Wow I didn't think this would get this good.
burak: Don't worry about it I'm still learning and if I tick someone off I'm ready to take it.
connor142: Thanks for the suggestion about the messages for spells and techs, I should have that in the next update.
stewie: I'm curious are you getting random elements to fight? If that is the case I'll need to look awt the race generator code and see why it's not selecting differant races.
bladestorm360: Thank you for the grage suggestions, I like your idea for the quedst shop, and will work on that for another update. Although putting in a dungion system is not with in the scope of this game I might put in something I saw in another game witch is simeler where you make your way through a maze of rooms and fight an opponent in each room. What do you guys think of this. I don't want to start coding this if noone else wants to play this. As for the extra game modes, I'll give it some serious concideration. I'm also going to take your suggestion and plase a caseano in the upper right corner. Now for the elemental strengths and weaknesses, as of now every elemental takes half damage from it self, and each element has an oppiset that deals doubble damage. I just looked at the readme file and found I forget to put this information in there, so the next update will have this in there, but for convenience I'll list the pairs here.
Light is weak to Shadow
Air is weak to Earth
Water is weak to fire
Shadow is weak to Light
Earth is weak to air
Fire is weak to Water
At the present only the fire elemental learns status spells, however light can raise their resistance stat, and lower the opponent's accuracy. The air elemental can lower the opponent's agility, and the shadow elemental can drain hp from their opponent. I will work on creating more spells and techniques though. As for the bosses, each boss has a specialty that is subpost to give them the advantage in one area of combat, However I will add mor hp to each boss, just a little, If anyone has reached Lightning the final boss you might not want him to have more hp, but let me know about this. I like the suggestion about trofies, especially if I'm going to make the bosses even harder to kill, I'll look into implimenting some kind of trofy system in the future, right now I want to smash all the bugs and implement all the other suggestions first.
Victorious Thanks for pointing that out about the spells, I'll have that fixed in the next update. As for typing in numbers to distribute points is no problem I'll have that in the next update, be sure to read the readme file so you know how it works. Thanks for pointing out the check boxes in the options menu, I'll look in to that right away I'll add the mp or sp cost to each spell or technique in the next update, at least I think thats what your talking about because I'm sure the ccost to learn a spell or technique is already there, but I'll check on that and if it is not I'll add it right away. I'll also work on the shops code, The weapon and armor shop do this because it is asumed that you would only buy one weapon or piece of armor at a time, however the item and spells shop should not be doing this at least the item shop shouldn't until you buy all 3 items or press the escape key.
Thanks again everyone, and please if you need to unload about how the game is playing don't worry about afending me. I know I'm going to make mistakes and I need to have them pointed out so I can fix them. Btw I'm sorry I oly respond once a day. this is all the time I get to surf the net.
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