Not really, but you can just download the new installer and it will override as appropriate. I think it also opens the web browser whenever there’s a new version, though it has been a while.
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AudioGames.net Forum → General Game Discussion → Siralim Access - Siralim Ultimate Accessibility program
Not really, but you can just download the new installer and it will override as appropriate. I think it also opens the web browser whenever there’s a new version, though it has been a while.
an auto-notifier yes.
will open up the releases page to the latest version to download.
I did adjust the sound in config, but honestly I find a lot of the mod sounds to be far too loud, especially because they play every half-second, so I find Siralim Access Menu under the volume mixer and turn it down to 25. Just in case anyone else wanted to do that and was having trouble figuring out which one to adjust because this mod creates a lot of windows, a couple Siralim Access Helper ones, along with at least one "name not available" option. Would there be any way to not make it open so many windows? I'm also having some strange OCR issues. The "Cloud Storage" option in the main menu reads correctly when I have no save files created, but as soon as I start a game, save it then close and reopen the game, the "Cloud Storage" is then read as "cdoud Storage" or something like that. Also, Saben's list of artifacts that you get in the beginning (helmit, Sword, Staff, Shield and Boots ,) "Staff" is not read at all. I had to get a sighted person to tell me what that option was. Lastly, the parts of the text that tell you what stats artifacts effect aren't read, and much of the text regarding spell Gems in the Enchantress part of the tutorial doesn't read as well. I'm not sure how much of this is just me and how much is the mod, but I wanted to put these issues here before I forgot.
I see, 25-50% seems like a good number then to use as a default for the main volume setting that all other sound effects will go through. Glad to have a number to use at last.
I'll go through the UI screens used in the tutorial and make sure the description boxes are read.
Seems I need to rewrite the way I OCR green text to preserve more of the font pixels.
I at least have a 100% accurate way now for the quest and quest description.
Hope to have the battle screen done by Monday.
Then fix the quest texts
Then work on the forge and enchanter screens.
Thanks for the patience.
So these are issues with the oCR, not my setup! Good to know, and thank you so much Alex for all the work you've done and are continuing to do on this!
so, question to everyone about the battle text when selecting an enemy to attack or cast a single-target spell on,
What would be a more compact and/or essential info order to read out?
This is the current text I have
Magma Golem, In 7, 100% HP Position 5
Enemy name, turns till it goes, HP or Barrier %, which enemy is selected on grid (1-6)
E6, I7, H100, enemy name?
is an example.
video of how I currently have it reading (future).
https://youtu.be/Z2zv3N3d7-I
At first impression it sounds ok the way it is. Just publish it like this and I'll comment on it later if necessary.
1: blablablabla, 69%hp, level 5
Position, name, hp, level
there we can realize if he is going to attack before, maybe it is more priority to kill the 'fastest, in addition that the position in combat can change with some skills, and it would be good to realize quickly if the option changed
One more thing I'll add is that the name of your creature will read when selecting an action to perform.
>> Attack (Unicorn)
move to cast
>> cast (will not say creature name since still same turn)
do action to go to next creature turn
>> cast (carnage)
Just wanted to add my two cents regarding the reading of battle text. I like @Lupus's idea!
I do as well. Knowing turn order is very important.
I'll go with Lupus's order
I hope you can improve the creatures menu, to be able to see the stats outside of the battle
Gi.
I don't know if this was discussed before, but I can use Siralim Access as normal, but if for some case I close the game, and later re open it, Siralim Access detects only some objects, and some text also. I don't know what is causing this, but it's strange. My computer is in spanish, but of course I have the English language installed.
Hi, some info.
1. In crafting artifact menu nvda doesn't read staff. It's read sword, helmet, boots, etc, but no staff. Item is here but I must click blindly.
2. Why I don't hear damages in battle? For example I don't know how much damage my creature deals to enemy and reverse.
Good work Alex!
I had the same damage question. Also, how do I start the actual adventure? Because I did the first battle, summoned the unicorn, but I don't know where to go from here.
Um, it does tell you what to do next...
Does anyone happen to know a good way to find project materials? Seeing as I am on depth 35 and still haven't completed the first blacksmith project, I haven't had much luck finding them.
There should be a project item sound made when wondering the map.
Trouble is, the utility upgrade/unlock projects I think have rare materials that don't drop every realm...
Project Update:
Siralim Access development will be limited to Saturday and Sundays while I get used to my full-time software engineering work schedule.
No rush. Congrats on the full-time work!
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