I'm just curious, I may develop a mobile game RPG but I'm not sure yet, and it would be hella rad if I could make it accessible.
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AudioGames.net Forum → Developers room → What kind of things makes a good accessible mobile game?
I'm just curious, I may develop a mobile game RPG but I'm not sure yet, and it would be hella rad if I could make it accessible.
@Daigonite, here's what I would recommend:
Easy to perform touch gestures
Easily navigable menus
Very fun gameplay. (I didn't have to add this one, did I?)
Easy-to-use user interface
Those are the four things that are indispensable for any mobile audio game. (an RPG might differ, but most of the same things are needed anyways.
Basically, the same things apply as they would for an audio game.
It depends what mobile platform you're aiming for. I only developed audio games for Android thus far, and people always, always, always have issues turning off Talkback, which is essential if you want to have any kind of touch interaction and not use standard UI elements that Android gives you. However, it's well worth it. I keep putting tutorials everywhere on how to do it, so I'm hoping people noticed by now.
But other than that, it does not differ much. I put the same kind of work into my mobile games that I do for my PC games. Especially with the powerful devices nowadays, it shouldn't be much of a problem.
I have thousands of ways to implement menues and dialogs/scrolling text thought up in my head, so if that's what you're looking for, I can ellaborate more on that.
AudioGames.net Forum → Developers room → What kind of things makes a good accessible mobile game?
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