Since I failed epicly at the BGT competition, I decided to make up for it by throwing some things at you.
First up, here's my remake of Aprone's Temporal,. I finally added the save/load to it, and my internet finally came back long enough to upload it:
http://dl.dropbox.com/u/16520690/Temporal.zip
The biggest differences between this and the original... well, it has sound, and I added a small training mission (open the door, go kill people if you feel like it).
Could definitely use voices, though. I imagine it would be hilarious to hear the guards talking as they notice you and try to decide who's going to lock the lab.
Next up, I made a new map for swamp, based on Mission 1 of Castaways:
http://dl.dropbox.com/u/16520690/testmap.zip
Just extract the file in there into the maps folder of your swamp folder. ... So... c:\<..>\swamp\maps\
Then go into map testing from the main menu of Swamp.
I based this on a save with at least one of every building, but I kinda forgot to code the hospital, textile and barracks properly. There is a guard tower that works as a decent sniper post, though.
I've noticed that in map testing, the zombies tend to get stuck in the border. After I ran along hte borders with an assault rifle to set them loose, things got much more interesting.
You can also use the beacons (I think there are only 8). Houses and the farms don't have beacons, but most everything else does.
Somebody, enjoy!
"If you want utopia but reality gives you Lovecraft, you don't give up, you carve your utopia out of the corpses of dead gods."
MaxAngor wrote:
George... Don't do that.