2019-05-29 21:42:19

Hey guys so another quick update, this one focuses primarily on three areas, the presentation of the laws screen, guard helmets and adding more reactions.

**LAWS SCREEN REVAMPED**

I was playing through the laws screen recently and decided it needed a bit of a facelift, now there are tons more screens, there's a new law you can declare and there will be sound effects when looking at laws and when changing them, hopefully making the laws screen feel a lot better.

* Added ability to set current year in other laws (credit 71)
* Added page turn sound effect to laws screen
* Added writing sound effect when changing current year
* Fixed text colour of laws screen menus
* Added new sound effect when declaring aslona a demon kingdom in laws screen
* Fixed wordwrap with demon kingdom law declaration in laws screen
* Fixed wordwrap in pillaging law declaration in laws screen
* Fixed wordwrap in all evil laws texts in laws screen
* Fixed tax tax declaration text showing text for mercenary law
* Added dynamic throat clearing sound effect when trying to declare bank laws for destroyed bank
* Reworked layout of taxes laws screen
* Fixed broken option tags for recruitment laws that are active
* Reworked laws screen reaction to changing a law and added new sounds
* Fixed laws screen punctuation issue

**DYNAMIC HELMETS**

A new system to overhaul the old hardcoded helmets, now you can speak with your general with a new option and change the helmet for a random different one, see what you can make!
[Here's a few of them.](https://i.postimg.cc/fTL5c8Ny/2019-05-29-10.png)

* Added new helmet generation system with 20'000 possible helmet designs
* Added helmet generator to the generators screen in extras
* Added new option to general to reforge kingdom helmet for 100 gold
* Added ability to revert to classic default helmet for 100 gold (once changed)
* Added 3 new dynamic sounds for forging

**SMALLER FEATURES**

Now the strength stones has a bunch of different possible visitors every turn and the aftermath of destroying the arena makes more sense (thanks vylcount).

* Added ability for the strength stone to have random visitors each turn (Added 9 new screens for strength stone)
* Added public opinion loss when destroying arena (dynamic depending on size of arena) (credit u/Vylcount)
* Added public opinion loss when asking arena owner to destroy arena (dynamic depending on size of arena) (credit u/Vylcount)
* Added new screen for when asking arena owner to destroy arena (credit u/Vylcount)
   
**NEW SOUNDS**

A few new sounds being used in the game, pushing us ever forward towards having sounds for every part of the game.

* Added new destruction sound when arena destroyed
* Added fanfare sound when anointing grand champion of the arena
* Added new sound when looting gold from blackmarket treasury
* Added new sound effect 'paper ball'
* Added new sound effect 'burp'
* Added gulp sound effect to throne room hire reaction

**NEW REACTIONS**

Some new reactions for hiring units and rejecting people in the throne room, many of them utilising new sound effects.

* Added 'Kind scroll' throne room rejection reaction
* Added 'write of the moment' throne room rejection reaction
* Added 'Burp and leave' throne room rejection reaction
* Added 'One thing to say' throne room rejection reaction
* Added 'Thanks for the talk' throne room rejection reaction
* Added 'muttering' throne room rejection reaction
* Added 'good day' throne room rejection reaction
* Added 'Hoorah' reaction to being hired in throne room
* Added 'Unexpected' reaction to being hired in throne room
* Added 'No regrets' reaction to be hired in throne room

**BUGFIXES**

Some balancing and little fixes.

* Fixed asking arena owner to destroy arena didn't wipe certain records and data (credit u/Vylcount)
* Fixed gift giver encounter in throne room gives gold and also acts as though you refused the gold
* Fixed text colour issue on destroyed faction diplomacy screen
* Fixed unbalanced thickblood tavern new system added to nerf thickblood tavern for kingdoms with 10+ lands as at 170 lands fully upgraded I was earning almost 300k
* Fixed celebration menu bug that makes text appear twice on screen
* Fixed extra line when robbing sudden death man in throne room

**EVERYTHING ELSE**

Better blackmarket sounds and varied text colour for the main game screen.

* Changed main game screen text colour to white
* Added enterting blackmarket treasury play muffled blackmarket sound

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-30 19:52:54

This update has had a few focuses, mainly improving the hiring and firing of the grand champion, end of turn event screens (of which there are now far more) how bluetrii works before battle, and a few other things.

**NEW HELMETS**

Building on from last updates helmet system there are now 205k more helmets, previously the system had a good range but I love piling the procedural systems with content to make the possible outcomes get silly, you probably wont see a fraction of a percentage of these helmets but you can certainly try.

* Added 205'000 new helmets (was 20k now 225k)

**GRAND CHAMPION IMPROVEMENTS**

As suggested by steam player '71' the ability to hire the grand champion was removed from game a while ago due to bugs but never re-added despite reference to being able to hire the champion, so I came back and added the system again as well as some additional screens for bribing him to fight, and how he appears in the hall of fame if he joins you with a valid number of victories.

* Added ability to hire grand champion from grand champion screen (chance he'll refuse) (credit 71)
* Added new screens to bribing grand champion and refusal
* Added grunt sound effect when asking champion to fight again and refusing
* Added coin sound to bribing champion to fight more fights
* Added new Arena hall of fame tag (retired into king's service)

**END OF TURN SCREENS**

Prior to this update all these events would be single lines in your end of turn report, these are some more noteworthy events worth having their own screen to ensure you understand the imporance of them, each of them have a graphic and a sound effect.

* Added special end of turn pop up screen for Bandit Horde collapse of low troops
* Added special end of turn pop up screen for destruction of slavers fort (only if you have unlocked the slavers fort on your map)
* Added special end of turn pop up screen for faction doom event
* Added special end of turn pop up screen for arena built event
* Added special end of turn pop up screen for minor bandit gang merging with phenors horde
* Added special end of turn pop up screen for wasting kingdom collapse
* Added special end of turn pop up screen for wasting kingdom refugees
* Added special end of turn pop up screen for cousin returning with army

**BLUETRII SCREEN**

They way using this magic fruit is displayed before a battle is very unintuitive and scrappy, now it's got it's own screen and graphic and can be easily disabled if it gets annoying!

* Added new screen for bluetrii before battle
* Added ability to disable bluetrii pop-ups before battle from the pop-up itself
* Added special screen for being able to eat one barrel of bluetrii
* Added new screen showing use of the fruit and addition to battlescore
* Added new dynamic sound effects for eating bluetrii before battle (4 different sounds)

**NEW SOUNDS**

The effort to fill Warsim with sound effects continues!

* Added new sword clink sound effect for champion joining you
* Added grunt sound to skugg the blackmarket slums slaver
* Added new laughing sound effect
* Added two new doom sounds
* Added new whistling wind sound effect

**NEW UPGRADES**

The slave revolt seems more like an eventuality than something that may happen, now with these upgrades you can protect the fort a little better if you own it!

* Added slaver fort walls upgrade (10000 gold) (harder for slaves to revolt)
* Added slaver fort better walls upgrade (20000 gold) (even harder for slaves to revolt)

**NEW NAME SUFFIXES**

A new bundle of name suffixes seeing as I haven't added any in a while, may have gotten carried away with the blood-related names but they sound cool. My favourite is 'Very-Stable-Genius' can't wait to find a kingdom ruled by someone with that suffix!

* Added new name suffix 'The Last of his Line' (+45 Battlescore)
* Added new name suffix 'The Bloodwalker' (+51 Battlescore)
* Added new name suffix 'The Bloodswimmer' (+30 Battlescore)
* Added new name suffix 'The Bloodwasher' (+25 Battlescore)
* Added new name suffix 'The Bloodpainter' (+41 Battlescore)
* Added new name suffix 'The Bloodcollector' (+49 Battlescore)
* Added new name suffix 'the Unstable' (-10 Battlescore)
* Added new name suffix 'the Stable' (+1 Battlescore)
* Added new name suffix 'the Very-Stable-Genius' (-50 Battlescore)
* Added new name suffix 'the Capable' (+30 Battlescore)
* Added new name suffix 'the Incapable' (-5 Battlescore)

**BUSHPIGS**

Bushpigs are now in the game, why? I needed to pad this update out that's why! Now you can encounter a Bushpigdom of Bushpigmen!

* Added New Race 'Bushpig Folk'
* Added New Race 'Bushpigmen'
* Added New Race 'Were-Bushpigs'
* Added New Race 'Evolved Bushpigs'
* Added New Race 'Half-Bushpigs'
* Added New Race 'Shapeshifting Bushpigs'
* Added New Race 'Bushpiglings'
* Added new kingdom type 'Bushpigdom'
* Added new creature 'Bushpig'

**BUGFIXES**

That second bug is pretty weird.

* Fixed strongth hirable from slum pit (credit 71)
* Fixed replacement champion for demoted arena champion steals previous champions face if the previous champion is demoted for refusing a bribe
* Fixed grammar issue with void army rise event

**EVERYTHING ELSE**

And some other little things that you probably wont come across in game!

* Made slave revolt against slavers fort slightly rarer
* Rewrote texts for slaver fort revolt end of turn report
* Added if minor bandit gang merges with phenor now gang's leader joins phenor as elite unit (disgraced hero 280 battlescore)
* Rewrote barren lands text

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-05-30 23:36:59

Awesome thanks!

2019-05-31 01:13:17

Glad you like it Kenshira smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-06-03 11:41:01

Hey guys, so this update has been stewing for a few days and has mainly stemmed from me playing the game and then finding stuff during my playthroughs to update, I spent extensive time messing around with the arena as well as lots of bugfixing and updating, there's quite a bit of new and improved stuff in this update!

**A POLISHED ARENA**

After finishing working on the arena a few updates back I didn't think there was much to improve on, but recent testing and brainstorming has led to massive changes, including reworking the hall of fame which now has 3x longer descriptions for the dead heroes and it's own music. Demotion works differently, special events regarding champions that were previously blocked now happen, there are new screens for buying/taking over the arena, setting arena rules and laws has been improved and upgrades are explained a little better. Bribing the grand champion to fight again will also not cost as much unless you are bigger and more powerful.

* Added new dynamic descriptions to the busts of champions in the hall of fame
* Added new explanation text for Arena size upgrade effects in arena upgrades screen
* Added new screen when demoting a grand champion where you can choose how the replacement is selected (3 options) random replacement, later duel, immediate duel
* Added new system for bribing champion based on aslona lands (under 5 is 500gold)(under 10 is 1000)(under 25 is 1500)(more than 25 is 2500)
* Added 3 variants of resigned path for arena grand champion
* Added Arena champion who joins rebellion joins as a Rebel Lord not a soldier (+2000 gold to rebels)
* Added Arena champion who joins bandit horde joins as disgraced hero not a warlord (+2000 gold to bandits)
* Added new screen for champion refusing to join your personal retinue
* Added new screen for taking the arena from family member
* Added new screen for buying the arena
* Added secret coded 404 in arena to wipe champion and allow for a champion challenge
* Added new ominous loop to hall of fame in arena
* Added new screen for setting arena fights to play by play
* Rewrote arena upgrade text

**GOBLIN DEVELOPMENTS**

This is kind of a silly reference to an older part of the game, in the early days of warsim's exploration screen there was a single region of locations, one of them was a small goblin settlement that could be developed to absurd levels to provide cheap goblin hirelings, well this is similar but not as powerful. Still get to the point where you're raking in up to 2.5k goblin troops per turn. (Note: will be adding issues in the future for any kingdom where the goblins outnumber all others, so this will not be the most viable situation if you aren't also getting lots of other troops)

* Added new kingdom upgrade (Small Goblin Hamlet) 30000 gold (0-35 goblin per turn)
* Added new kingdom upgrade (Goblin Hamlet) 40000 gold (0-45 goblin per turn)
* Added new kingdom upgrade (Large Goblin Hamlet) 55000 gold (0-60 goblin per turn)
* Added new kingdom upgrade (Small Goblin Town) 70000 gold (0-80 goblin per turn)
* Added new kingdom upgrade (Goblin Town) 100000 gold (0-120 goblin per turn)
* Added new kingdom upgrade (Large Goblin Town) 135000 gold (0-150 goblin per turn)
* Added new kingdom upgrade (Small Goblin City) 150000 gold (0-200 goblin per turn)
* Added new kingdom upgrade (Goblin City) 200000 gold (0-250 goblin per turn)
* Added new kingdom upgrade (Large Goblin City) 250000 gold (0-350 goblin per turn)
* Added new kingdom upgrade (Goblin Megacity) 350000 gold (0-500 goblin per turn)
* Added new kingdom upgrade (Huge Goblin Megacity) 500000 gold (0-750 goblin per turn)
* Added new kingdom upgrade (Goblin City-State) 750000 gold (0-1000 goblin per turn)
* Added new kingdom upgrade (Huge Goblin City-State) 1000000 gold (0-2500 goblin per turn)

**NEW SMALLER FEATURES**

Now the throne room has a little more detailed blurb depending on how many visitors there are, there is now a bonus stat in the kingdom stats screen showing which kingdom is most densely populated which was quite interesting to see, now when a civ gets more civilised their people get a little stronger too. I was playtesting recently and in one event an emissary I sent got killed and I was sent his head, now there's dynamic a screen and graphic for that.

* Added Dynamic 19 different possible texts depending on how many visitors you have in throne room
* Added new screen to kingdom stats showing which faction is most densely packed
* Added 5% increase for all units battlescore when their kingdom gets more civilised
* Added new screen for getting sent your emissaries head

**END OF TURN SCREENS**

Continuing on from the last update I've made two more single line end of turn events now have their own screen as they are relevant to the game, though if you haven't discovered the blackmarket you won't get a pop up as it's far less relevant.

* Added special end of turn pop up screen for blackmarket century festival
* Added end of turn small notification of century festival if you haven't discovered the blackmarket
* Added new special end of turn pop up screen for great thundering skies secret event
* Added ability to understand thundering sky event more if your spymaster has a skill of 160+   

**NEW SOUNDS**

A bunch of new sounds, now warsim has over 350+ sound files in total, shocked me when I counted them up but I guess the sound file has been growing recently!

* Added marching sound to northwatch reinforcing thickblood event
* Added new deathsound for dead emissary event
* Added gold coin sound effect when giving 1000 gold to cousin in throne room
* Added 4 new sounds for mmm sound
* Added mmm sound effects to 2 broke encounters in throne room
* Added new thundering sound effect
* Added 3 sound effects to dragon wench knight game
* Added grunt sound to arsam the all knowing intro

**NEW REACTIONS**

Only one new one, this is just someone reacting reasonably to you being broke.

* Added new 'what can you do' reaction to having no gold

**BUGFIXES**
So many bug fixes, like so many... Just as I thought my game was bugfree...

* Fixed bug where 50% of champion challenge winners would have 0 battlescore and get flattened their next fight
* Fixed champion attacked in the street event being blocked in game
* Fixed champion wounded event being blocked in game
* Fixed resigned and retired champion events being blocked in game
* Fixed bluetrii single barrel screen not appearing when you have one barrel
* Fixed text spacing issue with kingdom getting civilised event
* Fixed bluetrii screen showing more barrles than you can actually use
* Fixed trap door upgrade not being buyable at tier 4 of throne room (only 5 and above)
* Fixed grand champion appearing in throne room celebration with no name
* Fixed being able to exit vassal menu without selecting option
* Fixed being kicked from vassal menu bug
* Fixed auto max upgrading of arena guards if you can afford them
* Fixed marching troops graphic broken
* Fixed auto max upgrading of slaver fort walls if you can afford them
* Fixed attacking demon gate kicks you out of exploration screen afterward
* Fixed double pause after emissaries head cut off
* Fixed bribing grand champion showing plus gold instead of minus when paying
* Fixed banking tax number tag being broken
* Fixed champion guards being hired when arena has no champion
* Fixed grand tournament listed as 'grand man tournament' text bug
* Fixed missing punctuation for merc for hire throne room
* Fixed aehlan of aehlans rare tomes hat bugging out on one of the dialogue options
* Fixed wordwrap problem with Aehlan's text
* Fixed wild skalds in dragons kneecap missing line
* Fixed wild skalds in dragons kneecap text colour bug
* Fixed missing lines in dragon wench knight game
* Fixed grammar issue in dragon wench knight game
* Fixed text colour bug with dragon wench knight game
* Fixed textwrap with eswin elfhaters dialogue
* Fixed grammar issues with eswin elfhaters dialogue
* Fixed stray dot in blackrow text
* Fixed line glitch in play by play arena fights if opponent kicks another and you own the spike pit
* Fixed gambling tax still working even after arena destroyed (credit 71)
* Fixed arena champion pop ups happening even after arena destroyed (credit 71)
* Fixed grammar issue on gamemode choice

**EVERYTHING ELSE**

Lots of assorted stuff here, reworked screens, new dialogues, etc.

* Added century festival dialogue for Skug the slaver
* Rewrote dialogue for giving cousin 1000 gold in throne room
* Made rate of joining slave soldiers when free much higher
* Added new money stat on mercenary hire encounter
* Added 2 new dialogues to aehlan
* Added new century festival dialogue to aehlan
* Merged three instances of dragon wench knight game code together
* Added no fight on century fest screen to dragons kneecap tavern   
* Reduced village sound volume
* Removed page turn sound from initial part of laws screen
* Rewrote custom game option text a little bit
* Added 5 new dialogues to Arsam the all knowing

Well that's all for now, let me know what you think of the update, and thanks everyone for your support! smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-06-03 14:41:22

Cool update, like always, that is awesome in my opinion.

2019-06-03 18:11:52

hello,

I've still been on this game playing, just haven't been saying a lot here, but I will say that you are definitely making this game even more fun with each update.

2019-06-04 07:06:56

I just can agree on that.

2019-06-04 09:19:57

i'm wondering, is it advisable to start a new game to take advantage of the new updates?

2019-06-04 11:47:55

hmm, I think that depends on wich things the update covers. I try to start a new game with each update, but that is not easy, especially if there are dayly updates. But i try it anyway to be sure that i don't miss something.

2019-06-04 12:25:15

@Niklas, thanks man, glad you're enjoying the updates smile

@bookrage, thanks a lot! comments like that are motivational smile Been trying to pump out some updates recently to make up for time away!

@darren, I usually have a quick game to play around with new stuff, you can have as many saves as you want that will always be compatable with future version of the game so why not haha

Also can I ask you guys, in the last few updates I've been hammering as many sounds into warsim as possible, they aren't everywhere but some regions of the game now are quite sound filled, has this been ok for you guys? I'm curious of how the sounds go alongside your screen readers

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-06-04 12:38:55

more sounds never hurts haha

2019-06-04 12:52:05

Haha, you're correct omer. I have no Problem with the sounds till yet, it works good with the Screen Reader for me till now. The more sounds come in, the better.

2019-06-04 16:29:59

Awesome to hear guys! smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-06-04 20:14:11

Hello, once again I had one heck of a snafu against the demon horde. I tried to take their camp at the demon gate and got my entire army decimated, even though I outnumbered them 30 to 1. What sort of tricks would you recommend for whittling down the hhorde to smaller numbers or making it so they don't slaughter you so much. they had about 1200 guys and I had about 36k and still only killed about 700 of them. Throwing everything I had at them and some of those units were really powerful monsters from independent kingdoms like ancient Megogs and nomadic witch queens and literally thousands upon thousands of halflings.

I'm just wondering what I can do to actually beat them, since apparently even 35k guys, most of them soldiers and monsters, isn't enough.

2019-06-04 20:54:33

i would still like to see more population and resource control. for example, instead of having to buy peasants etc why not gain them from families same with soldures? as an addition to what's already available? managing food stocks? dwellings? a king would have to think about all these things. not all himself perhaps he'd have his advisers but they would still have to go to him in the long run for the final word. after all, you need population for war, without population you have no army. equally a well kept population will serve you better. better dwellings, food, ways of them earning money etc.

2019-06-04 23:54:01

so what is the combination that you need to enter when you are at the ancient door located on blacksewer market? I already explore the entire market but i havent found even a single clue as to what is that combination.
And alsow what kind of monster is chelob's well? I am alsow trying to solve or answer his riddle but i can't even answer his first question. Lol.

And do you know that when you visited your throne, there are many laughable scene in there?
Like this one for instance. "Afarmer claims that one of your soldiers farted on his craps so he demand compensation for his smelly wheat"
Lol what kind of problem is that being brought to the attention of a king.

2019-06-05 08:34:49

the ideas for more detailed Management and Population Options are good I think.

2019-06-05 10:37:46

@Bookrage
First, try outnumbering them like 50 to 1, with knights.  You can raise money for this by subsidizing and betting in the arena every turn to the maximum, just don't bet the max all at once, do it in like three fights just encase.
Owning thickblood tavern helps too.
Now, try using the strength stone, and make sure you have enough bluetrii for all of your soldiers (the fruit farm should be able to sell you enough)
I'm not sure but I think destroying all the demon totems could help too, and any time you can higher a demon from the blackmarket or sacrifice to kill one in the throne room, do it.

2019-06-05 11:42:07

@Bookrage, Best bet is to b-line for the south early in game and get exploration bonuses like explorer's guild. If you catch the horde weak they're easier to stop than when they hit 1000+ demons.

@Darren, It's a good idea and something I've looked at in the past, I'd like to explore it at some point, as well as food required for people, trade and economy smile


@UltimateBlade, You need to explore the sewers a bit better wink
Chelob's well is super hard to be honest, but it's meant to be!

As for the throne room, if you don't want farmer's complaining you can tell your guards to not allow complainers in, you decide who gets let in, if you want to talk to every farmer with a problem you can, it's up to you smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2019-06-05 12:36:28

spoilers
man i'M not good at romen numbers, and it is hard me to read them
i'M talking the ainchent door bye the way
can someone simply give me the answer of that?
i already knew  that you gotta convert romen numbers to the normal ones and try enter but as i said i struggle with that
end of spoilers

2019-06-05 13:34:32

@wastelander, am glad you've looked into it and are not going to give up on it. i think it would make the game much more interesting.

2019-06-05 16:22:25

such a cool fight

Aslona Battlescore : 400471                                                                                             
Aslona Fighters : 176038                                                                                               
skirmish was a success, your men bask in glory                                                                     
(Demons Losses : 1853)                                                                                                 
(your Losses : 119046)                                                                                                 

(you have 56992 men remaining)                                                                                         

second fight
(Demons Losses : 600)                                                                                                   
(your Losses : 8822                                                                                                     

(you have 48001 men remaining)

2019-06-05 23:12:00

so where is this roman numeral number you are talking about that you need to convert on the ancient door? I am totally visually impaired so if the roman number cannot be read by a screen reader, then i cannot access it unless with a help of a sighted person.

2019-06-06 13:01:46

@Omer @UltimateBlade Spoilers guys but the numerals are in the text of the yellow and red mural. The yellow mural is 2 then a space then 3 then a space then 5, and the red mural is a space then 4 then a space then 2 then a space.

It's a combination of the two, so remove the spaces and fill the blanks and thats the combination smile beware what lies beyond that door can seriously mess your shit up.

@Darren, yep been planned for a while now to some degree, it's one of the many things on my list to do for warsim!

@Omer, Congratulations on beating the horde! what did you think of the demonic realm and the overlord?

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim