2015-10-22 09:47:07

@Wastelander, thanks, I'll admit it's as much a surprise to me as anyone else.
That book sounds useful, but I've certainly not seen it. You might consider making the information easier to get by having some encounters in labs or military bunker dungeons that reveal it, eg, "You find a rotting desk, breaking open the wormy draw you find what looks like a lab jernal"

You could also consider encounters that give the information, or at least possibly give the information, for example you encounter a mutant with a certain mutation who tells you what sort of vial she/he/it drank, or a rambling insane scientist who woffles about a test, though of course being The wastes and being as random mutants and half nuts lab technitions aren't exactly reliable, they might be lying completely.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-10-22 18:50:23

@Dark, can't argue with you on that, they are far too rare, there needs to be more possiblity for the player to find it, the places where that could be implemented, Mutant Tollgate (if you're a mutant), Merchants (through rumours?), Labs, Science Labs, those sort of places

I really do want to look into a dialogue thing, like the ability to ask traders rumors and various other things, Also there are now modding tutorials

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-22 18:55:58

HOW TO ADD A MISC ITEM

for this tutorial we're going to look at an item thats already in the misc item file, we are going to add an item we have to go into the items folder, open the file Misc.txt and create a new line, here is where our new item will go.

Getting Started

Perhaps one of the first things you will notice is the numerous numbers and fullstops, the numbers are the items stats, the first thing we need is an item name, this is going to be a broken bottle and we will name it the same, the second number is the value of the item in $, the lowest value we can have is $1 and the maximum is $2147483647 though it is not recommended to price an item that high
Being as the item is broken we are going to price it at $2, it's not a very valuable item but it will have its uses as you will soon see,

So far your item should look like this, Broken Bottle.2.

Material Identifiers

Notice the fullstops, used to separate important values, the next thing we need is the material identifier, the bottle will be made of glass but there are many materials to select each with their own bonuses to the items, metal items for example are usually always able to be turned into scrap, here is a list of material identifiers.

1 = Metal
2 = Plastic
3 = Wood
4 = Ceramics
5 = Remains
6 = N/A
7 = Stone
8 = Glass
9 = UNUSED
10 = Paper

Magnitudes

For this item we are going to choose 8 because it is a glass item, so now we move on to the third number in the item, this is known as the magnitude, the magnitude has mutliple uses, for metal items it is used to define how much scrap a player will get from the item, we are going to be using the magnitude as we want the broken bottle be usable as a weilded weapon, so the magnitude counts as both the weapon durability and damage, 7 should suffice as the it will be sharp and do some damage but not enough to make it a worth while weapon.

Now your item should look something like this, Broken Bottle.2.8.7.

Functions

Now for the next step, item function, this is an important step, for most items this number is 0, this signifies that the item has no special function and is just a standard misc item, there are numerous functions items can have which I will list below.

1 = The item can be converted into a weapon (Magnitude is durability and damage)
2 = Weapon Repair Kit (Magnitude is the amount it will repair the weapon by)
3 = Lockpick (Magnitude is the amount of lockpicks the item gives)
4 = Dice (Magnitude is the maximum number the dice can land on, min is always 1)
5 = The item is a bong and can be used to smoke plants (Magnitude is bong durability)
6 = Medical Item (Magnitude is the amount of health it gives)
7 = Weapon Durability Upgrade Kit (Magnitude is the amount of durability it adds)
8 = Weapon Damage Upgrade Kit (Magnitude is the amount of damage it adds)
9 = Mystery Box (Magnitude is how many items it holds)
10 = Magic 8 Ball (Magnitude should be 1-4, 1 is working magic 8 ball, 2-4 are defunct in some way)
11 = Whistle (Magnitude should be greater than 0 to work, if 0 then the whistle is broken)
12 = Weight (Magnitude is the size of the weight in KGs)
13 = Music Box (Magnitude should be greater than 0 to work, if 0 then the music box is broken)
14 = Guitar (Magnitude should be greater than 0 to work, if 0 then the guitar is broken)
0 = Default for all items with no function

For this item we are going to be using 1, which is the most common, to signify that the misc item can also be converted to a weapon, items can only have one special function so pick wisely.

Conditions

Now we have the function there is only one number left, condition allowance, this number will only ever be 0 or 1, if it's 0 it means the item cannot be given any conditions such as, for example, smashed, cracked, smelly, pristine, it will instead remain standalone as it is, if the number is 1, then the item can be given conditions like most loot, it makes things more dynamic when the number is set to 1 as the item can be found in many different conditions however you may wish to disable it for certain items, in this case we are setting it to 1 because this item can have conditions attached to it.

Descriptions

We have completed the items stats and settings and have only one part left, the description, describe an item how you like, my recomendation is not to write an essay but also don't write a single word, we will keep it short and sweet with this description, when writing a description always write it as if the words 'it is' come before it, for example 'it is' A little half broken dark glass bottle, it's sharp and dangerous
That's everything done, your finished item should look something like this,

Broken Bottle.2.8.7.1.1.A little half broken dark glass bottle, it's sharp and dangerous

A few tips, don't skip out the numbers, there should be five numbers separated by dots! With all that done you should now be able to easily add your own misc items to the game, have fun!

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-22 19:13:35

**Changelog 21/10/15** *Version 0.8.6.6*
-

Today's update doesn't look so big, but it was a ton of work, I'm happy to announce that the random crash bug is now eliminated, two of them infact which I hope accounts for all of them! Today is pretty much a huge dungeon update with a few other additions, I've added the Raider Outpost dungeons which are unique to all other dungeons with their own encounter set, and then tons of factory dungeons, they are dungeons where the loot inside is all based on the factory, for example a toy factory will be full of toys! I've added a few new items and also a tutorial on how to make items and books, if any of you guys create your own items feel free to share them! they may end up in the game

**BUGFIXES**

- Fixed rad power no pause bug
- Fixed infitie rad power bug
- Fixed the annoying but that randomly crashes the game when generating loot (been happening for a while)
- Fixed second crash bug
- Fixed Rad Absorption mutation text not showing

**MAJOR NEW FEATURES**

- Added Raider Outpost Dungeons (custom dungeon with tons of encounters)
- Added Cardboard Factory Dungeon
- Added Toy Factory Dungeon
- Added Bong Factory Dungeon
- Added Snowglobe Factory Dungeon
- Added Gnome Factory Dungeon
- Added Die Factory Dungeon
- Added Whistle Factory Dungeon
- Added Cog Factory Dungeon
- Added Music Box Factory Dungeon
- Added Sprocket Factory Dungeon
- Added Ornament Factory Dungeon
- Added Chopsticks Factory Dungeon
- Added Bracelet Charm Factory Dungeon
- Added Belt Buckle Factory Dungeon
- Added Bust Factory Dungeon
- Added The Three-Eyed Sheep Book

**NEW ENCOUNTER**

- Added item fanatic dungeon encounter

**NEW CHANGES**

- Added numerous new dungeon tiles (for factories)
- Added numerous new dungeon loot encounters (for factories)
- Nerfed ridiculously overpowered blood weapons
- Wrote up Misc item mod guide
- Wrote up Book writing mod guide

**NEW ITEMS**

- Added Cogswell's Cog Item
- Added Skull and Crossbones Silver Bracelet Charm Item
- Added Skull Silver Bracelet Charm Item
- Added Finger Silver Bracelet Charm Item
- Added Arrow Silver Bracelet Charm Item
- Added Sword Silver Bracelet Charm Item
- Added 75kg Barbell Item

*Build 0.8.6.6 now Available for [download](https://www.dropbox.com/s/9n35ijmbh8gkv … 6.zip?dl=1)*

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-22 20:26:03

Hey hey Wastelander! I aaaabsolutely like the fact you can make your own items for the game. Thats a nice pice of modding!
There is another question wich is flying through my mind for a long time. Could you maybe add something like a Soundtriggerfile so that we could create our own Soundpacks?
For example in a trigger.txt where you got one line looking like this:
"you swing for * but miss" = swingmiss.wav

It's only an idea!

Keep up this realy nice work!
I decided to make a break till savegames will work. But i am checking it out from time to time and i still love what you are doing!
Very best wishes from germany!
HAHA and i am still dreaming of the day you maybe will go back to finish warsim! This would be sooooo great!

2015-10-23 15:21:29

@Firefly, I love making the game more moddable but to be honest you can change the sounds yourself, all you need to do is pick a sound effect you want to change, get the new one and rename it to the old one,

Also actually working on savegames and stuff right now because I want to get it out of the way! smile

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-23 15:28:57

Awesome idea on the mod capabilities, actually it reminds me strongly of Eamon, I'll probably be rather busy for the next few days but will have a bash at inserting an item or two to see how the system works.

Rumours would be cool, both rumours about colours of vials related to harm, and also rumours about the strength of creatures or about what caused the appocalypse, also it'd be a nice way to get some friendlier npcs into the game, sinse manifestly there must be caravans of goods or slaves wandering around, as well as nomads and refugees, and maybe even some colonists trying to setup new settlements.

Even if  we've not got the hole town system yet, perhaps some friendly encounters with camps of refugees or caravans where you spend a night by the fire, share some stewed stinking half dead striped wounded wild dire badger, and hear what's been going on, you could even recover some hp at the time as well.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-10-23 20:12:19

@Dark, What's Eamon?

I'd love to see what new items you could come up with!

And random dialogue and rumors and things would be awesome, it'll be tough to implement though but I'm want there to be alot of choice, to the point meeting another person will be more than a single line of text but a whole heap of options and things to do, flip a coin with them, beg them, ask them for rumors, play music for them, chat about local factions, learn skills or information from them

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-23 22:17:20

Eamon were a series of adventure games for the Apple Ii computer that were mainly produced in the eighties and nineties.
Unlike most interactive fiction though, Eamon were definitely combat rpgs, so though there were some games with puzzle elements, the parser was limited, and you had a character with actual stats that fought.
The really cool thing was that the system was made to be modable ad to let you take one character through multiple games. So you started in the main hall of the guild of free adventurers where you could train stats, learn some generic magic and buy some basic weapons, however then you could start any adventure with that character, so could have your barbarian wandering through the deathstar with a broadsword or the like.

I  never played the originals, but there's a rather nice windows port called Eamon delux which ports about thirty of the original 250 odd games and an enhanced version of the main hall, (more games were going to be added but sadly the developer seems to have fallen off the map sinse we've not heard from him for a while).

The item creation system you've got in the wastes reminded me of that used in Eamon, though Eamon's being far older was much more clunky and to get stuff like character dialogue and special conditions people had to essentially add their own code.

See The Eamon adventurer's guild site  for more info on Eamon. Actually you might want to leave them a few words about The Wastes, sinse I imagine fans of Eamon would enjoy the game as well.

Npc interactions would be cool, and a random rumour system sounds like a great start.

What I'd suggest myself is that each rumour has a truth factor.
Some rumours, such as how the apocalypse started or some legends about Iguana bill or other things in the wastes have a truth rating of zero, ie, they're complete speculation.

Others have a positive or negative truth rating to decide whether they're true or false, and based on how useful the information is, the truth rating is higher or lower. For example "My cousin drank an X colour vial and got sick" would have a truth rating of either 3 or minus 3, while "X colour vials will cause your teeth to grow" has a truth rating of either 5 or minus 5.

Your character's intelligence is then compared to the truth rating, and for every ten points of intelligence, you can be sure of whether the rumour is true or false, however for every 5 points of intelligence you can make a guess that is likely to be 50 percent correct.

For example, the above rumour "My cousin drank an x coloured vial and is sick" if you had int 15 you'd get the message "Your not exactly sure but you think this is a lie" however this hunch would be %50 likely to be incorrect.
iff on the other hand you had int 30 you'd get the message "You know this is the truth"

That's why I suggest progressive truth ratings, which is another use for intelligence, at least until a perception stat is added, ---- though perhaps if your considering as mentioned on the subreddit also having int used for avoiding ambushes, maybe intelligence should be renamed whits or perception.

Anyway, lets say I think the rumours idea is awesome! big_smile.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-10-27 08:35:04

Hey guys, today was going to be the day of a kickass update but unfortunately due in part to my idiocy, the game code was wiped by a crash in the program I use to code the game and there were no backups. I am the king of all fools.

I've been working on this game since 2014, I picked it back up about 5-6 months ago and worked on it Alot... daily in fact, between two jobs where I was working 16 hours a day, I still was able to release daily updates for the game, because I was enthusiatic, I loved this game and it became a part of me.

It was the first project I've ever had where people actually sent me money and kind messages, people actually enjoyed something I had made, a truly gratifying feeling, I feel very low at the moment knowing half a years worth of work is gone, there are games that take a lot longer but I feel like all the sleepless nights staying up until 6am to find those pesky bugs was a little fruitless, Again to those of you who've invested your time into my game I appologize with all my heart.

I hope that the beta build that is available for download is still fun to play for you all but of course there will be no more updates, I was attempting to create a new save feature in the latest version and was planning tonight to unveil my newest feature, dynamic merchants with tons of reactions to the player based on random personalities and if they were a mutant, loads of personalities ect

The problem is the save feature wasn't completed and a bugged thing at the start of each region asks you if you want to save and will freeze if you click save game, it's avoidable but unfortunately makes the final release of the game overshadowed by this issue...

Again I can't appologise enough, I feel like an idiot and I can't put into words how much of a loss this feels like, the game was my bridge into being a real developer, I planned in the future for a remastered version to go on steam and I genuinely thought I could make something of myself with it.

Although it's not the most stable I will be sharing the last build and all my notes, plans and game related stuff so you can all see what was planned for the game and check out some of the archived versions.

There's no reason why the sub can't stay up but the wastes is gone, thank you for your time and support, for anyone who's interested [here](https://www.dropbox.com/s/jk6ekik0qwnqo … d.zip?dl=1) is the final build of the game and [here](https://www.dropbox.com/s/s4nubnqqm33bu … s.zip?dl=1) is the game plans, archived notes and plans.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-27 09:59:58

Heeeeeey Wastelander! Dont be so harsh and hard with your self! You made a nice job! And we all had a lot of fun with this! Please please remember! You are a one man team so it was all up to you! And you also have a real life out of all this computer stuff! So again, dont be so harsh with your self! The Concept was realy realy great and something realy new in this days! I like your sense of fantasy very very much! And if you will put your hands on a new project, please please let us know and we will again have a lot of fun with it and with talking and duscussing with you! I am absolutely not pissed or angry or whatever! I had some very very nice sunday afternones with this nice pice of gaming! So i have to tell you  thanks thanks thanks and another thanks!
Get you something nice to eat and to drink and celebrate the fact you made some people very happy! Thats what matters,, OK?
Very best wishes and sorry for my sometimes bad english!:-)

2015-10-27 11:18:32

you've done a great work man. don't go hard on yourself!

Why do ghost hunters have to hunt ghosts? Well, there's a fear of being ghosted out there. They may need therapy as well as their ghost hunting kit.

2015-10-27 13:40:36

Damn man, that really, really sucks.
I don't want to imagine what it'd be like for me to lose my project in progress, and its certainly not as large as yours.
Have you tried file recovery software? It might be possible to get the code back that way.

2015-10-27 14:50:49

Thanks for the replies guys, and yeah john I've tried rollbacks, two recovery softwares and tons of other stuff, it's gone

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-27 15:18:15

I'm sorry for your massive loss.
I wish that donating 10 or so dollars or some such would get you just a little of your code back... I know what a frustrating loss this must be, but don't give up, there's got to be a way to get the code back. there's got to be. I refuse to accept that the waists is gone, a part of me died with posts 435 and 439.
but even if this particular code is gone, what prevents you from even making something better? or if you get even a partial bit of your code back, what prevents you from continuing? I once lost a sound project I had been working on for 2 years in a computer wipe, and in my foolishness had no backups either. while I know programming is considerably harder than sound design, I didn't let defeat rule me and made something better in a matter of weeks. Don't give up on this truely wonderful game. I know it must be a bitter pill to swallow but as my English teacher once said, make that pill sweeter! do something, anything to turn that horrible news into something you can profit from!
With hope for the future,

devin

2015-10-27 15:42:27

Thanks speeder, I really hope I can but honestly I've been trying to remake the basics of a new project and I'm struggling to do alot of things, the wastes was a learning experience but I did so much in it that will be such hard work trying to do again... I feel purposeless and I can't even look at the game anymore knowing I can't do a thing with it... there is nothing that can be done according to all the computer people I've spoken too, I feel very ill over all this.

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-27 17:02:49

I know this might sound like a stupid question, but is there anyway that you can retrieve the code by  decrypting the  executable file? I didn't know if that might be possible or not.

2015-10-27 17:16:54

@sean, don't think its possible, if that were the case people could get the source code of any project by just having the .exe

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-27 23:07:33

wastelander don't be hard on your self man like others said you did a great job on this game and like I said in a early post awhile back I said that my wife thought I loved this game more than her lol like I said I thought you did a fantastic job on the game and I still will enjoy playing the game. god bless you my friend.

2015-10-27 23:34:50

what about getting the code back through what you've program in the last beta of the game? you might be able to resume it from there

Why do ghost hunters have to hunt ghosts? Well, there's a fear of being ghosted out there. They may need therapy as well as their ghost hunting kit.

2015-10-28 01:47:08

@catfish, thanks I appreciate the support, I'm just sorry I can't see the game go where it was headed hmm, if you check out the downloads I put up you can see the 1000s of ideas I had written down, I would go to that list daily and work away at clearing as many features as possible hmm

@Mata, the only place that holds code is the thing that got wiped, all of the game builds aren't the code they are the result of it, I can't get any code from them hmm

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim

2015-10-28 04:10:25

I'm so sorry for this huge loss of code.
But don't give up!
If game development is something you truly love, take time to grieve this loss so to speak, and then start again.
It sounds like a lot of people really love this game, and you have a lot to offer if this is your passion.
Again, I'm sorry. I'm a writer, and I would be devastated if I lost one of my books.  I can truly empathize.

2015-10-28 11:32:26

@Wastelander, that is bloody aweful! I'm incredibly sorry this happened. You have done some truly amazing work and created a really landmark game, whatever happens in the future.
Just over the time I've been playing from July onwards I've seen the thing grow hugely into a massive project that is still an amazing experience to play.

If you can get the code back somehow from keystroke logs or file recovery software or whatever method, that would of course rock, however even if this is indeed the final and last build of the wastes, that doesn't take away from what the game is now and what you've achieved.

Btw, I didn't know you accepted donations otherwise I'd have sent one.

I hope you can take care of yourself , sinse losing this amount of work is a major blow, ---- believe me, I know where of I speak on that score. But really it's not your faullt at all.

At the end of the day you've made an amazing game, and have the potential to make more amazing stuff later, indeed I've seen far crappier games than The wastes sold commercially on Ios (don't kno about steam due to it's lack of accessibility), but for the time being, please don't beat yourself up, the wastes will always be a great game that myself and others will come back to, indeed I've archived a copy of the latest build myself.

With our dreaming and singing, Ceaseless and sorrowless we! The glory about us clinging Of the glorious futures we see,
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)

2015-10-28 17:36:52

make a db page for it dark. this game deserves a page for sure

Why do ghost hunters have to hunt ghosts? Well, there's a fear of being ghosted out there. They may need therapy as well as their ghost hunting kit.

2015-10-28 20:26:13

@Dark, thanks for everything, I've found audiogames to be one of the friendliest places and always enjoyed keeping everyone up to date, everyone here had good suggestions and great visions for the game, many of which ended up in the game. It seems unlikely the code will be able to be restored at this point so I've given up on it now, I'm still playing the game but It saddens me knowing I cant change much anymore.

I had my paypal link up on the subreddit and got a few donations over the course of the games development, nothing crazy, I wouldn't want to plug it here now anyways because I wouldn't want to profiteer over the loss of the game.

I'm glad to hear you'll still play it though!

There are new modpacks released that add new content too!

The Food and Art Modpack (that adds new food companies and conditions as well as a few little items) (https://www.dropbox.com/s/melrqwteqkf9l … 9.zip?dl=1)

Last Free Version of Warsim (0.6.8.7) - https://www.dropbox.com/s/ewnm4cehswu6m … m.zip?dl=1
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim