2007-03-30 22:22:53

Amongst other things, Sander and I (of AudioGames.net) also teach a seminar "Game Audio" to game design student at the Utrecht School of the Arts. Here we have given the students the assignment to develop a small audio game. I say small since they only have several weeks to come up with a game concept, create the sounds and program and test the game. In a few weeks time the students will present their work and the results will be published in the Experimental Audio Games section at AudioGames.net PlayCenter:

http://www.audiogames.net/playcenter/index_exp.php (so here you can download all games)

Three students have already finished their (mouse-controlled) audio game entitled "Underwater". Here's a description:

*quote*
In this audio game you command a submarine and are exploring the deep sea. With your sonar you navigate, and locate treasures.

Use the mouse to move to the left and right.
Press the right mouse button to move forward.
Press the left mouse button to use your sonar. Now listen carefully!
When you hear a low ping back, it means there is a wall. When you hear a high ping back, it means there's treasure! When you get near a treasure you will hear it tinkle. Find them all and dive deeper in to the sea!

But be warned... There are rumors of sea mines in the sea. Some say you only hear them by a beeping sound... so watch out!
*quote end*

The students are very interested in your feedback and comments and tips to improve the game in the remaining time. You can download "Underwater" through this link:

http://www.drawingnightmare.com/games/Underwater.exe

Please post all your comments and tips in the "Underwater"-forum thread at the AudioGames.net forum:

http://forum.audiogames.net/viewtopic.php?id=1203

This way other students might also benefit from your feedback.

Have fun!

Richard

2007-04-01 12:36:25

Hi,

Since a few people have trouble downloading the file (probably because of the .exe type, some firewalls have blocked the downloading of .exe files), here's a mirror for the time being, untill the game is moved into the Experimental Audio Game Section:

http://www.gluid.com/games/downloads/Un … rFinal.zip

Greets,

Richard