2015-02-18 23:22:04 (edited by The Dwarfer 2015-02-18 23:24:35)

So in that case are you setting this up to be kind of like a mud? Turn based combats, fighting based on stats, maps... rpg... sounds a lot like that.
  or is your goal to set this up like paladin of the sky?

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2015-02-19 00:18:28

No, not a mud. More like Paladin, in that it's a game with a beginning, middle and end. But I want a better story (which won't be hard), slightly more interactive maps, a much stronger combat engine (again, shouldn't be hard), story choices in certain places, and actual equipment to wear rather than just a handful of timing spells per person and coins to buy stat upgrades.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2015-02-19 05:17:53

Yeah, you could use python for that, especially if you aren't going to need heavy-duty audio.

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2015-02-19 14:58:02

I'd like at least some audio, good music especially, but no, I don't need epic attack/spell sounds. Eventually one day I'd love to have voice actors for the major characters, if nothing else, but that might be up the road a bit.

Check out my Manamon text walkthrough at the following link:
https://www.dropbox.com/s/z8ls3rc3f4mkb … n.txt?dl=1

2015-02-19 15:45:05

The sense of advanced being used here is "I can pitch bend, lowpass, bandpass, and ringmod all at the same time".  Playing sounds is not really a problem.  If you need more, I need early alpha testers for Libaudioverse at some point, but I haven't worked out how I dual license it to closed-source projects.  This is one of the reasons I've not been shouting about it to the heavens, though there are others.

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