yeah i agree with defender, it should be optional
#2,876 2021-04-03 21:22:05 (edited by omer 2021-04-03 21:22:51)
#2,877 2021-04-04 12:07:59
Cheers guys, and yeah that's an interesting point and I'll keep that in mind for sure (and noted)
Super excited myself about the expanded suffix addon system, It's been something I've needed to do for a long time, whenever a system becomes more easily moddable in Warsim it helps me as much as anyone else. Like now thanks to the addon system I'll be able to add new addons all the time with ease, win win! And it's amazing seeing a bunch of random name suffixes I've never come up with catching me offguard.
Glad you like the new content and attack screen troop tree stuff, it's a nice update when it touches several areas.
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim
#2,878 2021-04-04 12:34:47 (edited by titan_of_war 2021-04-04 12:37:36)
@Wastelander, do you think it would be possible to mabey zoom in on one of the soldier's that are fighting to see like, what's happening. I mean of course their fighting but like he stabs the guy he's fighting or something. I just fiel like it would be a lot more better then sitting their just hearing fighting and seeing who's getting killed.
And maybe you could add this too, here is an example of what my suggestion is...
So you want to attack some faction you send 5000 troops. But the area to get to the village city what ever you want to attack has like. A river or a mountain or something so you lose some on the way. Or if it's like somewhere narrow you can only send limeted amounts of troops, so you would have to send waves.
#2,879 2021-04-04 13:39:11
@Wastelander, do you think it would be possible to mabey zoom in on one of the soldier's that are fighting to see like, what's happening. I mean of course their fighting but like he stabs the guy he's fighting or something. I just fiel like it would be a lot more better then sitting their just hearing fighting and seeing who's getting killed.
And maybe you could add this too, here is an example of what my suggestion is...So you want to attack some faction you send 5000 troops. But the area to get to the village city what ever you want to attack has like. A river or a mountain or something so you lose some on the way. Or if it's like somewhere narrow you can only send limeted amounts of troops, so you would have to send waves.
similor thing will be coming when the combat update is alive i think
#2,880 2021-04-04 20:01:10
Myself, I'm really looking forward to that combat update, it's going to be a big game changer I think and well worth the waiting for, I'm particularly looking forward to events during the battle and the need to play a bit more strategically than just throwing as much in as possible.
Our souls with high music ringing; O men! It must ever be
That we dwell in our dreaming and singing, A little apart from ye. (Arthur O'Shaughnessy 1873.)
#2,881 2021-04-05 14:14:57 (edited by germanico 2021-04-05 16:22:12)
I found a bug. when after gathering public opinion in whatever way and then going to explore, the public opinion is reset to 100
i noticed that apparently happens when you open any of the kingdom menu options
#2,882 2021-04-05 19:46:46
@Titan_of_War, Really interesting concept in the armies having trouble on the journey to a battle. I really like that one. Not sure I'll have a zoomed in fighting though.
@Omer, There will be a sort of wave by wave battle, the battle will take place in phases and there will be lots of random events and weather stuff.
@Dark, Yeah same, It's still a ton of work left but I'm excited to see what it could become!
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim
#2,883 2021-04-05 19:47:23
@Germanico, Public opinion is maxed at 100, is it going above that and then being reset?
Steam version of Warsim (0.7) - http://store.steampowered.com/app/65954 … na/?beta=0
Itch.io Version of Warsim (0.7) - https://huw2k8.itch.io/warsim
#2,886 2021-04-07 02:08:12
@germanico, its not a bug mate, its simply the game setting the PO at the max cap. Nothing to worry about