Right. Sorry for this taking longer than expected. Deathstar, my responses to your posts are below
Deathstar wrote:Amerikranian, isn't the game paid enough already? OMG, just oMFG.
This just does not make any semblance of sense. You do realize that the game is already paid? I urge you to reread my post. If you are worried about the game becoming even more of a cash grabber, I assure you that, should my suggestions get implemented, people would simply have nowhere to put their money besides purchasing more time for their accounts. The store will be gone. Death free cards will be gone. All the premium items will be removed. So, how is making the game a pay-to-play makes it over your definition of "paid enough already?" Moreover, what is that definition? You do know that people shell out cash on a regular bases when it comes to this product, right? I have heard accounts of somebody spending 500 dollars on death free cards and teleporters alone. Whether these accounts are true makes no difference, point is that if one person does it, so will others. By removing the store, Sam will remove any advantages those with cash have over those who do not. That is just a side benefit, though. By making you pay to play the game, Sam is basically forcing those who seek others' misery pay 15 dollars every time they get banned, which is a plus in my book. That is why Swamp, though having some drama, does tend to keep the public channels free and clear from cheating.
Deathstar wrote:Well if he really does this, then he'll lose most of his player base and the ones who just can't efford it.
That is a moot point and you know it. I already have showed the multitude of benefits which could be obtained should Sam decide to make his game paid. Furthermore, I once point you again to the statement I made earlier: Games are a want, not a need. There are other ones out there, though none equal this one in their controls. I am sorry, the world does not evolve around those who cannot afford a game. That is the amusing part: It is a game. An online game, but a game none the less. There are other alternatives out there.
Deathstar wrote:So those rich people will stay who had thousands of items before, making the game less balanced, because they'll keep just killing eachother.
Wrong. Not every rich person will have 1000 items. Furthermore, if one person dies, they will die, period. Remember, the store for purchasing Death Free Cards and teleporters will be removed and all the traces of the mentioned items be wiped from the player inventories. Yes, the items will still be in circulation. However, that is like saying "The rich people will just keep gaining more money and eventually there will be nothing left." That statement within itself is ridiculous not only do to the government having checks on those types of individuals, but also do the fact that, if one kills somebody, they will use something to do the act with. So, over time, the resources will deplete and the game will return to a state of equilibrium.
Finally, though I cannot remember it for certain, but I thought you lose some items when you die. Thus, if one kills somebody, a portion of the dead person's inventory will be lost, further contributing toward reaching equal power.
Deathstar wrote:There will be more drama, and of course, more people asking for money. Will it be good? Yes. For who? The moneyhungry dev who coded something once, can't even spell their native language but they are damn proud of it, and they want just more and more money.
Surely I am misunderstanding your meaning here. From what I see, you are criticizing Sam's grammar, something which is a big no no on this forum. Please, for your own sake, don't, especially when your own writing skills are less than stellar. Neither are mine. I make common mistakes as well. What I do not do, however, is go around and criticize others for their spelling, because I am sure that if one was bored enough, they could find grammatical errors in this post, and that is without trying.
Finally, your point about asking for money supports my earlier benefit: Any person will be forced to pay every time they cheat. If you ask for money, you are much more likely to be careful in regards to any decision you make concerning any situation it pertains to. Why? It is not your own money. Someone was kind enough to gift you with an account. Should you happen to lose it, you are not guaranteed a replacement.
Deathstar wrote:Why is it good, seriously? It was all better like 2 years ago. You felt like you're really playing, and not like now, when you must avoid several maps if you don't have long-ranged weapons, for example for lions. The game is getting to be less realistic. Although now I'll be experimenting as well, because I've got a paid account. I'll be curious to experience the difference. I just don't like this attitude, when someone codes something and after they see they can gain more and more money, they take less effort into developing, but more effort into letting people pay more and more. As I've already mentioned several posts ago, I'm really sorry for Sam, because it isn't easy to be depressed. I'm not depressed, but having problems mentally, since I can't accept myself the way I am. So it's not easy for him either. But it doesn't mean that he can do everything.
Sam is not, doing "everything." He is not trying to get more money, believe it or not. He is trying to figure out a solution which will balance the game, but it is much harder than it sounds.
I also fail to see your point about Sam's depression making a difference. Can you point me to a post, a message, anything that is from Sam in which he blames his decisions in regards to his online projects on being depressed? If you can, I will happily respond to the rest of your post, but as of now, at least to me, it simply looks like you are trying to take another swing at Sam using any excuse you know, regardless of it's validity.