia men, knightly order men, Blackmarket garrison (credit Liosalpha)
* Updated general's troop report to match the one in kingdom reports with battlescore effects

THANK YOU

Thank you for reading this, and I'd also like to thank everyone for the recent burst of steam reviews, thanks to them we have moved up on the steam250 hidden gems list and are currently (as I write this) ranked as the 131st best Hidden gem on steam which is amazing!

Check it out here - https://steam250.com/hidden_gems

Also @RTT, Thanks for reporting, I'll look into it smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-12-10 07:32:29

High waistlander. I would just like to congratulate you on the new update and the place that you currently hold on the hidden gems list. I know that this game can reach number one. About the narration, the insults were just a guideline. It can be changed as you see fit. I will give you the link to my voice demos. I know they just advertisements, but they are meant to showcase my voice. Here you go. https://drive.google.com/drive/mobile/f … 58cd4XGy7k

Hopefully, we'll get a fully accessible open world game someday.

2019-12-11 00:16:31

Hi. I have a question. Spoilers ahead! When I enter the black market and go to the ancient door, what is the combination that we should use?

Hopefully, we'll get a fully accessible open world game someday.

2019-12-14 02:06:42

@RTT, I'm actually shocked, you've got a very well presented voice in that, the mic quality sounds totally fine!

As for the ancient door, the secret code is in the sewers smile

It's kind of a puzzle

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-12-14 02:06:55

FRIDAY DISCUSSIONS #11 - No Change On Combat This Week

Hello everyone,

Earlier this week I was working through some side stuff for Warsim and planning on hitting the combat stuff in the latter part of the week however I have sprained my thumb in a boxing sparring match and have taken a little time off doing lots of typing for the time being.

Should resume as normal from next week though! smile

I also have a new update that's more or less ready to go though so should be releasing soon!

Thanks for reading

Huw

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-12-14 05:13:29

Hi. Thanks for that. The microphone that I used to record those demos was actually a professional studio microphone. I recorded those demos in a studio. I think you deserve that time off. Get well soon.

Hopefully, we'll get a fully accessible open world game someday.

2019-12-15 01:45:41

Hello,

Just a couple of questions.

I have eliminated all the bandit groups and also have eliminated two of the independent kingdoms while allying with the  remaining three. I heard at that point thos slots I think are supposed refill or I'm supposed to get some new kingdoms and stuff, but haven't yet.

Does it take some time or do I have to get rid of the others too.

Also, where do I go to buy cheat coades in the black market?