2015-01-27 00:56:52

hello folks,

is it possible to include xbox 360 controller support within a game made in bgt?
if yes, please tell me, i have read the joystick support in the bgt manual, but i don't understand.
your_adventure is a menu-based game, here is a list of buttons and their function i fantasize about:

general controls:

- the up and down arrows on the cross of the controller, cycling up and down through menus.
- a-button selecting an option or confirming one
- b-button declining an option or turning back to the previous screen.

combat:

- a-button performing a normal attack
- b-button running for the fight
- x-button throwing a shuriken
- left-arrow quaffing a small potion
- right-arrow quaffing a large potion
- white-button checking your health
- black-button checking oponents health.

this is what i am thinking of right now. when the logic is clear to me, if this is possible however, i also will include ps3 controller support.
can i get examples of the code?

thanks in advance.

greetz mike

Visit the following website to see what games we have:
http://www.nonvisiongames.com
Or the following English marketplace to see what retrogames and game merchandise I am selling:
https://www.retro-kingdom.com

2015-01-27 02:21:22

Hello,
I do not believe bgt has support for xbox controlers and other gaming controlers such as those for ps. You may, however, be able to find a dll for such support, however I've never needed this so have not really looked into it. Sorry I couldn't help more.