I think if you see about 30000 objects, you will wanna ask how long they play this game. That's what I do when I see that.
Um, can I ask a question not related to the objects?
First, I wonder why cards, especially dark type like rush, or knock out. I think they should have a manipulation tag.
Second, I wonder also about some cards I see no use for them: For example:
vengeful, you have 0 of 4 in your deck, "fighting" type 2, The launcher takes the "vengeful" posture (+6 power on "parry" launched attacks, +6 power on "reaction" launched attacks, +3 power on "major symbol" received attacks), (fighting, posture)
shared glass, you have 0 of 4 in your deck, "dark" type 5, in 2 turns the launcher has a 50 % chance of becoming +1 in poison, for about 2 turns, in 2 turns the target has a 50 % chance of becoming +1 in poison, for about 2 turns, the launcher has a 100 % chance to take 1 card in the target's hand, the target has a 100 % chance to take 1 card in the launcher's hand, (offensive, manipulation)
madness, you have 0 of 4 in your deck, "dark" type 2, the launcher has a 100 % chance of becoming +4 in critical hit, +4 in critical failure, for about 4 turns, in 2 turns the launcher has a 100 % chance of becoming +1 in confusion, for about 2 turns, (dark, stat, status)
sacrifice of life, you have 0 of 4 in your deck, "fairy" type 24, can only target an ally, follows the launcher's health points, takes 1 health points from its launcher, adds 1 health points to the target, (fairy, sacrifice, support, care, static)
new master, you have 0 of 4 in your deck, "ghost" type 10, the launcher has a 100 % chance to take 3 card in the target's exile, (ghost, manipulation, offensive)
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